Crevanille

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Oct 27, 2021
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As of EA v1.27.8:
- Not really game breaking but kind of a thing that may or may not confuse ppl. It did me at least.
When interacting with characters, namely during court events, the names of the second character won't appear, only the first.
 
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Crevanille

Active Member
Oct 27, 2021
572
467
Suggestions for the next build cycle, and in no particular order... except for the first item on the list:
- Main/Sub story progression, a given I know, but seeing as it'll be the focus of the next build cycle it naturally tops this list
- Intro to magic/potions systems (light but foundational for future updates) GENDERBENDING HERE WE COME! WILL HAVE MY HAREM!!!!!!!!!!!!! This is literally the first game I can think of where I actively want genderbending options. Dev did good to make me want something I don't usually care about.
- New related court events a nd factional checks (Once enough story progress is made, of course)
- New body types! One for male/female at least over the course of the build cycle. (I'm REALLY hoping for a petite female body type myself Damn you Roxy! You and you're youthful hotness! And I'm not even a big Mushoku Tensei fan, I just really like the legal loli witches. As for the male, I... uh, good question. Didn't think that far ahead.... Sorry, not sorry) Oh, and uh... hair styles. Twintails!!!!!! Ponytail and side pllait too! Plz n thx!
- New items like gifts, clothing(armor or otherwise), potion/magic ingredients, accessories! Like, tattoos! Maybe even magical tattoos? Yeah?
- More NPC/faction related dialogue/events/interactions when exploring, along with associated dialogue options. Variety is the spice of life when fleshing out a play session. (Very important but no need to rush point)
- Expansion/tweaking of what's already here. (Sex/Combat/Politicking. Etc, etc)
- Could we maybe move the text box to the center? Or at least have the option to do so? Sorry, but having it be to the left just feels a little weird when reading and interacting, though I do get why since it's a persistent UI element. I guess i"m just too used to the ease of reading of it being there in the center/bottom like in most other ren'py text adventure games. (Not a big one, but just something i thought of after playing so many builds)

I'm well aware that these are likely already on your to-do list, but even so, just a humble fan's suggestion list.
 
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Crevanille

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Oct 27, 2021
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As of EA build v1.27.9:
- I haven't had a chance to reproduce it yet, but while having Blanche follow me to have a threesome with Lizette, after it was over... they switched places somehow...
 
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Velvet Gene

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Apr 3, 2022
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As of EA build v1.27.9:
- I haven't had a chance to reproduce it yet, but while having Blanche follow me to have a threesome with Lizette, after it was over... they switched places somehow...
Alright! Thank you notifying me! I think this might have something to do with the switch option during threesome scenes. If that's the case, I'll just have to reinforce the order of each actor a little more strictly, but that should be a relatively easy fix.
 
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Crevanille

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Oct 27, 2021
572
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Alright! Thank you notifying me! I think this might have something to do with the switch option during threesome scenes. If that's the case, I'll just have to reinforce the order of each actor a little more strictly, but that should be a relatively easy fix.
Yeah, it happened after switching between Lizette and Blanche! Sorry for forgetting that detail!
Oh, um...

Think we can get a face sitting option for the partner?

Like, while I'm drilling Blanche in missionary, Lizette could be sitting on Blanche's face?
Also, having them make out or fondle ach other as I have my fun with 'em is... great.
But yeah, thx for the quick reply and looking forward to the next update!
 
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Velvet Gene

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Apr 3, 2022
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Yeah, it happened after switching between Lizette and Blanche! Sorry for forgetting that detail!
Oh, um...

Think we can get a face sitting option for the partner?

Like, while I'm drilling Blanche in missionary, Lizette could be sitting on Blanche's face?
Also, having them make out or fondle ach other as I have my fun with 'em is... great.
But yeah, thx for the quick reply and looking forward to the next update!
Yes, the option to hop onto the partner should be added in the next update. I'm just trying to work out the kinks of how to make it look animation-wise.
 
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Crevanille

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Oct 27, 2021
572
467
Yes, the option to hop onto the partner should be added in the next update. I'm just trying to work out the kinks of how to make it look animation-wise.
Ah, no worries.

Also, nice job on the previews.
I voted and commented on SubStar already. The 'serious/mysterious' goth type was more my speed over the the crazy/creepy goth type, but that's just me.

Still gonna wait on the smol body types, but thicc is nice too, especially for an ass man like me.
 
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Crevanille

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Oct 27, 2021
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As of EA build v1.28.0:
- Massive crash at the start of the new quest. It triggers right after the equipment section.
Here's the error in question:
You don't have permission to view the spoiler content. Log in or register now.

- Another couple minor bugs I noticed were that the selected Hunter repeats their intro dialogue once and taht the equipment selection preceding the crash didn't seem to work. Like, I could highlight things but not really do anything with them.

Welp, I didn't get very far but... I did see A LOT there to talk about lorewise, like defining the broader world around us like with other countries that have been mentioned, tying in our chosen backstory a bit for some lore about the 'void wolves', and inner church politics. It's all so very interesting! Makes the crash at the very beginning super painful cuz I really wanna know more!
The hunter being so disrespectful to another country's king really bugs me though... But, it makes sense in context a bit if you consider outsiders prolly don't have a very high opinion of Evalia more generally.

Anyway, that's what I found so far. Hopefully this helps get a fix out sooner and that aside from that, very strong start lorewise.
 
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Velvet Gene

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Apr 3, 2022
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As of EA build v1.28.0:
- Massive crash at the start of the new quest. It triggers right after the equipment section.
Here's the error in question:
You don't have permission to view the spoiler content. Log in or register now.

- Another couple minor bugs I noticed were that the selected Hunter repeats their intro dialogue once and taht the equipment selection preceding the crash didn't seem to work. Like, I could highlight things but not really do anything with them.

Welp, I didn't get very far but... I did see A LOT there to talk about lorewise, like defining the broader world around us like with other countries that have been mentioned, tying in our chosen backstory a bit for some lore about the 'void wolves', and inner church politics. It's all so very interesting! Makes the crash at the very beginning super painful cuz I really wanna know more!
The hunter being so disrespectful to another country's king really bugs me though... But, it makes sense in context a bit if you consider outsiders prolly don't have a very high opinion of Evalia more generally.

Anyway, that's what I found so far. Hopefully this helps get a fix out sooner and that aside from that, very strong start lorewise.

Shoot! I'm sorry to hear you got a bit bug right out the gate! I'll try to release a fix today along with the public version and hopefully everything will work as intended.
 
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Velvet Gene

Member
Game Developer
Apr 3, 2022
306
493
As of EA build v1.28.0:
- Massive crash at the start of the new quest. It triggers right after the equipment section.
Here's the error in question:
You don't have permission to view the spoiler content. Log in or register now.

- Another couple minor bugs I noticed were that the selected Hunter repeats their intro dialogue once and taht the equipment selection preceding the crash didn't seem to work. Like, I could highlight things but not really do anything with them.

Welp, I didn't get very far but... I did see A LOT there to talk about lorewise, like defining the broader world around us like with other countries that have been mentioned, tying in our chosen backstory a bit for some lore about the 'void wolves', and inner church politics. It's all so very interesting! Makes the crash at the very beginning super painful cuz I really wanna know more!
The hunter being so disrespectful to another country's king really bugs me though... But, it makes sense in context a bit if you consider outsiders prolly don't have a very high opinion of Evalia more generally.

Anyway, that's what I found so far. Hopefully this helps get a fix out sooner and that aside from that, very strong start lorewise.
Also, quick question: did you try changing the gear on the character you're travelling with (that would the witch hunter). I think that might work as a temporary bypass before I get the fix done!
 
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Crevanille

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Oct 27, 2021
572
467
As of EA v1.28fix:
- The major crash that barred progression is gone, and the battle system implementation is actually really neat... but a few graphical/display errors pop that kinda confuse what's going onscreen.
Here's an attached screenshot to show you what I mean.
Numbers get jumbled around a bit and the Hunter's name and stats don't display properly.
Other than the odd graphical hiccups, I did finish the battle and can move on, but... yeah. Just something to be aware of.
EDIT: Okay, I see the issue. So, my attack reads 150 so when it's my turn I do like... WAY more damage than what the enemy's HP reads. Lone bandit has 31 HP and I do like, 130 per attack. Instead of one shotting her, it adds that damage to the target's health. The Hunter does regular damage though.
This only seems to happen on the first turn that I attack though so the enemies don't seem to infinitely get healed by my attacks. But, it is a weird bug.
Well, that's the case for now anyway. Won't know until I fight a few more battles.

screenshot0001.png
 
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Velvet Gene

Member
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Apr 3, 2022
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As of EA v1.28fix:
- The major crash that barred progression is gone, and the battle system implementation is actually really neat... but a few graphical/display errors pop that kinda confuse what's going onscreen.
Here's an attached screenshot to show you what I mean.
Numbers get jumbled around a bit and the Hunter's name and stats don't display properly.
Other than the odd graphical hiccups, I did finish the battle and can move on, but... yeah. Just something to be aware of.
EDIT: Okay, I see the issue. So, my attack reads 150 so when it's my turn I do like... WAY more damage than what the enemy's HP reads. Lone bandit has 31 HP and I do like, 130 per attack. Instead of one shotting her, it adds that damage to the target's health. The Hunter does regular damage though.
This only seems to happen on the first turn that I attack though so the enemies don't seem to infinitely get healed by my attacks. But, it is a weird bug.
Well, that's the case for now anyway. Won't know until I fight a few more battles.

View attachment 4592249
I had the bug happen during the tutorial battle (still trying to figure out why), but it seems to be gone once I was able to do regular quests. The strange thing is that sometimes, the bug appeared in the tutorial and sometimes it didn't, so I'll have to keep digging as to why it was the case.

Thank you for letting me know it's a reoccuring problem. Hopefully, I'll be able to address it soon!
 
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Crevanille

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Oct 27, 2021
572
467
As of EA v1.28fix:
Okay, I made it to end of the quest that's available. Haven't done any quests yet since I wanted to give some impressions on the systems so far any other bugs I noticed.
Starting with bugs:
- Once you meet the witch and can exit, clicking on the castle icon, and maybe anywhere else, I dunno... haven't tried it since I wanted to return to the castle. Instead of going to the castle, you end up in the forest again and the day passes when you click on the castle again after leaving.
Seems like, like the damage values on your first turn being wonky and the hunter's name not displaying properly, along with their lack of stats it looks like, variables themselves seem to not be displaying like they should or are getting mixed up.

Sorry if I'm not explaining this well but this is simply what I've noticed.
None of these are game crashing, yet, but are things I've noticed all the same.

As for impressions.
I like the added lore context and seeing names of countries I've heard before being fleshed out along with seeing just how isolated Evalia really is, flying island or not. It's honestly hard imagining Lizette politicking but, I shouldn't be surprised since she is the head priestess of the church.

Beatrix, the witch I chose, had a pretty cool personality and I liked how she messed with the Hunter... who is kind of an ass.
As for how we chose who actually showed up...
I liked it.
Short, sweet, and not immersion breaking.
As for the battle system?
...I didn't even know it could be done and look like that.
The foundation is shaky but the premise itself is solid.
I think it's a good thing you only have one party member with all these little bugs around but as for what's there?
It's a pretty nice way to earn some more income, that's for sure! I like a good grind and would love to see this system fleshed out and expanded into other areas of the game, like during patrols or something.
If nothing else, I can really start to see where you wanna take the game and, bugs aside, I'm TOTALLY onboard.

As for suggestions for the future?
Y'know how we have the tavern and plaza? Maybe add a quest board there
Maybe where faction X, like the church or merchants can request supplies that need farming or bandits/monsters that need slaying to gain a little rep with said faction?
I think that'd be a neat alternative to raise faction rep alongside court events.

It's the start of a new dev cycle, so you're bound to have a few hiccups.
But, having said that, what's there is very much full of potential!
It was short and sweet for the quest and battles, but yeah... more updates, more polish, more of that potential cna be seen, so keep on cooking!
I'm gonna do a few more quests later to see what they offer up along with seeing if any other bugs pop up!
A little long, but there was a lot I wanted to say.... sorry about that.
 
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Tanjim24

Newbie
Apr 12, 2022
92
28
error
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 35058, in script call
    call bedroom from _call_bedroom
  File "game/script.rpy", line 36400, in script call
    call throne from _call_throne_5
  File "game/script.rpy", line 84649, in script call
    call courthearing from _call_courthearing
  File "game/script.rpy", line 56706, in script call
    call digits from _call_digits_16
  File "game/script.rpy", line 34353, in script
    $ npc_cboy = "Girl"
Exception: Possible infinite loop.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 35058, in script call
    call bedroom from _call_bedroom
  File "game/script.rpy", line 36400, in script call
    call throne from _call_throne_5
  File "game/script.rpy", line 84649, in script call
    call courthearing from _call_courthearing
  File "game/script.rpy", line 56706, in script call
    call digits from _call_digits_16
  File "game/script.rpy", line 34353, in script
    $ npc_cboy = "Girl"
  File "C:\Users\tanji\Downloads\LustKingdom-1.27.00-pc\renpy\execution.py", line 61, in check_infinite_loop
    raise Exception("Possible infinite loop.")
Exception: Possible infinite loop.

Windows-10-10.0.19045 AMD64
Ren'Py 8.0.3.22090809
 1.27.00
Thu Feb 27 20:57:32 2025
 
3.80 star(s) 24 Votes