Okay, Erokin.
At first glance, it may seem ordinary and unremarkable, but to my surprise, the project is executed very professionally and boasts a very beautiful visual presentation. Undoubtedly, this is a very promising start. As for gameplay, it is practically non-existent; all we can do is simply walk around and observe how the action or critical situations unfold. There is no direct and open interaction, so it is very difficult to talk about any concept of gameplay. However, the most important thing is that the entire project is handcrafted by the developer and is not assembled from free assets or models. Absolutely all the visual elements of the project are created and presented in a very good visual style. We'll see where this journey takes us in the next update, but the foundation has already been laid. I hope there will be more action and critical situations in the actual gameplay.
Attempt number two...
I am very disappointed. I don't want to admit that the project has taken a turn for the worse, but what has happened to it now is very difficult to comment on. Let's start with the fact that my beloved RTX 3060 12GB said to me, "Sorry, I can't..." After switching to Unreal Engine 5, everything became unrecognizably bad. The performance dropped by 2 or maybe 3 times, as I no longer have 60 frames. With the struggle on Epic settings, it's 30 frames, and understand me correctly, the project visually looks very bad.
Hold on!
I really like the visual style, I've been waiting for this project, and I want it to be good. I really like it, and I can't ignore what has happened to it over time, because now I feel like I've been slapped in the face. I don't like this kind of attitude. I don't like it when games that have every chance to become very good get ruined by developers for unclear reasons. The transition to Unreal Engine 5 made the project ugly. It's not beautiful anymore; it no longer has that beautiful, cartoonish, fairytale-like picture. The whole project looks like it got hit by a tram. I won't talk about the bugs; those can be ignored.
The lighting is completely ruined. The main menu or just buttons could have been drawn to attract attention. The innovations are terrible. Honestly, I didn't expect anything like this, and I didn't want to. Anal plug artifacts, softlocks in the user interface, a combat system so bad and unresponsive that it induces irritation. Animations of weapon draw or attacks... This doesn't look like what I saw in the previous version. Don't tell me the budget ran out after installing PAYWALL. I feel deceived, and I honestly hope that this mess will be fixed because I don't believe that it was done by the people I know.
Or maybe this is some kind of stupid joke?
Okay.
This project is just some kind of joke. I absolutely do not recommend it at this stage.