- Oct 14, 2023
- 23
- 3
there's a prisoner weapon that gives it the dance move.I have found several items that manipulate the move Dance but I cant find a description of the move itself? The items are all special ones of the prisoner set.
there's a prisoner weapon that gives it the dance move.I have found several items that manipulate the move Dance but I cant find a description of the move itself? The items are all special ones of the prisoner set.
Another special item replaces a prisoner move with dance. I think it was the castanetes which are a weapon.I have found several items that manipulate the move Dance but I cant find a description of the move itself? The items are all special ones of the prisoner set.
It's pretty common from what I've seen actually. Then people complain about the bugs anyway.I really wonder what genius read the following warning and thought, hmm, great, let's upload this version to F95:
Ah well, same warning as before, don't be surprised the unstable versions are unstable.
is normal that beta versions may be buggy, found some here already apart from that noted on receive healing, noticed it didnt work also for dealing melee damage for a mage not counting, or alraune mother doesnt dissapear when reach 3rd dungeon and get a vine parasite..It's pretty common from what I've seen actually. Then people complain about the bugs anyway.
It is basically just burn the turn of the dancer to give another turn to someone else. By default it has something like a 4 turn cooldown and the equipment reduces that down to 1 or 2 and maybe some other effects. I cant remember entirely.I have found several items that manipulate the move Dance but I cant find a description of the move itself? The items are all special ones of the prisoner set.
Haven't had that yet, but did you try extracting it at the Nursery?Any idea how to get rid of Ratkin Love Staff that's in the Parasite slot?
Are you in a dungeon appropriate to the character's rank (novice, veteran etc.)? Curse goals behave like regular character goals and need to be completed in a dungeon appropriate to the character's progress.Anyone know how to un-curse the collar "Vow of Timid Aid"? The item says that I need to deal physical magical damage, but the counter never updates during the first round, and then I get stuck in an apologize loop for the rest of the battle with no progress made.
wrong, item curses work on any dungeon regardless of girl's level, but on 1.4beta seems there is a bug on damage done goal in some cases, may be happening too with that collar, (that once you hit one time failed or not, forces to apologize 4 or 5 times before can hit again, so try to make it hardwith buffs or/and do last hit on last enemy as it resets once combat is done)Are you in a dungeon appropriate to the character's rank (novice, veteran etc.)? Curse goals behave like regular character goals and need to be completed in a dungeon appropriate to the character's progress.
Huh, really? I could've sworn I've had a few curse goals not progress while the girls were in dungeons lower than their level. Have to try that again.wrong, item curses work on any dungeon regardless of girl's level, but on 1.4beta seems there is a bug on damage done goal in some cases, may be happening too with that collar, (that once you hit one time failed or not, forces to apologize 4 or 5 times before can hit again, so try to make it hardwith buffs or/and do last hit on last enemy as it resets once combat is done)
So how bad of an idea would it be to, say, build from source on a daily basis? If I wanted stability I'd wait for the finished game.Ah well, same warning as before, don't be surprised the unstable versions are unstable.
"Building from source" is extremely easy. You just need to open the git repo (link in the Discord) in Godot 4.1.4 and you're good to go. Just pull from the master branch every so often and you're up-to-date. Most of the time the daily version should work fine (unstable of course, but will run without problems) since I use branches for stuff that leaves the game in an unplayable state.So how bad of an idea would it be to, say, build from source on a daily basis? If I wanted stability I'd wait for the finished game.
Download the hotfix, goals that depend on healing received are broken and all moves are considered damaging in the original 1.4 Beta.Anyone know how to un-curse the collar "Vow of Timid Aid"? The item says that I need to deal physical magical damage, but the counter never updates during the first round, and then I get stuck in an apologize loop for the rest of the battle with no progress made.
The token isn't supposed to be permanent. It's fixed in the hotfix.Madodev what is with the Big Alraue? The Debuff with -75 % Damage is permanent ? The Char is then for Dungeon "useless" ? Or is this a Bug ?