Unity - Completed - Escape Dungeon [FInal] [Hide games]

  1. 5.00 star(s)

    Dave From Finances

    Judging by the other votes, I might be alone in this, but I thought the gameplay is genuinely interesting. There's this sorta resource-management "think a few moves ahead" thing going on. I liked it quite a bit. Other than that, the scenes aren't just stills but animated, which is a big plus in my book. Beware; subject matter is a bit extreme, but personally I'm into that shit so for me it's a positive.
  2. 5.00 star(s)

    BronzeThrowaway

    There's something to the tune of 26 different h-scenes and the premise of game reset is brilliant. I didn't initially know that my character was a virgin and I would have tried way harder to push through to the very end but the game's turn-based system is set up to be unwinnable on the first try unfortunately. That said, finally losing was hot as hell.
  3. 2.00 star(s)

    Sypheria

    Version Reviewed: "Final."
    Gameplay: Rogue-lite, turn-based
    Sexual Content: Rape; blood (hymen-breaking); spanking; anal; oral (blowjob); urination (one scene, easily avoided); bestiality (zombie dog); goblins; orcs; ratmen; boarmen; demon; drugs (aphrodisiacs); submission/sexual training (just the aftermath); foodplay.

    While I thoroughly enjoyed the genre of the game (I think a rogue-lite is a fantastic idea for a game like this and I'd love to see more!), the execution of the idea itself leaves much to be desired, unfortunately. Performance-wise, there were no troubles with running the game at all, it ran perfectly smoothly, but that's about the end of my recommendations.

    The art is gorgeous, both for the in-game chibi representations (my only criticism is that there's no animation, so everything looks and feels very slidey) and for the more detailed art when you finish the game (win or lose). The animation in those, however, is... iffy from scene to scene. One that sticks out is one where your character has nipple piercings that just kind of vaguely float around the nipples but never actually connect. The music didn't ever get on my nerves, despite looping, but the voice of your character did get a bit repetitive at times.

    The story is basically non-existent, simply presenting as an incredibly basic vessel to deliver the rogue-lite experience. You are Shaltih, the greatest mage your country has ever known, who has wiped out armies with a single spell. Now, you have (somehow) lost a war against demons because the king died and now the queen can't rewind time with her orgasms (I guess masturbation isn't cutting it?). You're thrown into a cell where you can't use magic and now you have to escape. Win or lose, the queen finally manages to cum and resets the clock. Unfortunately for Shalith, it's back into the cell for her. The story proceeds to immediately become irrelevant when you walk two feet outside of your cell and promptly pick up a spell that happens to be lying on the ground and incinerate a nearby rat person with it.

    The end-game cutscenes are little better for the most part. For a fun drinking game, take a swig every time you see the following lines: "Your mouth objects, but your body says otherwise!", "Shalith was thrown back in her cell with no chance to escape!" or, my personal favourite, "Awoo~ Bark! Bark!" A lot of the scenes, while fun, require imagination to fill in the blanks as they often amount to this:

    Capturing Monster: "Funny quip!"
    Shalith: "How dare you?"
    Monster: "Here's a cock."
    Shalith: "Nooooooo~"
    Monster: "Yeah, this feels great. I'm cumming."
    Shalith: "How could this happen."

    The English is mostly passable, with a few typos here and there, but they don't do more than make the already existing problems feel worse. At least once, however, an entire sentence got cut off in the middle.

    In terms of gameplay, it's a horribly clashing mix of ideas. You only get sex scenes when you lose the game and only if you lose to specific enemies (sometimes multiple times). There's no way to guarantee you will find a specific enemy, nor is there a way to guarantee you'll lose to them when you find them due to the way the combat works. When you move, the enemy moves immediately after, but they get to attack first. Shalith then immediately counterattacks with no way to stop it, meaning you can't find an enemy you want to lose to and simply "surrender." Meanwhile, the game has an experience system that lasts through the time loop, meaning that you are only getting more and more powerful the longer you play, making it that much harder to get a specific scene. Finally, the game doesn't unlock all scenes after completing the game (one of them is apparently broken and can't legitimately unlock at all). Supposedly, that will be updated as well as a "true ending" with the Queen herself, but that has yet to materialise. If you're missing memories until that update, this post contains a full save file (insert into C:\Users\<your user name>\AppData\Roaming\Goldberg SteamEmu Saves\1259740\remote).

    As it stands, after just a couple of runs, you quickly become too powerful for anything but poor gameplay decisions to take you down. By the end of my fourth run, I could literally cast no abilities, simply rely on the auto-attack and the final boss would have been killed with over half of my health remaining. As it was, I had enough abilities to quite literally one-hit-kill him before he ever got a chance to touch me.

    As for abilities, they're a bit of a mess. Spells of the same type and level don't stack, often forcing you to discard a spell for an identical one with one fewer use or retreat through the whole level after clearing it to restock. There are some abilities I know exist that simply never saw in all my time playing yet I got the lowest tier health potions (heals 3-6 HP) regularly on the last of 28 levels (where enemies regularly deal ~10 damage per hit). Others are simply hilariously broken from a balancing perspective, often because they're also broken in coding. My final run gave me an item that healed me for 2 HP every time I "took damage." This already very useful item (and there's upgraded versions according to the files) got better when an enemy missing (about the only direct combat advantage you have over them since you never do) counts as dealing damage that happens to be zero, which triggered the healing item. Finally, there's only a single negative ability in the game, which permanently takes up an inventory slot, something cruelly punishing at early levels and but utterly pointless at later levels. You can only have one of these no matter what and it has a 10% chance every so often to cause you to skip two turns. Punishing... if it worked. In my experience, it never stopped you from moving if you were in the middle of it, it never gave the enemy free attacks or movements, it was simply a timewaster for the player. And in a game that incentivises crawling over every square of a dungeon for scraps of experience, that wasted time added up quickly.

    All in all, I thoroughly enjoyed the concept behind the game, but the payoff in both gameplay and sexiness was extremely unfulfilling. I'd say this is worth playing once, if only for future developers to possibly get ideas to improve upon, but only the once.
  4. 3.00 star(s)

    myjammies

    Escape Dungeon is a thoroughly average game. It's a rubbish H-Game but as far as a regular, short game goes, I could see myself spending 2-3 hours playing it (and I did). The only way you're going to get your money's worth (can that be said when you're downloading it free off here?) is if you enjoy the gameplay and you'll know that immediately. The H-Scenes are all GOR and you have to lose to each enemy multiple times to unlock them.

    You play as the mage looking to escape from a dungeon for reasons. Story is irrelevant as always apart from giving you an excuse to rub one out. No difference here. There are 28 floors with tiles on which the enemies and the player can move. Enemies have a range and if the player comes within the range, the protagonist is detected and the enemies try to close the gap and engage. There are powers and crystals you pick up as you traverse the dungeon. The powers vary from ranged attacks to debuffs/buffs and if you're strategic about it, can make for engaging gameplay. I was somewhat interested in managing inventory slots (as power ups occupy slots and you only get a limited number of them) and keeping the right sorts of powers for the right sorts of enemies. The crystals can be used to upgrade your health/attack/inventory/vision at the end of each floor or from the title screen. The gameplay becomes a bit repetitive tbh and there's not a lot of variety in enemies (who for some reason always get the first move). The goblin archers are also annoying as you absolutely need a ranged power up to take them down and if you're out, then you're also SOL.

    The H-Scenes are animated and voiced and while the artstyle looks good on the face of it, the scenes weren't as titillating as I thought despite being animated all-right. There's also the horrific element of having to lose each enemy multiple times to unlock the scenes. And this is where the GOR mechanic and the fact that you can only begin on two floors comes to bite this game in the butt. You will literally have to traverse floor after floor to reach the right enemy to lose to (because lets be honest, the game isn't hard enough for you to lose multiple times to multiple enemies). The very fact that it's a view-on-lose system combined with the turgid gameplay and poor design choices mean the game becomes awfully tiresome. You don't even unlock them after clearing the game which is a cop-out for me.

    All in all, decent game but with some grievances that make the experience less than pleasant. Not enough content, and all of it is walled off behind losing.
  5. 2.00 star(s)

    firenun

    Would not really recommend this game to anyone but of course it still has some interesting aspects to it.

    The premise and some of the motions are effective in terms of eroticism.

    Game is too long and the erotic scenes are too short; both are extremely simple.
    Checkpoint system is infuriating, allowing you to start either room 21 or at the start in a 28 room dungeon, even after completion of the game; which can be an enormous pain when trying to get fucked by the boss.

    Also there's an issue where the 'Orc interrogation' scene occurs rather than the 'Boss' scenes, despite me taking 5 minutes of my life clearing out all the orcs nearby and ensuring the boss killed me. Rather than try again in room 21 for the second time, I just turned it off.
  6. 2.00 star(s)

    X Death

    This is a dungeon crawler type game where you have to escape the dungeon obviously. The mechanic is interesting, the turn move it's a bit weird you move first but when it comes to attacking, the enemy always first, the dungeon itself it's random, the items and crystal, also.

    The art and cgs is good and its animated, but it comes with a cost where you have to defeated by the enemy over over and over (i think 20+ times) and i dont know if you have to clear/new game to get her first with certain enemy if it does its a disaster, i've complete this game with my virginity still and it did not unlock all the scene and im too strong to get defeated by the enemy because i already max out(its like new game+ where your didnt loose your upgrade).

    The story is a little weird, when in the end you just said the queen have the legendary dildo and she feel that the queen is climax and she fainted and get in to the cell again.

    overall, this game it's not for you if you dont like "defeat to get the scene" and if you dont mind about that, it's for you, the animation is good after all and i have a tip for you, if you want to get all the scene, then dont worry about death. Youll get the scene and alive again with your current upgrades.

    My mumble : its stupid of me to think if i complete this game can unlock all the scene and now im too powerful to get the scene. oh well, ill delete this game without seeing a single scene.
  7. 2.00 star(s)

    Faxot02

    The game itself is not bad. We play as a pretty woman who must flee a dungeon (or prison, but it comes to the same thing) while avoiding or facing enemies, always stronger or resisting by lvl (the dungeon rooms). The game is not very bad and is even generous in offering us in-game currency so that we continue to improve. Either by killing enemies (but that can slow you down in your progress) or by exploring every pixel of each rooms.

    The problem with this game is that you will often lose but that doesn't change anything because you keep the money but not the items. The enemies can be random in each room (but it's generally the same species) and in their positions on the different pixels of the room.
    But where the game is really annoying: its final boss. I had my butt dismantled more than 10 times, restarting all the game, with attacks and maximum HP and more powerful items, this boss is tough. But he's beatable, that's good too.

    The game itself has some interesting gameplay but it could do with a few tweaks. On the other hand, the story of the game is mole or completely nonexistent (although there is an intro and an ending with cutscenes), even at the end.
  8. 3.00 star(s)

    FLuffyman

    It's alright, it has some problems with framing and it said the shaky, ever moving cam that i hate but the art is good and the game-play is good. I just wish that could see more than three tiles and that the scenes would hold on a wide, unobstructed shot for more than two pieces of dialouge.
  9. 4.00 star(s)

    souldead341

    So, like I expected from my demo review, this is fairly good now that it's complete. There are still gameplay and balance issue, basically useless items to find and annoying combat (enemies always hit you first, every turn mainly). It basically has all the issues I listed in the demo version review, except there are fewer useless drops from what I've seen.

    However, the scenes are good. Well drawn art and well written. Multiple scenes depending on which enemy you lose to, so there are about 3-5 scenes per enemy type, unlocked on order each time you lose to them. I haven't finished the game, but I hope that it has a full gallery mode if you to avoid the grinding needed to unlock everything.

    The basic story is the fairly standard girl gets trapped in monster dungeon and has to escape, with a time rewinding mechanic so each attempt is "fresh', but lets you keep your crystals (xp) and upgrades between runs.

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  10. 1.00 star(s)

    docclox

    About one minute into the game:

    "Oh no! The lights have gone out! I wonder why?"

    "Maybe because this is the legendary demo version."

    Game Over


    Not so much a demo version as a legendary waste of time and bandwidth. Don't bother. All the content is in the screenshots anyway.