Excellent Concept as of 0.1.2. 5 Star to show support in its growth.
The gameplay is of a simple horde fighting game with some rogue-lite elements. Beat the baddies with attack combos or magic, screw one at the end of each round to heal, then pick and pay for an upgrade for the next round. Each round will have more enemies, new enemies, stronger enemies or different enemy combinations until you reach the boss after either 10, 20 or 30 rounds (difficulty selection in a sense). Beat the boss, level complete, next level, rinse, repeat. (Only 1 lvl in 0.1.2)
Decent graphics, no story yet but alludes to one, features a gallery both 2D art and animated pixel of which both are good, neither are fantastic. It's not the best game mechanics in the world but it is an actual game that clearly took effort to develop.
Overall, its not looking like the next big hit anytime soon, but it is a good game that can be a good quick jerk or timewaster. A couple personal gripes I'd say;
The gameplay is of a simple horde fighting game with some rogue-lite elements. Beat the baddies with attack combos or magic, screw one at the end of each round to heal, then pick and pay for an upgrade for the next round. Each round will have more enemies, new enemies, stronger enemies or different enemy combinations until you reach the boss after either 10, 20 or 30 rounds (difficulty selection in a sense). Beat the boss, level complete, next level, rinse, repeat. (Only 1 lvl in 0.1.2)
Decent graphics, no story yet but alludes to one, features a gallery both 2D art and animated pixel of which both are good, neither are fantastic. It's not the best game mechanics in the world but it is an actual game that clearly took effort to develop.
Overall, its not looking like the next big hit anytime soon, but it is a good game that can be a good quick jerk or timewaster. A couple personal gripes I'd say;
- Ranged Enemies are quick in their attacks and can really cause struggle once in the higher rounds. Especially since healing only comes end of the round and doesn't even fill you too max. Unless you want to waste a necessary upgrade to instead fully recover health.
- Being Knocked Down slows gameplay a bit. Reasonable, if it didn't happen every time you stand still for 3+ seconds.
- Graphics of the map would get in the way of the h-scene. Nice grass design but I wanna see the action.
- The Boss is stupid to predict. You get a split second to dodge certain attacks, which severely drain your now unrecoverable health.