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ich0

Member
Dec 14, 2018
216
144
207
Hi, for the chance that this game will be continued slowly, I want to clarify something.


Zamor5 mentions that the male character could be a futa. Does that only mean the body form? Because a futa does have a vagina. If the game system works correctly, a female should also be able to transform into a futa and then a male.

Edit: I personaly like the full futa protagonists.
 
Last edited:

UseAfterFree

Newbie
May 26, 2021
19
9
30
I ran into an interesting bug (or pair of bugs) in 0.5 that I think are a bit too good:
0) I had the Frilly Shirt and Frilly Skirt equipped, for +2 prettiness.
1) At some point I noticed that they had disappeared (not equipped anymore, and not in my inventory).
2) But their stat effects were still there.
So after a few rounds of this, my PC's innate prettiness is now up at 8 or so. I'm sure I can get it arbitrarily high just by keeping playing.

Zamor5: What I think is happening is that you have a single stat block that is incremented/decremented as status effects come and go - similar to dead reckoning. And just like with dead reckoning, if you miss one update you're lost. I think a safer way would be to have one base stat block that never (or rarely) changes, and an effective block that gets recalculated from base block whenever anything changes. Yes, doing it like that does take a little bit more effort for the CPU and the running program, but much less for you and your troubleshooting hat. (And if you do miss a recalc, the next one that does happen will set things right.)
 
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UseAfterFree

Newbie
May 26, 2021
19
9
30
I ran into an interesting bug (or pair of bugs) in 0.5 that I think are a bit too good:
0) I had the Frilly Shirt and Frilly Skirt equipped, for +2 prettiness.
1) At some point I noticed that they had disappeared (not equipped anymore, and not in my inventory).
2) But their stat effects were still there.
[...]
After poking around a bit more, I saw that equipped items don't survive saving/loading - but their status effects remain behind.
 
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Zamor5

Newbie
Game Developer
Mar 17, 2024
87
152
119
After poking around a bit more, I saw that equipped items don't survive saving/loading - but their status effects remain behind.
Thank you very much for reporting this. I'll look into it.
I did a lot of testing with equipping and unequipping items, but it's quite possible I've missed something when it comes to handling the save files.
 

Zamor5

Newbie
Game Developer
Mar 17, 2024
87
152
119
Hi, for the chance that this game will be continued slowly, I want to clarify something.


Zamor5 mentions that the male character could be a futa. Does that only mean the body form? Because a futa does have a vagina. If the game system works correctly, a female should also be able to transform into a futa and then a male.

Edit: I personaly like the full futa protagonists.
At the moment, it's not possible to have both a penis and a vagina. However, I do plan to add it later, although it's not a priority at the moment.
 
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Zamor5

Newbie
Game Developer
Mar 17, 2024
87
152
119
Updated a new version with a bugfix.

The last version had a bug where, upon loading a save, the equipped items weren't loaded, and your character had none of them. A new version of the game with the fix has been uploaded, so please download it to avoid the bug.
 
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Zamor5

Newbie
Game Developer
Mar 17, 2024
87
152
119
I ran into an interesting bug (or pair of bugs) in 0.5 that I think are a bit too good:
0) I had the Frilly Shirt and Frilly Skirt equipped, for +2 prettiness.
1) At some point I noticed that they had disappeared (not equipped anymore, and not in my inventory).
2) But their stat effects were still there.
So after a few rounds of this, my PC's innate prettiness is now up at 8 or so. I'm sure I can get it arbitrarily high just by keeping playing.

Zamor5: What I think is happening is that you have a single stat block that is incremented/decremented as status effects come and go - similar to dead reckoning. And just like with dead reckoning, if you miss one update you're lost. I think a safer way would be to have one base stat block that never (or rarely) changes, and an effective block that gets recalculated from base block whenever anything changes. Yes, doing it like that does take a little bit more effort for the CPU and the running program, but much less for you and your troubleshooting hat. (And if you do miss a recalc, the next one that does happen will set things right.)
The cause of the bug was actually a quite stupid mistake on my part.

To support the older saves, I do all kinds of checks when loading save files, and then add the new properties to them if they're missing (since the old save files don't have new properties). What happened is that, when it comes to the wardrobe, instead of adding it as a new property to the save file, I've added it as a new property of an already existing property. So when the game looked for the wardrobe, it couldn't find it because it wasn't in the right place.
 

Zamor5

Newbie
Game Developer
Mar 17, 2024
87
152
119
New version 0.5.1 is available now. The way attraction works has been reworked. You won't notice that many changes right now, but this rework sets the foundation for future updates.
 
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boon4791

Member
Oct 4, 2020
303
268
131
New version 0.5.1 is available now. The way attraction works has been reworked. You won't notice that many changes right now, but this rework sets the foundation for future updates.
Good luck with the game. Hope more for events and stages to unlock for story/stage progression.
 
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Zamor5

Newbie
Game Developer
Mar 17, 2024
87
152
119
Good luck with the game. Hope more for events and stages to unlock for story/stage progression.
The next update will add 2 new NPCs to the game, moving the game in that direction. There are two main directions I want to push the game in right now: adding more events and creating a storyline is one (for which I need to add more NPCs), while the other is reworking customers and making it so that selecting an action during sex changes the image that is displayed. The end goal is to have GIFs shown instead of images during sex, but for this stage of development, the images will do.
 

boon4791

Member
Oct 4, 2020
303
268
131
The next update will add 2 new NPCs to the game, moving the game in that direction. There are two main directions I want to push the game in right now: adding more events and creating a storyline is one (for which I need to add more NPCs), while the other is reworking customers and making it so that selecting an action during sex changes the image that is displayed. The end goal is to have GIFs shown instead of images during sex, but for this stage of development, the images will do.
Nice ideas, keep it up (y)
Maybe you can add a side note button during customer sex scene. The side note will record what you did and if they like it, this way, you will be able to serve them better next time?
Maybe even setup some rare repeating scene for customers who like your service so much, they bring you out to town or gift you something? This might add some more depth to repeating "customer" NPC.
 

Zamor5

Newbie
Game Developer
Mar 17, 2024
87
152
119
Maybe you can add a side note button during customer sex scene. The side note will record what you did and if they like it, this way, you will be able to serve them better next time?
I'd rather leave that to the player than hold their hand. Granted, for that to work, the text during sex will have to become more descriptive. And I also plan to add some pillow talk later in the development process, where if the customer likes you enough and your social skills are good enough, you can talk to the customer and ask them what they like and what they hate. And you'll also get to know them and learn their name.

Maybe even setup some rare repeating scene for customers who like your service so much, they bring you out to town or gift you something? This might add some more depth to repeating "customer" NPC.
I also plan to add that to the game, but I think the biggest issues for the game right now are that, first of all, sex is just text which makes it boring, and the other issue is that the early game feels like a chore with not much going on. The first I'll try to alleviate a bit by showing different images depending on what action you take (maybe even letting players mess with the game files a bit and create their own customers with their own images and gifs, we'll see how much effort that would take), and I'll tackle the second one by adding more NPC's to the game, giving the player more things to do in the early game, and creating a storyline to follow.

I like your ideas, and I've been thinking about them, but I want to focus on fixing the core issues first before adding anything else.
 
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