TLDR: Play like 5 minutes to see any scenes you may want then abandon it as there is not long term purpose or challenge, just meaningless grinding.
It's a roguelike puzzle games in which you have to collect objects and and use those resources and upgrade your progress.
The problem is that although it is entertaining, there is a ridiculous amount of farming, to the point that you must sink a lot of time to get anywhere.
Not a whole lot of porn scenes, and if you view them that run gets more difficult as most of the 'encounters' success rate decreases the more you 'lose' to see scenes.
The overall slowness is due because there are multiple types of currencies for progression
For the +18 content, it's honestly not too bad, there is variation, but they do get repetitive. Further, most of the enemies will appear early enough that there's nothing on that end to unlock.
The cost to reward payoff simply isn't there.
It's a roguelike puzzle games in which you have to collect objects and and use those resources and upgrade your progress.
The problem is that although it is entertaining, there is a ridiculous amount of farming, to the point that you must sink a lot of time to get anywhere.
Not a whole lot of porn scenes, and if you view them that run gets more difficult as most of the 'encounters' success rate decreases the more you 'lose' to see scenes.
The overall slowness is due because there are multiple types of currencies for progression
- Why is delve limit even a restriction? To waste time for successful players?
- XP limits
- A percent increase reward for items at the end of a dungeon which scales linearly, 1 sacrificed to change bonus to 1.01 2 for 1.02 etc. I'm not doing the math for the payback period when the other aspects are grindy enough.
For the +18 content, it's honestly not too bad, there is variation, but they do get repetitive. Further, most of the enemies will appear early enough that there's nothing on that end to unlock.
The cost to reward payoff simply isn't there.