Hello Folks,
i am thinking about creating a breeding game similar to Breeders of Nephelym and Monster Black Market, but in more of a Spreadsheet Style.
While both games are great, for me they always seemed to be lacking in depth and consequence to their main mechanic. In Breeders of Nephelym the main reason for you to breed a specific trait was because a quest demanded that trait. In Monster Black Market the variety of traits and races was a little too limited and you honestly almost always went for the same traits in every run, also there was no breeding of hybrids. (I know there is a mod that changes exactly that and it is great, but still kinda trapped in the setting of the game.)
So, I was thinking about making a game which will focus more on the mechanics and less on fancy art, so it is easier to extend said mechanics without the need to create expensive artworks and animations for all of it. Something along the lines of Course of Temptation or Degrees of lewdity.
I have coding experience, but limited knowledge about making games. My main question therefore is: what Engines are there that you guys could recommend?
Godot will very likely work, but I would a) only use something like 10% of the feature the engine offers and b) would still need to learn a fairly complex engine just to get enough understanding for me to get started. As this is a hobby project I would like to avoid needing to spend weeks to learn fundamentals before actually starting with the project.
If all things fail, this would be my default though.
There is also of course
But is it the engine used by the more complex html games on this site? Like the two mentioned above and games like Fort of Chains, Unholy Arts, XXXivilization and Mercanoid?
Or is there a HTML based game engine that I am missing? Also how time consuming is it to make the engine do all the fancy stuff, like the combat system in Unholy Arts or the town map in Fort of Chains? Can someone share his/her experience here?
I fear Twine would be too limited for my goals and is more of an engine to tell stories, and less to build a sandbox.
Are there other Engine you guys know that you could recommend? It should be
- fairly easy to learn and get started
- have the possibility to create a complex sandbox game
- preferably HTML based
I am probably looking for something that doesn't exists, but let me know if you have any recommendations.
Needless to say that Engines like Unity or Unreal Engine are completely out of the question.
I know I am not giving a lot of details about what I want to make, but I am looking only for general advice here.
i am thinking about creating a breeding game similar to Breeders of Nephelym and Monster Black Market, but in more of a Spreadsheet Style.
While both games are great, for me they always seemed to be lacking in depth and consequence to their main mechanic. In Breeders of Nephelym the main reason for you to breed a specific trait was because a quest demanded that trait. In Monster Black Market the variety of traits and races was a little too limited and you honestly almost always went for the same traits in every run, also there was no breeding of hybrids. (I know there is a mod that changes exactly that and it is great, but still kinda trapped in the setting of the game.)
So, I was thinking about making a game which will focus more on the mechanics and less on fancy art, so it is easier to extend said mechanics without the need to create expensive artworks and animations for all of it. Something along the lines of Course of Temptation or Degrees of lewdity.
I have coding experience, but limited knowledge about making games. My main question therefore is: what Engines are there that you guys could recommend?
Godot will very likely work, but I would a) only use something like 10% of the feature the engine offers and b) would still need to learn a fairly complex engine just to get enough understanding for me to get started. As this is a hobby project I would like to avoid needing to spend weeks to learn fundamentals before actually starting with the project.
If all things fail, this would be my default though.
There is also of course
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which seems considerably easier to learn and I like to make User Interfaces through HTML. But is it the engine used by the more complex html games on this site? Like the two mentioned above and games like Fort of Chains, Unholy Arts, XXXivilization and Mercanoid?
Or is there a HTML based game engine that I am missing? Also how time consuming is it to make the engine do all the fancy stuff, like the combat system in Unholy Arts or the town map in Fort of Chains? Can someone share his/her experience here?
I fear Twine would be too limited for my goals and is more of an engine to tell stories, and less to build a sandbox.
Are there other Engine you guys know that you could recommend? It should be
- fairly easy to learn and get started
- have the possibility to create a complex sandbox game
- preferably HTML based
I am probably looking for something that doesn't exists, but let me know if you have any recommendations.
Needless to say that Engines like Unity or Unreal Engine are completely out of the question.
I know I am not giving a lot of details about what I want to make, but I am looking only for general advice here.