I see a great amount of potential in the game as it stands, though one should be aware that the content at the moment is on the light side. I think the game design and the good use of AI videos justify its rating for the time being.
The game centers around three protagonists, the white-dressed "librarian elf", the "priestess elf" and the "bar elf". They have found their city conquered by an army of frisky goblins, and it is up to the player to help them manuever their way through their day-to-day lives until.... well nothing much at the moment. There's no end goal in the game yet, but the developer has indicated that there will eventually be an overarching story.
The days are broken into segments, during which you can choose one action for each of the three elves to take. While doing so, you need to watch their stats: stamina, suspicion, and the all-important horniess. Running out of stamina will tucker the elf out, maxing out suspicion will apparently lead to a game over, and higher horniness levels will give you... alternative versions of scenes.
The librarian elf has the most options at the moment. You can visit the garden, which might lead to "combat" with a goblin, during which you get to utilise her womanly wiles rather than combat skill. You can also visit the library, improving your combat abilities or unlocking more, you can "gather intel", which will give you a random scene, or rest to regenerate stamina.
The priestess elf can only clean the castle (church? can't remember), gather intel, or rest, and the bar elf can work the bar, gather intel, or rest. All three characters need to do their job once a day or dramatically increase suspicion.
At the moment, your daily cycle will be doing the job, gathering intel / going to the library, then resting. After you've clicked through a few days, particularly with high horniness, you'll have seen all the scenes.
As it stand, the game works fine as a delivery vehicle for a few excellent AI videos, but I see strong potential in the future. Below a few things I would really like to see in the game:
1. Give us an additional stat - corruption - to better capture the descent of the elves into debauchery. We know that the goblins apparently use pheremones to affect the elves, but this doesn't have any real effect on the game. Higher corruption might make the elves less inhibited, for example, unlocking more scenes which work against the player's goals.
2. I really like the idea that the librarian elf is effectively forced to "study" in the library to become more powerful in the battles, there's the potential to create a really interesting theme here of her descending further into debauchery in pursuit of her goal of freedom, but she's playing right into the goblins' hands. More along these lines would be great.
3. Once more mechanics are in the game to let you progress to some end goal, consider additional player characters. E.g. give us a pool of five, from which we can choose three, each of which has special abilities which can contribute to an overall plan. For example, the librarian can be a "combat" unit, the priestess could be better at gathering intel, the bar elf could be good at brewing potions, etc. More chances for more elves!