- Jun 8, 2017
- 189
- 407
I've been playing adult games since the days of AIF (Adult Interactive Fiction). TADS, Adrift, Glulxe, and RPGVXAce.
For those of you younger peeps out there, it's typing a command like the old Kings Quest. It works like this:
N (for north) <enter>
Look room <enter>
You are in the kitchen, there's a refrigerator, a stove, and a cupboard.
open cupboard <enter>
Look cupboard <enter>
In the cupboard is a bottle of wine and 2 glasses.
Get wine <enter>
Get glasses <enter>
Pour wine into glass <enter>
Give glass to girl <enter>
Pretty tedious stuff. The devs of that era wrote really good stories, they had to...because it was often only text-based (SIDE RANT: Story still matters!). If the games including graphics, even better. GoblinBoy's work (TADS) stood for great stories, characters, and graphics). BBBen's work (Adrift) also told interesting stories with graphics. So with those two devs, I leaned on TADS and Adrift.
Later there were RAGS, Flash, and HTML. Flash games were lead by Shark's Lagoon, LOP, and Pusooy....some of which seems rather quaint now.
I'd think with all that typing over the years and hyper-accurate clicking to find things in Flash, that I wouldn't have become such a snob over engines..and it's not something that happened overnight but I recently noticed that I have a preference.
Not that long ago I'd play the RPGM games...but I found I'd just lose patience walking around the environment...kinda takes me out of the story. Unity games always seem to be buggy... even on my new build (AMD TR) so I end up skipping those as well. These days it seems the only games I play are on Ren'Py and HTML.
Ren'Py doesn't require any additional software or drivers, and if the dev codes well...I seldom get bugs (with most of the releases in the last year or so I've seen very few). I like the save game mechanisms to Ren'Py....which are nearly unlimited. I also like to use the Back function (when the Dev doesn't nerf it...easier than saving). I don't have to install anything...just play the game.
HTML games have come a long way since the early days of HTML games. Some devs are doing some really interesting stuff with their HTML games...others, not so much. But that's like everything else out there.
Does anyone else out there have an engine preference or have I totally lost my mind?
For those of you younger peeps out there, it's typing a command like the old Kings Quest. It works like this:
N (for north) <enter>
Look room <enter>
You are in the kitchen, there's a refrigerator, a stove, and a cupboard.
open cupboard <enter>
Look cupboard <enter>
In the cupboard is a bottle of wine and 2 glasses.
Get wine <enter>
Get glasses <enter>
Pour wine into glass <enter>
Give glass to girl <enter>
Pretty tedious stuff. The devs of that era wrote really good stories, they had to...because it was often only text-based (SIDE RANT: Story still matters!). If the games including graphics, even better. GoblinBoy's work (TADS) stood for great stories, characters, and graphics). BBBen's work (Adrift) also told interesting stories with graphics. So with those two devs, I leaned on TADS and Adrift.
Later there were RAGS, Flash, and HTML. Flash games were lead by Shark's Lagoon, LOP, and Pusooy....some of which seems rather quaint now.
I'd think with all that typing over the years and hyper-accurate clicking to find things in Flash, that I wouldn't have become such a snob over engines..and it's not something that happened overnight but I recently noticed that I have a preference.
Not that long ago I'd play the RPGM games...but I found I'd just lose patience walking around the environment...kinda takes me out of the story. Unity games always seem to be buggy... even on my new build (AMD TR) so I end up skipping those as well. These days it seems the only games I play are on Ren'Py and HTML.
Ren'Py doesn't require any additional software or drivers, and if the dev codes well...I seldom get bugs (with most of the releases in the last year or so I've seen very few). I like the save game mechanisms to Ren'Py....which are nearly unlimited. I also like to use the Back function (when the Dev doesn't nerf it...easier than saving). I don't have to install anything...just play the game.
HTML games have come a long way since the early days of HTML games. Some devs are doing some really interesting stuff with their HTML games...others, not so much. But that's like everything else out there.
Does anyone else out there have an engine preference or have I totally lost my mind?