4.50 star(s) 10 Votes

aoeusnth

Newbie
Oct 16, 2018
26
34
Hej, what are some perks that give compliance (other the empress blood and submissive/subservient)
Domesticated, improves automatically when breeding with humans or non-humans having a domesticated trait, scales IIRC up to +100. Generally speaking once you unlock breeding you should only ever catch one girl of a particular race, breed in domesticated, and then work from there.
I think it's also feasible to have a human with 100 max health so you can breed empress' blood V into anything. For an Orc barbarian hale plus level about 20 gets you to 100HP (beast of a frontline tank, btw). (IIRC) Citizen also gives health which might make the difference.
Things might change with later races with very low base compliance but at least for the earlier races empress blood and domesticated will push their compliance so far past 100 that breeding for submissive is overkill, and waste of a gene slot.
 
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e4zzz

New Member
Feb 15, 2025
9
6
  • A click on a girl's entry being interpreted as a drag rather than a selection is improved from before, but still a bit too sensitive IMO.
  • Clicking in menus sometimes also causes buildings to be placed behind them.
  • The player needs to seek out different species to progress economically, which gives a good incentive to explore each island. I wonder if this should somehow be done with genes and combat as well. Right now the Human Ranger with Suppressing Fire and some combination of the pure Human and generic genes Trigger Happy, Hale, Flexible Tongue, Studious, and Strong can fairly easily airstrike any opposing force out of existence, and I haven't found any monstergirl combos that significantly improve upon this (though if anybody has, do tell).
  • Given that there is a chance of getting random genes rather than inheriting, can we also have a chance of getting a new hair color? Typical breeding patterns tend to end up with dozens of girls that all look almost the same.
 
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flannan

Engaged Member
Dec 15, 2022
3,266
3,454
Hej, what are some perks that give compliance (other the empress blood and submissive/subservient)
In previous versions training could give "conditioning" perk that improved compliance a little. And a few of its advanced versions that made the monstergirl into better attacker or defender.
 

aspar4gus

Well-Known Member
Mar 27, 2019
1,093
2,691
any general tips for players who want to try custom start with no tutorial handholding?

do i still need to memorize & follow the general progression from the tutorial (first build this, and then this, and then catch this amount of X, and then make this many x, etc) or does it give more freedom?
 

bormoth

Newbie
Jan 24, 2022
36
21
Domesticated, improves automatically when breeding with humans or non-humans having a domesticated trait, scales IIRC up to +100. Generally speaking once you unlock breeding you should only ever catch one girl of a particular race, breed in domesticated, and then work from there.
I think it's also feasible to have a human with 100 max health so you can breed empress' blood V into anything. For an Orc barbarian hale plus level about 20 gets you to 100HP (beast of a frontline tank, btw). (IIRC) Citizen also gives health which might make the difference.
Things might change with later races with very low base compliance but at least for the earlier races empress blood and domesticated will push their compliance so far past 100 that breeding for submissive is overkill, and waste of a gene slot.
Kinda agree, there are lots of way to boost compliance, also manual labour there are class level up bonuses. So movement, allure and focus depending on what you need. +20 to all stats is also good early before breeding for those intensive tasks. Because wood strapon is just upgrade and breed 2 stats together, kinda do not see it being used for anything else early game. Breeding 3 or even 4 stats is kinda so bad due to huge mutation chance. could be good way to get some genes that you do not have but easier go to some random dungeon and get those there. (though could be not case if you need race specific gene and have no encounter with such race.)
 

PandaBizniz

Newbie
Oct 14, 2023
62
13
ARGH. I can't get "reinforced wrist cuffs" on ameland. They get lost when i trade (am i doing something wrong?), and even when i add them save editing, poof, gone (with that i mean, i get set back to a previous save, thats how this game stops corrupting its files, i guess)
 

Qwerty41

New Member
Jun 25, 2020
1
1
I'd like to make a balance suggestion for one item, Collar of Nudity, 4 tier collar piece.
You get it as a reward for clearing the tier 4 dungeon on the second island.

The stat boost per empty equipment slot is currently so high that it encourages unequipping gear entirely and simply spamming AoE abilities.

For example, my mage’s two-line AoE skill, Flashfire II, normally deals 17 damage. With the collar equipped, it jumps to 44 damage—more than double. This makes most encounters trivial.

It seems like some kind of adjustment is needed, perhaps by slightly reducing the stat bonus per empty slot while softening the drawback.


As an aside, buff and debuff skills feel underwhelming, especially at higher levels. Since their effects are fixed, their relative impact diminishes as enemies and player stats scale up. As a result, I rarely use them.
It would be great to see buffs and debuffs scale more meaningfully with skill level or character stats, so they remain viable and rewarding in the late game.
 
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PandaBizniz

Newbie
Oct 14, 2023
62
13
I'd like to make a balance suggestion for one item, Collar of Nudity, 4 tier collar piece.
You get it as a reward for clearing the tier 4 dungeon on the second island.

The stat boost per empty equipment slot is currently so high that it encourages unequipping gear entirely and simply spamming AoE abilities.

For example, my mage’s two-line AoE skill, Flashfire II, normally deals 17 damage. With the collar equipped, it jumps to 44 damage—more than double. This makes most encounters trivial.

It seems like some kind of adjustment is needed, perhaps by slightly reducing the stat bonus per empty slot while softening the drawback.


As an aside, buff and debuff skills feel underwhelming, especially at higher levels. Since their effects are fixed, their relative impact diminishes as enemies and player stats scale up. As a result, I rarely use them.
It would be great to see buffs and debuffs scale more meaningfully with skill level or character stats, so they remain viable and rewarding in the late game.

Dont unequip EVERYTHING.... wear a golden bikini.... but yeah, as long as you have atleast 6 slots open, its worth it.
 
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Bloodly

Active Member
Feb 27, 2019
705
597
I'd like to make a balance suggestion for one item, Collar of Nudity, 4 tier collar piece.
You get it as a reward for clearing the tier 4 dungeon on the second island.

The stat boost per empty equipment slot is currently so high that it encourages unequipping gear entirely and simply spamming AoE abilities.

For example, my mage’s two-line AoE skill, Flashfire II, normally deals 17 damage. With the collar equipped, it jumps to 44 damage—more than double. This makes most encounters trivial.

It seems like some kind of adjustment is needed, perhaps by slightly reducing the stat bonus per empty slot while softening the drawback.


As an aside, buff and debuff skills feel underwhelming, especially at higher levels. Since their effects are fixed, their relative impact diminishes as enemies and player stats scale up. As a result, I rarely use them.
It would be great to see buffs and debuffs scale more meaningfully with skill level or character stats, so they remain viable and rewarding in the late game.
Sounds like gear(or at least, the gear available currently-this of course can change) is too weak. Losing all the various stat buffs from gear should be significant enough to be a massive drawback.
 

flannan

Engaged Member
Dec 15, 2022
3,266
3,454
Sounds like gear(or at least, the gear available currently-this of course can change) is too weak. Losing all the various stat buffs from gear should be significant enough to be a massive drawback.
Most gear in this game either gives very minor bonuses, or is useless on combat units, or has unrealistic use conditions.
And it appears that they've nerfed a bunch of gear that was useful for production in previous versions, like protective eyewear that no longer gives a bonus to vision stat.

any general tips for players who want to try custom start with no tutorial handholding?

do i still need to memorize & follow the general progression from the tutorial (first build this, and then this, and then catch this amount of X, and then make this many x, etc) or does it give more freedom?
You don't even need to follow the tutorial progression when playing with the tutorial.
But the game does have a complicated system of unlocks that you will need to deal with.
 

e4zzz

New Member
Feb 15, 2025
9
6
More on genes / breeding. Right now incest is heavily favored for several reasons:
  • Everyone wants to be descended from both Artemis and Ada because of Blood of the Empress / Blood of Tomo.
  • There's no point in trying for great genes before getting Domesticated V out of the way.
  • If you want specific base genes, just repeating Wooden / Slime strapons on a monstergirl that already has Domesticated V is much easier than trying to catch multiple monstergirls and getting each to Domesticated V without losing those genes.
  • Once you have the right base genes, you want to start breeding to upgrade those genes. The best way to ensure the offspring keeps and upgrades the right genes is to make sure both parents have those genes. What's the best way to generate two parents that both have the genes that you want? That's right, more incest.
I think it would be more interesting and thematic if breeding more favored hybrid vigor. After all, this is a game about seeking ever more exotic monstergirls. But I haven't thought of a good way to accomplish this so far.
 

aspar4gus

Well-Known Member
Mar 27, 2019
1,093
2,691
i remember there was a game called "slave matrix" with paperdoll system that has a surprisingly robust hybrid breeding mechanics, where the hybrid monster girls shows a mix of the parent's physical features (for example having catgirl's ears and cowgir's horn) and a mixture of the parent's fur colors & patterns
 

flannan

Engaged Member
Dec 15, 2022
3,266
3,454
More on genes / breeding. Right now incest is heavily favored for several reasons:
  • Everyone wants to be descended from both Artemis and Ada because of Blood of the Empress / Blood of Tomo.
  • There's no point in trying for great genes before getting Domesticated V out of the way.
  • If you want specific base genes, just repeating Wooden / Slime strapons on a monstergirl that already has Domesticated V is much easier than trying to catch multiple monstergirls and getting each to Domesticated V without losing those genes.
  • Once you have the right base genes, you want to start breeding to upgrade those genes. The best way to ensure the offspring keeps and upgrades the right genes is to make sure both parents have those genes. What's the best way to generate two parents that both have the genes that you want? That's right, more incest.
I think it would be more interesting and thematic if breeding more favored hybrid vigor. After all, this is a game about seeking ever more exotic monstergirls. But I haven't thought of a good way to accomplish this so far.
In my experience (from previous version), upgrading the genes can happen in parallel to domestication. But super-incest seems inevitable in breeding games, even if anti-incest mechanics demand a bigger gene pool.
At least, until we see a game with (somewhat) realistic genetics. The only game that comes to mind is Verdant Skies, with its gene-splicing mini-game. (it is a Stardew Valley clone, and it's SFW, so you only get to mess with plant genes)
 

aoeusnth

Newbie
Oct 16, 2018
26
34
Dont unequip EVERYTHING.... wear a golden bikini.... but yeah, as long as you have atleast 6 slots open, its worth it.
Speaking of the golden bikini: You can equip a single one twice (top and bottom slot, bonus gets applied twice) by equipping/unequipping the bikini and bra / panties, not sure of the exact ordering but I was able to replicate it near instantly with random clicking.
...which is almost certainly a bug.

Breeding can also result in offspring inheriting a class that their race can't ordinarily have, not sure whether that's intended. Certainly opens up interesting possibilities, OTOH some combinations just seem wrong. Harpy milk mages, how does that work? Relatedly, I'm not sure about things like the barbarian class having the high HP scaling it does (10 + 3xlevel), orcs could have extra HP as a racial feature. It's not that catgirl barbarians make no sense at all but they should probably be nimble tanks, not sponge tanks, instead getting evasion bonuses. Maybe have a system of offensive/defensive/civilian leveled bonuses for each race (e.g orc: physical damage / HP / manipulation) and classes then activate one of those. Or two or three, but then scaled appropriately.

As to the genetics: The one thing I miss in the mechanics is that both parents having a trait doesn't seem to increase the likelihood of it getting inherited. That is, with most other games if you have two parents which share a gene, and all others are distinct, you'd generally get that one gene guaranteed in the offspring while EH will happily select four out of the seven other genes again and again and again.

As to incest: Game design wise I think it's pointless to try and avoid. You can punish inbreeding but then players are just going to breed 2nd and 3rd cousins, all you're adding is additional grind.
 

flannan

Engaged Member
Dec 15, 2022
3,266
3,454
Breeding can also result in offspring inheriting a class that their race can't ordinarily have, not sure whether that's intended.
Certainly opens up interesting possibilities, OTOH some combinations just seem wrong. Harpy milk mages, how does that work?
I think that is the way it's supposed to be. Makes using a mule in a party much more viable if you get her a good natural attack supported by right genes. A human punch is about as good as a sword strike. Even better if she has punching genes.

Relatedly, I'm not sure about things like the barbarian class having the high HP scaling it does (10 + 3xlevel), orcs could have extra HP as a racial feature. It's not that catgirl barbarians make no sense at all but they should probably be nimble tanks, not sponge tanks, instead getting evasion bonuses. Maybe have a system of offensive/defensive/civilian leveled bonuses for each race (e.g orc: physical damage / HP / manipulation) and classes then activate one of those. Or two or three, but then scaled appropriately.
There are all sorts of barbarians IRL. But barbarian class in fantasy is all about being big and strong.

As to incest: Game design wise I think it's pointless to try and avoid. You can punish inbreeding but then players are just going to breed 2nd and 3rd cousins, all you're adding is additional grind.
I agree.
 

bormoth

Newbie
Jan 24, 2022
36
21
To be honest, in order to be interested in actually seeking new genes aside ones that give more stats for production would be a reason to have more than one combat team or combat work like in ero dungeons where you needed those cast but it is removal from realtime and going to turn based which seems working worse. I admit interesting genes are requirement, but why bother if fighting is only way to remove annoyances and real estate to build more stuff. And usually it is something easier to suffer through existing team imperfections than to do something new because breeding is endeavor for something you spend 10 minutes cleaning out.

Compared to ero dungeons you used whatever character you have and whatever class they came most time and just adapt build to them and you have limits of what you have. Plus preparation tax is not that big. Just get proper equipment or make sure stats are big enough to tackle dungeon not be corrupted or cursed. And it was mostly go gather loot kill stuff for loot, to train and tackle interesting stuff. Plus gear was actually more interesting than stat sticks and worked better.

Now going and restraining random girls in wild could be fun part but again it is more of funny quirk for now, but not a purpose or focus(combat is not built around actually making your opponent wear something they have not planned and being enslaved or left to not pose threat anymore.). Like if you focus on stripping and exchanging certain restraints with yours to see them again. It has only appeal in combat, though dunno for how long that monster girl would stay in list before being replaced by something else, or one of your other bread girls. And even then most effects not curious enough to suffer through crafting and equipping... well you get pretty doll that can't use usual skills but that is it. Monster dungeons cursed gear actually was kinda that effect as simple as it was. So you could look how gear actually makes you do something different. And focus was combat and exploration. So still think good reason to fight rather than suffer through annoyance should be first if it is still a plan to keep. And good enough reason to actually breed and equip properly your cast.
 

AkagiVoid

Active Member
Feb 12, 2020
768
670
Cheats being behind a paywall is far better than content being behind a paywall. Besides, CheatEngine is still an option if you really want to cheat.
Note: I don't call delayed releases a paywall (unless the dev adds 'teasers'), since they are free eventually, just a bit later. That being said, kinda odd to not do a free release of the reg version of 3.5 since the sfw version is available, but not really upset about it since I prefer less frequent updates with lots of content.
Yea, after taking a long break, and cooling down from the ranting I guess UR r8t(Still dislike it, but I do understand, though to clarify, F95zone prime role* is 2 share* H-Games 2 the masses dat can't buy em r8t now because of personal means). >w>

Also tried CE on 0.4.0 version and can't seem 2 get a hit with it. >w>
Tried 2 hunt for the gene number because I want mar genes on my character. >w<
 
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4.50 star(s) 10 Votes