- Dec 20, 2022
- 63
- 304
If AI tools in the 3D space start showing the gains we've seen in large language models recently, then there is a very good chance that we're going to be able to use blender in the same way as Daz in the near future - where we can click on an AI plugin, ask it do create a prop or scene, and have it do so, with only minor manual adjustments to be made.Sadly, there will be a very long time before a HS2 successor comes.
There's already ways of using a blender AI mesh tool and Unreal's meta human application to make a whole game ready 3D model in 30 mins - the only problem being that it requires good images from front, side and perspective to base the model from. Cascadeur has great AI tools for animation where you can import a rig and have an animation generated to suit it. It's not exactly user friendly at the moment, but we'll get there, and at higher quality soon.
There won't be an HS2 successor, but when we can use AI to give us the convenience of all the HS2 assets, poses, and animations in a much more robust 3D program like blender, we could really get some fucking amazing AVNs with distinctive art styles and incredible lighting. One person will eventually be able to pump out enough assets for truly custom AVN art to be possible.
This is the dream use of AI for me, not AICG crap, but the ability for a single author to achieve a grander vision on a reasonable time scale.