Good game. It's a pity that such promising games are in short supply nowadays. If we turn to a more detailed criticism, we can emphasize the following aspects:
The story and illustrations can be assessed very positively (Bissa, I keep my fingers crossed for you)
A controversial topic, it seems to me, is the combat system. On the one hand, it is simple and elegant, on the other hand, it contains a wormhole for the entire future game. Estimating by the version of the game (0.2), then the final version should contain 5 battles, which is criminally insufficiently (and I would like to see full training and preparation for battles, this good gameplay makeweight). If you ramp up to a satisfactory 10-12, then the lack of variety of tactics and interesting gameplay situation will probably begin to appear at 1/2 - 3/4 of the playthrough. You can maintain the quality of the gameplay and a decent duration either by expanding the combat system (however, if you are planning to transform the spirit of the battles, the heroine, startin' to have fun, and will hand out = no punch in the face, but juicy slaps to the ass... thet, probably, successful masking the monotony), or add the opportunity to watch (and, of course, participate) the other fight of the tournament. But then, there should be how many of them? 16? It’s nice, of course, but for development it’s too much.
Disadvantages are no visible, for now. But, if = “choice without choice” with a friend, this is not a postmodern author’s move = "words cannot help such people in such circumstances, then... in short, I blame you(
In conclusion, I would like to wish good luck to the project and successful completion of both it and Vivien’s story.
P.s. Individually, I want to thank you for the Ukrainian translation, which added a exquisite charm to the story. The English text is written fair, while the Ukrainian version is a little (and what is valuable, the pidgin was not noticed) more soulful.
The story and illustrations can be assessed very positively (Bissa, I keep my fingers crossed for you)
A controversial topic, it seems to me, is the combat system. On the one hand, it is simple and elegant, on the other hand, it contains a wormhole for the entire future game. Estimating by the version of the game (0.2), then the final version should contain 5 battles, which is criminally insufficiently (and I would like to see full training and preparation for battles, this good gameplay makeweight). If you ramp up to a satisfactory 10-12, then the lack of variety of tactics and interesting gameplay situation will probably begin to appear at 1/2 - 3/4 of the playthrough. You can maintain the quality of the gameplay and a decent duration either by expanding the combat system (however, if you are planning to transform the spirit of the battles, the heroine, startin' to have fun, and will hand out = no punch in the face, but juicy slaps to the ass... thet, probably, successful masking the monotony), or add the opportunity to watch (and, of course, participate) the other fight of the tournament. But then, there should be how many of them? 16? It’s nice, of course, but for development it’s too much.
Disadvantages are no visible, for now. But, if = “choice without choice” with a friend, this is not a postmodern author’s move = "words cannot help such people in such circumstances, then... in short, I blame you(
In conclusion, I would like to wish good luck to the project and successful completion of both it and Vivien’s story.
P.s. Individually, I want to thank you for the Ukrainian translation, which added a exquisite charm to the story. The English text is written fair, while the Ukrainian version is a little (and what is valuable, the pidgin was not noticed) more soulful.