- Feb 2, 2018
- 923
- 3,925
Hi mates,
Can anyone help me with a hint on how can I encrypt audio so that when the build is created, the sound to be functional?
I am using the following code in Option.rpy:
for audio, I used something like:
At some point, it did encrypt the files when the build was done, but upon entering the game, the audio part was not functional.
Can anyone help me with advice about this?
Thank you!
Can anyone help me with a hint on how can I encrypt audio so that when the build is created, the sound to be functional?
I am using the following code in Option.rpy:
Code:
build.classify('game/images/**.png', 'images')
Code:
build.classify('game/audio/**.mp3, 'all')
Can anyone help me with advice about this?
Thank you!