A game should be fun, not frustrating or condescending. I finally get why this game hasn't caught on despite being around for years.
Firstly, it is obscenely large to download because the maker didn't bother to compress or limit the jank.
I typically enjoy if the game has lotsa interactive stuff but this game has too many pointless ones and written in a crude way. You can mouse over say, a rock and the MC will talk about rocks with caveman type dialogue. Repeat that for every single item but realize this is a point and click puzzle game - so you are clicking on everything and reading dumb dialogue endlessly.
Now add, you need to solve these puzzles by using certain items on others, and certain items don't make sense like you need a hook to pick up a key on the floor...instead of just picking it up with your own fingers.
Even before the hook, you need to get another item but it is also hard to see since it's contrasted closely with the background, won't say what it is so you can enjoy the frustration as well. This is the first "puzzle" which the dev didn't bother to refine before pushing into production.
Now add the characters you are playing are complete idiots, made even dumber by the ridiculously poor writing, you click on a quill and you see a comment that maybe he writes when things pop in his head while a fairy mothers him around.
This entire game reads like a first draft made by one guy that was rushed into production without thinking.
Gave it two stars instead of one because it is still a playable game and has decent models, how many of which is customized I have no idea, since the maker clearly dumps a ton of bought assets into this without thinking - you see dinosaurs and animals roaming around in the world map but you can't interact with them. Just chucking in assets that take up meaningless space.
The dev should consider hiring a writer that specializes in storytelling. Clearly he is competent enough to make games but storytelling isn't his skillset.
Firstly, it is obscenely large to download because the maker didn't bother to compress or limit the jank.
I typically enjoy if the game has lotsa interactive stuff but this game has too many pointless ones and written in a crude way. You can mouse over say, a rock and the MC will talk about rocks with caveman type dialogue. Repeat that for every single item but realize this is a point and click puzzle game - so you are clicking on everything and reading dumb dialogue endlessly.
Now add, you need to solve these puzzles by using certain items on others, and certain items don't make sense like you need a hook to pick up a key on the floor...instead of just picking it up with your own fingers.
Even before the hook, you need to get another item but it is also hard to see since it's contrasted closely with the background, won't say what it is so you can enjoy the frustration as well. This is the first "puzzle" which the dev didn't bother to refine before pushing into production.
Now add the characters you are playing are complete idiots, made even dumber by the ridiculously poor writing, you click on a quill and you see a comment that maybe he writes when things pop in his head while a fairy mothers him around.
This entire game reads like a first draft made by one guy that was rushed into production without thinking.
Gave it two stars instead of one because it is still a playable game and has decent models, how many of which is customized I have no idea, since the maker clearly dumps a ton of bought assets into this without thinking - you see dinosaurs and animals roaming around in the world map but you can't interact with them. Just chucking in assets that take up meaningless space.
The dev should consider hiring a writer that specializes in storytelling. Clearly he is competent enough to make games but storytelling isn't his skillset.