Played through the first three labyrinths in full and skimmed a couple others. Once you've played one dungeon you've played them all: you basically just keep mindlessly grinding until you get all your ero stats to full, at which point beating the main boss of the labyrinth is trivial. The fetishes are definitely diverse, but are very polarizing.... I imagine most playing won't want a number of them, though skipping a labyrinth means missing out on items and thus "feels" wrong.
The characterization is fairly on point. Each character talks like how they should, and the art is generally quite good. Homura being there only to give missions feels like a waste. The gameplay is far too mindless and is trivially easy, in that you can just put your strongest attack as the first option and spam E over and over... no need to even look at the screen while fighting. Do this enough to level everything up and you win, without ever needing to use any of the other abilities you have.
The game is also made in Gadot engine, but functions like it were made in RPG maker. It is unclear to me why this choice was made when Gadot could do much more.
Generic Art: 4/5. Passable for an RPG, nothing special.
User Interface: 5/5, surprisingly solid for a game of this type. Needs more explanation rather than the current tutorial system.
Gameplay: 2/5. Fun basic loop at the start, until you realize you can just spam
Replayability: 1/5. You've played one Labyrinth, you've played them all.
Lewd scenes: 1/5. They're there and are generally do a reasonable job adhering to the characters' personalities, but are pretty lackluster. Maybe a panty shot. The main lewdness comes within the Labyrinths themselves.
The characterization is fairly on point. Each character talks like how they should, and the art is generally quite good. Homura being there only to give missions feels like a waste. The gameplay is far too mindless and is trivially easy, in that you can just put your strongest attack as the first option and spam E over and over... no need to even look at the screen while fighting. Do this enough to level everything up and you win, without ever needing to use any of the other abilities you have.
The game is also made in Gadot engine, but functions like it were made in RPG maker. It is unclear to me why this choice was made when Gadot could do much more.
Generic Art: 4/5. Passable for an RPG, nothing special.
User Interface: 5/5, surprisingly solid for a game of this type. Needs more explanation rather than the current tutorial system.
Gameplay: 2/5. Fun basic loop at the start, until you realize you can just spam
Replayability: 1/5. You've played one Labyrinth, you've played them all.
Lewd scenes: 1/5. They're there and are generally do a reasonable job adhering to the characters' personalities, but are pretty lackluster. Maybe a panty shot. The main lewdness comes within the Labyrinths themselves.