- Jun 2, 2018
- 635
- 788
Hello all, those who will follow and my gameplayer opinion, I am not a game creator (at least for the moment).
As indicated in the title, I will explain several mistakes not to make, if you don't want to lose the topsoil.
The first gameplay:
- Coter gamesplays, each game has its own style (whether or not you charm them). When you master mini games, especially on rpg type games. Make sure that your personal are totally controllable. I came across no male rpg where the maneuverability was a pain in the ass, 2 hours to finish a mini game because the character didn't answer correctly. As a result, it makes him angry and direct, he overpowers the game and does not return to it.
- The introductions, a it is famous introduction. made in order to be able to pass them quickly (the I speak for all support), your games are in development very often the backups are incompatible with the new version. So no one's males have to start again and start again and start again (I'll stop the lol) your game, so getting 10 20 or 30 times the introduction without being able to pass it swells it up.
- Consider adding a Walkthrough. Whether by text on a nopad file, google... But the best thing is to integrate it into games, as you don't spend 15 days looking for the solution.
- It's alright if you make mistake, we all made some. But at least, read two/three times what you wrote, to ensure that you haven't, time to time, wrote a word in your own language instead of English. We (players) can understand engrish, in fact generally the less we know English, the more we understand engrish, but it become really difficult to understand what you wrote when suddenly a wild non English word appear ; unless it's your own native language. (By anne O'nymous )
The second one is the cheats:
- Or I'll attack the sensitive subject. So cheat side I am for and against, against for all multiplayer games (normal its spoils the game of the other players). Solo rating, I am for and especially on those forums, because here are primarily propose games under development. I it is that for some of the creators he does not like it, because for them because of it we can not really admire their work. But to fool you we know the time and passion you put into it. If there are so many people who want to cheat, it's for several reasons. The first and quite simple, even gives your work quickly before bending over more seriously. Tell you that you don't want to make your games known all by yourself and that there is no male shit, but if you block the possibility for the player to quickly see if they like it, he may get tired of it and move on. For my part I came across games with a rather long intro (inflating basic if the game and shit behind it doesn't make you want to come back for more) but the story and the gameplays and great, I smelled or even his quickly greasy cheat, so new game and this time without cheat.
- The cheats are also used by those who have to restart the game after an update because the backups are incompatible, because restarting a game at zero especially if you type the game a dozen times it becomes relentless to start all over again.
- To give the player a minimum of freedom there are 3 methods of cheat (that I know). The first one, you integrate yourself into the cheat section, as it saves time for everyone. The 2nd does not secure it against cheat engine, not world male still uses it. 3rd as I have known on this forum, let the possibility of cheater via backup (yes I said backup) there is a site where you can modify the values by backup. This site is called Save Editor.
The 3rd of the backups:
Backups are famous for their backup. The ones that are hidden, the ones that are visible, the one or on the majority of posts where you always see someone looking for it and that becomes incompatible with the latest version of the game. There's something to say about it.
- To start integrating the possibility of saving, even if it is only on a sector, leave me the possibility for the player to save by themselves. Auto backup is cool, but sa has its limits. Imagine that a person has to leave on an appointment and that he has to leave the game, down he will lose all his progress since he couldn't save. His risk of making someone angry.
- Make your backups compatible with the new versions you release, or share at the same time a 100% backup of the later version for those who have already finished.
For backups compatible with new versions of the game, make sure to specify to the player where it is located. For the Renpy easy it and in the source file but for the unity version or other, often they are hidden in the AppData file or elsewhere.
I pence that I have done the tour, I remind you that this and a personal opinion. If other people have things to add say it and I will add them to the list (it will be a copy and paste with your nickname to write down).
Edit: 13/03/2019 2:11
As indicated in the title, I will explain several mistakes not to make, if you don't want to lose the topsoil.
The first gameplay:
- Coter gamesplays, each game has its own style (whether or not you charm them). When you master mini games, especially on rpg type games. Make sure that your personal are totally controllable. I came across no male rpg where the maneuverability was a pain in the ass, 2 hours to finish a mini game because the character didn't answer correctly. As a result, it makes him angry and direct, he overpowers the game and does not return to it.
- The introductions, a it is famous introduction. made in order to be able to pass them quickly (the I speak for all support), your games are in development very often the backups are incompatible with the new version. So no one's males have to start again and start again and start again (I'll stop the lol) your game, so getting 10 20 or 30 times the introduction without being able to pass it swells it up.
- Consider adding a Walkthrough. Whether by text on a nopad file, google... But the best thing is to integrate it into games, as you don't spend 15 days looking for the solution.
- It's alright if you make mistake, we all made some. But at least, read two/three times what you wrote, to ensure that you haven't, time to time, wrote a word in your own language instead of English. We (players) can understand engrish, in fact generally the less we know English, the more we understand engrish, but it become really difficult to understand what you wrote when suddenly a wild non English word appear ; unless it's your own native language. (By anne O'nymous )
The second one is the cheats:
- Or I'll attack the sensitive subject. So cheat side I am for and against, against for all multiplayer games (normal its spoils the game of the other players). Solo rating, I am for and especially on those forums, because here are primarily propose games under development. I it is that for some of the creators he does not like it, because for them because of it we can not really admire their work. But to fool you we know the time and passion you put into it. If there are so many people who want to cheat, it's for several reasons. The first and quite simple, even gives your work quickly before bending over more seriously. Tell you that you don't want to make your games known all by yourself and that there is no male shit, but if you block the possibility for the player to quickly see if they like it, he may get tired of it and move on. For my part I came across games with a rather long intro (inflating basic if the game and shit behind it doesn't make you want to come back for more) but the story and the gameplays and great, I smelled or even his quickly greasy cheat, so new game and this time without cheat.
- The cheats are also used by those who have to restart the game after an update because the backups are incompatible, because restarting a game at zero especially if you type the game a dozen times it becomes relentless to start all over again.
- To give the player a minimum of freedom there are 3 methods of cheat (that I know). The first one, you integrate yourself into the cheat section, as it saves time for everyone. The 2nd does not secure it against cheat engine, not world male still uses it. 3rd as I have known on this forum, let the possibility of cheater via backup (yes I said backup) there is a site where you can modify the values by backup. This site is called Save Editor.
The 3rd of the backups:
Backups are famous for their backup. The ones that are hidden, the ones that are visible, the one or on the majority of posts where you always see someone looking for it and that becomes incompatible with the latest version of the game. There's something to say about it.
- To start integrating the possibility of saving, even if it is only on a sector, leave me the possibility for the player to save by themselves. Auto backup is cool, but sa has its limits. Imagine that a person has to leave on an appointment and that he has to leave the game, down he will lose all his progress since he couldn't save. His risk of making someone angry.
- Make your backups compatible with the new versions you release, or share at the same time a 100% backup of the later version for those who have already finished.
For backups compatible with new versions of the game, make sure to specify to the player where it is located. For the Renpy easy it and in the source file but for the unity version or other, often they are hidden in the AppData file or elsewhere.
I pence that I have done the tour, I remind you that this and a personal opinion. If other people have things to add say it and I will add them to the list (it will be a copy and paste with your nickname to write down).
Edit: 13/03/2019 2:11