- Jun 12, 2020
- 93
- 81
Hello there,
I sat down and thought about how to make an episodic game format work.
The main points of episodes for me are a relatively regular release rhythm and knowing what kind and how much content you will get.
My answer was to make it only partially an episodic game.
I have tried to create a graphic:
Tell me what you think of this structure
I sat down and thought about how to make an episodic game format work.
The main points of episodes for me are a relatively regular release rhythm and knowing what kind and how much content you will get.
My answer was to make it only partially an episodic game.
So my example is about an adventure game on a ship. Also the developer knows what theyre doing (wich is not me lol)
There is always a part on the ship where you continue your relationships with the main crew,
and the episodic part where you reach a new island that you explore with a small, self-contained story.
So you would have 2 gameplay sections. The first with the usual avn setting and the second on the island of the week to explore.
Here the content can get wilder and kinkier without a too long buildup phase
There is always a part on the ship where you continue your relationships with the main crew,
and the episodic part where you reach a new island that you explore with a small, self-contained story.
So you would have 2 gameplay sections. The first with the usual avn setting and the second on the island of the week to explore.
Here the content can get wilder and kinkier without a too long buildup phase
I have tried to create a graphic:
Tell me what you think of this structure