I wish this dev success on their future projects. I respect the effort they've given this. But I must give it a poor rating.
I've probably tried the game for about 10 hours now. Frustrating because it's almost a good game, but is full of weird design choices without the polish to back those choices up.
my biggest gripe is the leveling system. Instead of gaining experience, the game has you do random tasks with the character, like "kill 3 of specific enemy type" or "complete 1 mission in a specific dungeon type".
This makes the pre mission prep ridiculous if you have an ADHD min maxing compulsion. If I want to actually gain experience on all members for a mission, I need to sit and sift through everybody's personal growth goals, a criteria which you can't sort the character list by. Some of the different goals have the same icon so there's no point memorizing icons, it's just mousing over stuff all day to check tooltips. I love complexity in design but this is made excessively tedious by a lack of interface functionality, I often find myself in the "what do I do now" state of a option paralysis between missions.
The above, coupled with the fact that the game is calibrated to be fairly grindy in general. Darkest Dungeon also suffered terribly from the fact that it was "grind to win" and I gave up halfway through every time I tried to play it so I guess this game is just being true to its inspiration.
Graphics, art, sexual content. While there's a cute charm to the art, even as a person with a strong bdsm kink I got little to no stimulation while playing this. It mostly felt degenerate and gross to me, the feeling I get when I've wandered into the skeezy parts of deviantart. There are attempts at integration of kink content and gameplay but this felt more like the fetish was for dungeon crawling than for anything else.
Soundtrack - the soundtrack here is doing a unique thing. I have a ton of respect for the artistic risk-taking rather than slapping some generic music down and calling it a day, that takes integrity. But..... and it aint the biggest of buts.... the pace of the music doesn't really fit the pace of my thoughts while playing the game. This is a game where you need to be focused on fine mechanics, since they're all so complicated, meanwhile the music is screaming GO GO GO. I had to turn it off.
Maybe mods make this game better idk. My experience with the game was so bad I didn't care to look.
I've probably tried the game for about 10 hours now. Frustrating because it's almost a good game, but is full of weird design choices without the polish to back those choices up.
my biggest gripe is the leveling system. Instead of gaining experience, the game has you do random tasks with the character, like "kill 3 of specific enemy type" or "complete 1 mission in a specific dungeon type".
This makes the pre mission prep ridiculous if you have an ADHD min maxing compulsion. If I want to actually gain experience on all members for a mission, I need to sit and sift through everybody's personal growth goals, a criteria which you can't sort the character list by. Some of the different goals have the same icon so there's no point memorizing icons, it's just mousing over stuff all day to check tooltips. I love complexity in design but this is made excessively tedious by a lack of interface functionality, I often find myself in the "what do I do now" state of a option paralysis between missions.
The above, coupled with the fact that the game is calibrated to be fairly grindy in general. Darkest Dungeon also suffered terribly from the fact that it was "grind to win" and I gave up halfway through every time I tried to play it so I guess this game is just being true to its inspiration.
Graphics, art, sexual content. While there's a cute charm to the art, even as a person with a strong bdsm kink I got little to no stimulation while playing this. It mostly felt degenerate and gross to me, the feeling I get when I've wandered into the skeezy parts of deviantart. There are attempts at integration of kink content and gameplay but this felt more like the fetish was for dungeon crawling than for anything else.
Soundtrack - the soundtrack here is doing a unique thing. I have a ton of respect for the artistic risk-taking rather than slapping some generic music down and calling it a day, that takes integrity. But..... and it aint the biggest of buts.... the pace of the music doesn't really fit the pace of my thoughts while playing the game. This is a game where you need to be focused on fine mechanics, since they're all so complicated, meanwhile the music is screaming GO GO GO. I had to turn it off.
Maybe mods make this game better idk. My experience with the game was so bad I didn't care to look.