Eternum is a rare breed of visual novel. Not often is a story so enticing that it keeps me engaged between the "good parts". The following review is based on the entire game up to 0.6.
The story is well written It is an
adult visual novel, and it delivers on that, but it is so much more. The narrative has me so enamored that I could easily enjoy it, even if it didn't satisfy the "A" in "AVN". It does have some slapstick humor moments, but they are very well placed and fit naturally. As a huge fan of the sci-fi genre, specifically around technology and gaming (gaming within gaming? Yes please!), this ticks many of my boxes for what I want in a video game plot.
The visual art has a unique style compared to the frequently reused artwork across many novels. Are there similar models used in renders & animations? Yes, but that is pretty standard across the gamut of visual novels. The novel takes those common assets and makes them unique. The differences can be subtle, but they truly differentiate Eternum from other visual novels. One thing that is specifically refreshing, is a range of character body types. It is not all "barbie-type" bodies - there is a range of body types to appease all tastes.
One place where I have not seen a lot of recognition is in the music. The music is paired extremely well. It sets the tone for not only the scenes, but also each characters unique personality. I have found myself frequently playing the music in the background such as when I am working, doing housework, or even playing other games. (In fact, I have been listening to the music while writing this review). My only qualm about the music, is there is no way to just play it inside the game!
The characters develop organically within the confines of three main pillars: self, environment, and interactions with others. There are no sudden leaps or growth of characters that cannot be traced back to one of the three pillars. As in many games (VNs or otherwise), the main character has the most growth overall, but it can still be linked to something about himself, his environment, or the others around him. Even when he does exhibit a large step forward, it is not a sudden "power crystal in the plot hole" ex machina situation.
While there are choices within the game, I have found that they largely have either one good choice, or the choices don’t matter. That makes Eternum more of a kinetic novel, but that does not diminish the story (nor does it make it any less fun trying to figure out what choice is the best or right one).
Overall this is one of the best examples of what a visual novel can be. It combines well written narrative and dialogue, beautiful and unique artwork, and perfectly selected music to drive a compelling, organized, and downright fun story.
I look forward to future chapters & updates, and could not be more eager to continue playing!