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Unity - Erica: Knight of the sun [v0.1.3] [MorquendiX]

  1. 1.00 star(s)

    Krieger Season 1-6

    New update, still bad, feels like this game won't ever see a decent release. At the moment the game is too broken to even enjoy 10 minutes without a crash. And while there's one game over good Cg, the animations are bad, that without a VA it's hard to even get hard. Not worth anyone's time. Shouldn't have been released even as a beta as it is.
  2. 2.00 star(s)

    Every1sGrudge

    Rev @ Erica: Knight of the sun [v0.1.0]

    Needs work.

    Art's great. Yay boobs,

    Writing is nonexistent but not needed.

    Porn's fine.

    Controls suck. Inconsistent UI sucks (press X sometimes, press escape sometimes, sometimes the two trade off within the same menu interaction.) Healing, damage, and grapple all need refined. Jumping feels bad, particularly from a sprint. Enemies, ladders, and ledges can all grab you out of midair and do a semi-softlock that swinging the sword will sometimes escape from.

    TLDR: Potential, but feels bad to play atm.
  3. 4.00 star(s)

    Ellen s2

    A lot of things still need work in the game (especially the gameplay).

    But so far: Visually speaking, Knight of the Sun is a beautiful game. It's been a while since I’ve seen such well-made pixel art. This game even reminds me of Demon Sperm. The character design is also very well done!


    Now, about the gameplay: The controls are very strange, especially the way to open the inventory. Having an option to remap the keys would be very interesting.


    And finally: There's a lack of damage animations. One suggestion: as the character's health decreases, parts of the armor could break off, until Erica ends up without any armor (or clothes). Also, H-scenes for defeated enemies would be an interesting addition.


    The game has a lot of potential! Great work to the devs!!! :D
  4. 4.00 star(s)

    lordmojito

    needs a lot of work,here's bugs that i personally find:

    getting grabbed mid jump would softlock mygame

    jump attacking an enemy sometimes wouldgive me double drops

    would sometimes froze after using a ladder

    and my complaint:

    - enemy items grindfest
    -unremappable keys
    -the mash to escape is a bit hard
  5. 3.00 star(s)

    zedsaso

    The game has quite a few things that need improvement. First of all, the controls are really bad — it should let you remap them or at least adjust them to be more comfortable. Jumping is set to the spacebar, and attacking with Q? That doesn't make much sense. Also, when you hit two enemies at the same time, the game seems poorly programmed, as it looks like the sword has a hitbox but the enemies don’t, or something weird like that. The code only checks if your sword is within range of an enemy, and if it is, it deals damage, but it doesn’t know how to handle hitting two enemies at once, so it ends up damaging only one of them.


    The AI for the bigger enemies is also bad — if you dodge an attack, they can’t figure out how to turn around and attack you again. It’s also a major issue that after the sex scenes, the character moves extremely slowly and can’t jump, which is essential for gameplay. I also noticed you can’t climb ladders while jumping — I’m not sure if that’s intentional, but it would be a good feature to add.

    The game has potential though, keep it up!

    Edit: The bomb guy has a bugf he throws the bomb and doesnt colide with the ground it will never explode it will bug out on the air, also when the big guy grabs you and makes your hp 0 the game freezes.
    Likes: LDV
  6. 2.00 star(s)

    El Presidente

    For starter, you need to press Esc, press q to the inventory, press enter, drink wine, and you should have enough moral that let you jump pressing space. You welcome.
    What i describe is the reason why i give so low star. Arts are great, but the autor have a very bad sense of common game logic. For example, you move with the four arrow, you attack with Q, interact with E, dodge with R, but also jump with space. The commands are not intuitive and the "tired status" prevent you to advance the game because it prevent you to JUMP.
    The level design are fine but then you realize there are a lot of blocked road. Combat is easy, only the bomb guy can deal some problem, but it's also a porn game, and the "tired status" invite you to not interact with the enemy or you, you guest it, cannot jump.
    There are quest and crafting, i don't understand how it works, the shop cost too much but i think it's intended as design? then there is the gambilng part. Overall need a better UI, better commands, add the jumping in the "tired status" and probably it could be a fine 2d soulslike.
    Likes: LDV
  7. 4.00 star(s)

    jonathankurtz12

    I'm going to be fair on this one and give it a 4/5 on V0.1 but it does show potential to be a good side scroller but at its current iteration it is very janky and the enemies don't cum which is a huge let down since that is why they are fucking you in the first place right? so you have to button mash to get out of the H scene, and worse off is that it removes all of your stamina so if you don't have a potion of stamina it literally kills the run entirely and you either have to walk or roll back to camp or exit and restart the game so it is annoying.

    Very well designed characters and it looks super promising but I got upset at the stuff I was mentioning above so I exited the game and will have fingers crossed for it improving in the future.
  8. 4.00 star(s)

    amgwtfover

    V0.1.0

    This an exceptional initial introduction done right. Usually I am not one to advocate 0.1's because they are often just one straight line and a single mob.
    This is a true demo, 3 enemies, multiple H scenes, and smooth controls.

    It's not perfect, hence the 4/5.
    - Button mashing needs to be about 50% more effective, it's nice that it isn't just an inconvenience like most games where you A,D,A,D,A and you're free, but this is too far in the other direction.
    - The walking bit at the start is too long, introduce recovery and shift sooner. I personally just crawl walked my way because it was 3x faster than the crippled walk.
    - A block, parry or dodge function would be great rather than running behind every mob before attacking.

    Overall a truly solid introductory demo and a rare 0.1 I will be keeping an eye on.