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Mod Ren'Py Erotica [Ep. 14] Multi-Mod [Sancho1969]

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Sancho1969

Message Maven
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Jan 19, 2020
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48,872
Erotica_SM_Cover.jpg

Overview:
In-game mod for Erotica
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.

As always if you like the game please show your support for the Developer whose respective links are found below.

*** The latest SanchoMod Core v7b ***
Another massive overhaul of core mod with 1,000's of cumulative hours in development

Updated: 06/14/2024
Game/Creator: Erotica / Daniels K /
Modder: Sancho1969 F95
Mod Version: EP14
Game Version: Episode 14
Language: English

Features:
  • Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
  • Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
  • Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
  • Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
  • Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
  • Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
  • Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
  • Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split (varies from port to port).
  • Too many new features to list (see FAQ below for even more features implemented in the latest Core).
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Installation:
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SaveFixer:
(Using SanchoModded saves in an unmodded game)
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Change-Log:
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Current revision: 06/14/2024 09:38 CST
Download: -

SanchoMod GUI/Features
Erotica SM B01a1.jpg Erotica SM B01a2.jpg Erotica SM B01a3.jpg Erotica SM B01a4.jpg Erotica SM B01a5.jpg Erotica SM B01a6.jpg
Erotica SM B01b1.jpg Erotica SM B01b2.jpg Erotica SM B01b3.jpg Erotica SM B01b4.jpg Erotica SM B01b5.jpg
Fully Dynamic ChoiceGuide works w/ or w/out VN's "Hints"
Erotica SM B01c6.jpg Erotica SM B01c7.jpg Erotica SM B01c8.jpg Erotica SM B01c9.jpg
Of course you get the standard ChoiceGuide
Erotica SM B01c1.jpg Erotica SM B01c2.jpg
Toggled Character Side Images
1687101409558.png 1687101428291.png
And SanchoSplits
1686942998582.png

(Screenshot below explains the SanchoMod interface/features)
OTR D01a.jpg
If you enjoy my mods and guides, please consider smashing the "(y)like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
 
Last edited:

Sancho1969

Message Maven
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Jan 19, 2020
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48,872
Reserved for pending FAQ

The main newest feature sets within the mod (for those already accustomed to SanchoMod) are the following:
  1. SanchoDiaBox toggle (found in the Options screen). Seamlessly changes from OEM dialogue box to SanchoMod custom. New bonus feature - adjust dialogue font size and dialogue box opacity while in game via [Alt+(ArrowKeys)].
  2. QuickMenu alignment (found in the Options screen). New bonus feature - The alignment changes dynamically depending on whether the OEM or Sancho dialogue box is on screen.
  3. SaveDescription toggle (found in the Options screen)
  4. SanchoAlerts (isolated custom notifications that are completely separated from RenPy's default notifications, toggled on/off along with the normal ChoiceGuide). New bonus feature - now receive alerts of potential scene/path splits as save marker points.
  5. SanchoGallery (improved efficiency and handling of isolated gallery, isolated MC renaming, improved start and ending screen transitions and more). New bonus feature - The "SanchoMod Menu" opacity slider (that normally controls the opacity of the MiniStat screen in-game) now controls the dialogue box opacity while in a scene replay. When back in-game it switches back to it's default of adjusting the MiniStat screen opacity. New bonus feature - Scene filters by character and/or scene type available as desired.
  6. SanchoCheats (found via the Options screen). Professionally and properly coded cheats that are rock-solid, including a reset button for stat changes that works intuitively and correctly every time. You asked for it, you got it...cheater. New bonus feature - alt character renaming, deep-rooted. New bonus feature - toggled character side images (per request).
  7. SanchoHotKeys (in-game only). New Feature! Alt+ArrowKeys for dialogue text size/opacity, Lower-case "g" for ChoiceGuide, Lower-case "m" for MiniStat, Lower-case "q" for QuickMenu, Lower-case "s" for medium SanchoStat, Lower-case "o" for SanchoOptions, Lower-case "c" for SanchoCheats. These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently. (Yes, I took the "s" key. Use shift+"s" or alt+"s" for screenshots).
  8. QM HoverMode (found in the Options screen). Additional QuickMenu customization that can also be toggled with the appropriate HotKey "q". Described in detail in a post in the mod's thread here.
  9. HotKey "S" Toggle (found in SanchoCheats) (it looked out of place in SanchoOptions where it really needs to be), works in real-time while in-game with no restart required. Toggle allows the HotKey to set to either the default "S" or the alternative "T". While in the "T" variant the user can take RenPy screenshots with the individual "S" key as well as the other multi-key assignments. This feature toggle is saved on a per-save file basis (it will always default to "S" when starting a new game so will have to be set to "T" each new game if that's the preference of the Player. When loading a save where it was previously set to "T" then it will be loaded as such).
  10. SanchoMod Volume Control (found in Preferences). Controls most of the sounds introduced by the mod separately from the VN's mixer.
  11. SanchoAutoSave (found on Save/Load Page 69). Episode/Chapter specific auto saves in one location, easily accessible by the Page menu.
I'll address each and other VN specific features in detail in this post (which is currently being drafted). I'll update this post periodically with those details and deep-dive into explanations as necessary.

Until then please enjoy and please consider leaving a review, a vote, or both. I'll never ask you for your "donation", I only ask for your appreciation if you enjoy my work. Best regards to you and yours.

_____________________________________________________________________________________

Known Issues (issues known but not yet resolved):
  • Currently N/A
Resolved Issues (issues fixed and currently pending next mod update pushed to upload):
  • Currently N/A
 
Last edited:

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
SanchoMod QM HoverMode detail:

One of the new features (I know, it's minor but it's been requested more than a few times) is a QM hover mode. This one is coded pretty slick, since the QM is toggled in one of three ways: via the MiniMenu, SanchoOptions, or HotKey "q". Each one effects the QM differently so it was a bit tricky to code intuitively and correctly.
  • Via the MiniMenu only toggles the QM On/Off regardless of any current setting (regardless of On/Off/Hover).
  • Via SanchoOptions and you get everything in one place to tweak the QM (teaser below).
  • Via HotKey "q" cycles through the QM stages (On/Off/Hover).
  • All three above populate an associated SanchoNotifications (the upper-left notification flag) to let you know what mode QM is in.
I made it so if the player has the HoverMode enabled that the QM is shown with SanchoOptions screen open so you can actually see the QuickMenu while adjusting parameters. Once the player is done adjusting it, if the HoverMode is still active then when SanchoOptions is closed the QM goes back into its HoverMode state (hidden until the player mouses over a specified target area). HoverMode is automatically reset to Off if the QM is disabled (so it remains intuitive to use). It's setting is saved on a per save file basis (as with most SanchoOptions I do my best not to never fuck with your persistent file). The default when starting the VN or within either Gallery is QM ON mode (non-hover mode).
 
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JenMistress

Engaged Member
Oct 1, 2019
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So, in all honesty, I didn't expect anyone to make a mod of this, with the built in help it has, but this did specially work in letting me know where the split paths are, for me to do saves, and having the money cheat I have a feeling would come in useful later on. Caught up with the Dev, even redid the parts I had already played previously, which wasn't that much, and no problems from the mod. Thank you so very much for doing this!!!
 

Jack-O

Active Member
Oct 20, 2016
857
1,266
Sancho1969 New version (Ep.2) is out. I bet I speak on behalf of everyone here ... when I ask you if you could update your mod? It would be very much appreciated. Thanks in advance for all your efforts!
 

Sancho1969

Message Maven
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Jan 19, 2020
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48,872
Sancho1969 New version (Ep.2) is out. I bet I speak on behalf of everyone here ... when I ask you if you could update your mod? It would be very much appreciated. Thanks in advance for all your efforts!
I'll take a look. Appreciate the courteous ping as for some reason I'm now no longer receiving VN update notifications. My account is slowly getting whack and not sure why. Regards... I have to get that first cup of coffee before I start up the studio as it's early at ~0645hrs here now.
 
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Sancho1969

Message Maven
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Jan 19, 2020
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Important (maybe). See post I just made in VN's thread here. The base RenPy version was changed. We've seen what usually happens before in other VN's in this case, let's hope it's not the same. At least a replay won't take too long since the VN is basically new.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
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SanchoMod Update (Episode 2)
1686942568132.png 1686942554781.png
Go get you some.

Links in OP and FAQ are updated accordingly.

If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters. Regards.
 
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JenMistress

Engaged Member
Oct 1, 2019
2,895
3,376
Got caught up with the Dev on this game. Fitting they have a rain storm on this game while it has been raining like crazy here these past few days. But anyways, no problems I could see from your mod. Thank you so very much for this!!!
 
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fatenite1

Newbie
Apr 17, 2021
17
14
Just wanted to start off with saying thank you very much for all the great work you have done over the years. I know I have greatly enjoyed playing and reading VN's a lot more because of your Mods. :love: :love::cool::love::love:

I do have a question pertaining to the side images in these games. Is there a way you know of that can be used to get rid of/hide them as well as use your mod? Or is it a possible mod feature that could be added on?

I have very very little knowledge so my own tweaking of games is rough; and so mostly I make and name new pictures to replace the side image ones with a small black dot that isn't noticeable. But to do that I have to Unren the game to get to the folder that has them and in doing so I now can't use the mod. I've searched around a lot and in circles, and came up with near zilch. The most interesting find being that someone created a preference choice to have side images appear or not.

Thanks again and hope to hear from you soon. P.S. Hope Texas doesn't get hit to hard from the expected heat wave I heard coming this summer.:cool:
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
Just wanted to start off with saying thank you very much for all the great work you have done over the years. I know I have greatly enjoyed playing and reading VN's a lot more because of your Mods. :love: :love::cool::love::love:

I do have a question pertaining to the side images in these games. Is there a way you know of that can be used to get rid of/hide them as well as use your mod? Or is it a possible mod feature that could be added on?

I have very very little knowledge so my own tweaking of games is rough; and so mostly I make and name new pictures to replace the side image ones with a small black dot that isn't noticeable. But to do that I have to Unren the game to get to the folder that has them and in doing so I now can't use the mod. I've searched around a lot and in circles, and came up with near zilch. The most interesting find being that someone created a preference choice to have side images appear or not.

Thanks again and hope to hear from you soon. P.S. Hope Texas doesn't get hit to hard from the expected heat wave I heard coming this summer.:cool:
Well, normally the answer to your question is an easy "yes" since a simple conditional switch could be added to the options to make them visible or not on the fly... but I'll have to look into it further with DK's coding since he calls for the side image on every single dialogue statement in his scripts. To demonstrate what I'm referencing take note of this random snippet:
Python:
    scene 2ass351 with dissolve
    he p "Ohhhhhh..."
    p p2 "What? What's wrong?"
    he p "The room... It's spinning with me..."
    p p2 "Don't fall again! I got you!"
In the above the characters are referenced by their variables (this is normal), in this case "he" for Heather and "p" for the Player. Now, note the next segment (in this particular example) right after the char variable being "p"/"p2". These specifically call the side image to be used during that specific dialogue statement. They correlate to the side image file names as seen in the pic here:
1687053872918.png

This type of use isn't common as most developers already use a very simplistic condition switch which the mod's Core can already easily plug into. In this case though I'll have to see if I can write a more elaborate condition switch than what would normally be used to solve your request (DK isn't using condition switches at all). It's why you don't see some of the mod's most advanced features utilized in these DK VN's, the coding is a bit whack if I'm being honestly... but it is what it is.

I'll see what I can do during free time.

Regards.
 

Sancho1969

Message Maven
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Jan 19, 2020
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do you have mod for ep1 ?
thanks !
Indeed. As my compadre SonsOLiberty stated, it's inclusive. The general rule: "Season" are different VN's/games (usually), "Episodes"/"Chapters" are like sections of the same show/book. Devs tend to use "episodes" and "chapters" interchangeably as one tends to reference visual media and the latter tends to reference written media... they are basically the same thing though, episodes of a show or chapters of a book. That's an easy way to think about the whole genre of VN's in general... but there are always exceptions so your question has merit. Regards.
 
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SonsOfLiberty

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Sep 3, 2022
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Indeed. As my compadre SonsOLiberty stated, it's inclusive. The general rule: "Season" are different VN's/games (usually), "Episodes"/"Chapters" are like sections of the same show/book. Devs tend to use "episodes" and "chapters" interchangeably as one tends to reference visual media and the latter tends to reference written media... they are basically the same thing though, episodes of a show or chapters of a book. That's an easy way to think about the whole genre of VN's in general... but there are always exceptions so your question has merit. Regards.
Something though that might cause confusion, they left Season 1 "EXTENDED" in the OP.
 
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Sancho1969

Message Maven
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Jan 19, 2020
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Something though that might cause confusion, they left Season 1 "EXTENDED" in the OP.
Ahhh... I see that. So that's where the confusion is coming from. Definitely a moderator error imho. Those old links should be entirely removed... but I can't say it surprises me much (mumbles curses under my breath) as it's too difficult to maintain an organized OP and also list the current compression, and list all mods associated with that version (unless one particular modder is already listed who shall not be named at the moment). Difficult indeed. </sarcasm>
 
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5.00 star(s) 11 Votes