I'm guessing its because the usual 'shots' are the equivalent of 'hip fire' while the "aimed shots" are 'aim down sights'.Very interesting so far, but why is "aimed shot" in the game? I know it's a common skill for games, were we not aiming the other times ? -_-
In the main.txt it will mention which one is your current autosaves.i don't understand, there's like 99 saves .txt and no one who correspond to mine, how do i edit gold ?
It gets quite difficult to think of good names for moves after a whileVery interesting so far, but why is "aimed shot" in the game? I know it's a common skill for games, were we not aiming the other times ? -_-
There's some mods in theis there any mods yet
I double that.
- Ratkin paladins. If you don't have a maid or a ranger in your team - they are an ultimate pain to bring down, constantly stacking defences and healing themselves.
They only equip when your current stuff is out of durability. You can wear gear with more durability or try to kill everything fast enough so that they don't break your gear.Is there a way to prevent ratkin enemies from equipping cursed items over existing clothing?
(eg. Lv. 3 prisoner, being force equipped a maid outfit or mask, even though all equipment slots are full)
Super annoying having to scrap characters, because of the time it would take to work back.
Personally, I would like to have the opportunity to recruit some characters from the other side of the barricade. If the enemy can kidnap our people, why can't we kidnap them... or some form of training, in the case of kidnapping. Especially since some characters can incubate eggs.I'm assuming that you can't recruit non human / elf girls?
Some locked / cursed things can be more or less destroyed, but not removed. Having a feature that allows for removal of things after a certain point - say slave gear which is nearly impossible to remove, unless you want to clear dungeons just to free girls.
I treat it as if the character simply ran away from the battlefield, went crazy, or was abandoned by the team because he could no longer go.Girls being able to be kidnapped due to status effect damage tics feels... odd. I don't care for it.
An enemy running away with a girl sounds great. Alternatively, it would be a nice option if it was possible to meet him again and rescue the girl in the same Dungeon. If we win the fight, but a girl is in a terrible condition, we can assume that the team has left unnecessary ballast. It fits the brutal form of the world for me.It'd make sense for certain moves - like the dog's grapple - to kidnap a character defeated by it and remove the kidnapper from the fight. Otherwise, why wouldn't you be able to recover the character if you've beaten every opponent? It might feel better for incapacitated characters to only be kidnapped by certain moves or if you retreat from the fight/are wiped out.
This funny sword blocking a warrior's attack is op if you're level 2 and you're doing a combo on protecting and healing yourself. I love it xdI'm not entirely sure who thought the first weapon i could pick up could be cursed and stop my front liner doing... anything... until they've completed a dungeon was a good design choice. They should, perhaps, reconsider that.
I think at the very least it's sorted by dungeons. Forest is Prisoner, Cave is Maid, Lab is Cow, I think Swamp is Pet, and I think Ruins is Ponygirl. I may have those last two mixed up, though, since they're not out yet.à propos Is it somehow regulated which type of enemy equips which type of cursed equipment? Or maybe it depends on the dungeon we are in? I was a bit surprised when a character who already had a prisoner's equipment received a maid's equipment and I don't know if that's how it's supposed to work...
Further update. This time it took long enough to crash the computer that I got the error code.Update: It wasn't the graphics card. I've attached the saves. I'm just going check some stuff then see if the crash does repeat.
Google suggests this error is most likely a driver issue after all. If your internal graphics driver is similarly old, that could explain why it happens both on integrated and dedicated graphics card.Further update. This time it took long enough to crash the computer that I got the error code.
Video TDR Failure
It happens both with the PC's internal graphics chip, and with the graphics card. Repeatability from savefile is unclear, but certainly isn't always the case.
Basically either the game is telling the graphics to do something very difficult/impossible and the graphics is going 'fuck that' or the game is telling the graphics to do something reasonable and the graphics is choking anyway.Google suggests this error is most likely a driver issue after all. If your internal graphics driver is similarly old, that could explain why it happens both on integrated and dedicated graphics card.
This actually a misconception. Ero Dungeons isn't very optimized. Your girls and the enemy puppets exist of a huge amount of png textures layered over eachother, all animated, to make it easy for me to let each piece of equipment be shown on the character and speed up development. Next to that, you also have some overhead from Godot which doesn't work all that well on older systems, especially Godot 4 which is actually made for Vulkan.2) the game is not particularly demanding graphics-wise.