Unreal Engine - Completed - Escape: Forced Overtime [Final] [Alex8778]

  1. 5.00 star(s)

    Puppetmaster

    One of the unreal engine games i played.
    arguably it is a specific fetish. But the idea that with minimum controls (exactly what die main character would have) it is possible to solve these complex situations is fascinating.
    You need a hight frustration tolerance but the feeling and excitement of accomplishment is huge.
    And to do that with such a highly detailed main character whos clothes react to your fails is very rewarding.
    Makes you like to fail on purpose :p
  2. 3.00 star(s)

    KayNii

    Do you know the game QWOP? This is BDSM Office Chair QWOP and it's amazing. Gameplay wise you kinda just struggle around for a while flopping my a fish. I like it, is it a good porn game? Ehh i wouldn't say so. hence 3 stars but it is quite funny.
    Likes: mc247
  3. 3.00 star(s)

    F4C430

    Reviewed Version: Final (before the Steam release)

    Summary
    The main purpose of this game is to simulate the feeling of frustration involved with being bound and "helpless." I think it relies too much on controlling the character and not nearly enough on level design thus becoming too repetitive.

    Controls
    The controls may be confusing at first but personally i got used to them pretty quickly. In fact i found the character too easy to control in most situations. I'm not asking for more frustrating controls though, it's just that this game seems to rely on the controls as the main source of frustration and that sort of failed for me in most cases.

    Levels
    This is where the game could really be improved upon. Most of the levels felt very repetitive with the only differences being how you're bound, where the goal is, or doing the levels in the dark. For the most part, i thought that the levels didn't provide enough of a challenge since you usually had plenty of space to move and not very many obstacles in the way. There were only a couple levels i found challenging and it was because you had to open doors with your feet and move through a narrow doorway without standing. I would have liked to see more levels to really test the player's skill.

    Presentation
    I never have high expectations for adult 3D games, but this is one of the pretty ones. Compared to finished 3D games, this one is really good. If i have any complaints, it's because i don't really like the character with her huge boobs, limited hair styles, and slutty outfit. Personally i prefer a more realistic appearance, but that's just my preference. However, you can unlock some customization options including colors and variants of the bonds (tape/rope). Also, her outfit will displace while you're busy struggling; her top will pop open and her skirt will ride up the hips.

    Rating
    I gave a 3/5 because of the boring levels. For me the levels felt more like busy work to hopefully unlock a new customization option. The graphics are good but my focus is on gameplay and experience, and i found it mostly average at that.
  4. 4.00 star(s)

    Rosalina075

    Potentially good. To say that it is a pre-alpha would be an understatement, it is a long way far from a pre-alpha, though in the future this game could have a lot of improvements, starting from features seen in other games from the same author (I'm referring to features such as the vibrator in "Bondage Nightmare"), to maybe npcs who try to capture the player as in games like "Damsel Dash" (not from the same author, though that game had interesting features too). Anyway it has a very good potential.
  5. 1.00 star(s)

    gdrocker

    Eleven gigabytes of garbage.

    That is the most apt way to describe this game. First and foremost, if your computer doesn't have at least a RTX 20 Series graphics card, be prepared to turn everything down to low or medium graphical settings just for a semi-smooth framerate.

    Secondly, I'm sure the developer wanted to make this experience feel as real as actually being tied up yourself, but I'm pretty sure I would at least be able to roll over and steer myself in real life faster than this character could turn over once. If you're not walking, you're fucked because you have absolutely no control of the character's legs (there were several instances where she would just idly kick her legs up into the air and basically flip end over end); and if you're walking, you're going to have to deal with the worst fucking control scheme ever devised—every button seems to want to move you toward the direction the camera is facing, making moving backwards nigh-impossible... and this is especially problematic when you have to wedge yourself into a corner to hit an automatic door lock. Good fucking luck.

    Third and finally, I can't tell which of these levels are functional, and which ones are just tech demos, because they're unordered and unlabeled. Scene 2 (the subway) and 5 (the castle?) don't appear to have knives in them anywhere, so you're just walking around and admiring the scenery... very, very, very slowly. Speaking of, I don't know what's more impressive: that the character can sprint in high heels without needing her arms for balance, or that she'll catapult herself thirty feet and do two perfect front flips if you so much as stub your toe on an uneven linoleum tile while sprinting.

    I can forgive a game with some flaws, but this needs a complete rework.