Having basically cleared the entire game up to the final dungeon, I can say that this game has unfortunately overstayed its welcome. Throughout the game you are constantly being bombarded with bad rng, cursed items that ruin your entire character (unless you spend forever grinding to veteran or pay multiple days' worth of favor just to remove a single common item). Moreover, as you progress towards the end game, inventory management becomes increasingly tedious and boss dungeons become overly convoluted. Constantly having to delete items from my inventory, it probably took me over an hour just to clear the 2nd last boss dungeon despite having a min-maxed endgame team that aoe nukes every enemy before they even get a turn. It is tedious. Not because I am too strong but because the game is simply too grindy: the world map is too big, boss dungeons are way too big, inventory sucks and items don't stack properly making the issue even worse than it already is, and quite frankly the game drags out for too long overstaying its welcome.
That being said, I will still give it a rather high rating due to the freshness and excitement I felt when I first picked up the game learning about its unique mechanics. The cursed classes and bondage elements of this game are actually quite peak. Unique adventurers spice up the game in an interesting way. The music is great. And the voice actor is just absolutely hilarious.
Gameplay wise one of my favorite parts about this game was the option to become OP in a game that was pretty brutal. Here's my build:
So if I were to change something about this game: I would make favor as a currency more accessible, make boss dungeons way smaller, and make the game overall less grindy because quite frankly I should have beaten the game by now 150 in-game days in with how overpowered my team is but at this point I wonder if I'll ever make it to the final boss since this final stretch of the game is really starting to wear me out...
That being said, I will still give it a rather high rating due to the freshness and excitement I felt when I first picked up the game learning about its unique mechanics. The cursed classes and bondage elements of this game are actually quite peak. Unique adventurers spice up the game in an interesting way. The music is great. And the voice actor is just absolutely hilarious.
Gameplay wise one of my favorite parts about this game was the option to become OP in a game that was pretty brutal. Here's my build:
- 2 Phoenix sisters on alchemist class with milk blaster, massive boobs, winner's suit, gothic corset, parasite heel, crest of lust, bad luck charm, parasite choker, scholar's glasses, and all educative tokens maxed out
- a 3rd Phoenix sister with the same build except on maid class with dustergun
- 0 lust support warrior on full goddess' set (I go with Kaldea because she gives permanent daily favor income based on how many classes you max out with her; if she gets kidnapped she's gone forever so feel free to save scum)
So if I were to change something about this game: I would make favor as a currency more accessible, make boss dungeons way smaller, and make the game overall less grindy because quite frankly I should have beaten the game by now 150 in-game days in with how overpowered my team is but at this point I wonder if I'll ever make it to the final boss since this final stretch of the game is really starting to wear me out...