- Jun 3, 2017
- 133
- 363
Hi Everyone,
I'm currently working on a game, where after a significant period of time (probably between 4-5 hours of play time) and event occurs and this plays our drastically different based on how you've played the game so far. My question is, considering the event is triggered by how you've played the game over a long period, what is the best way of giving the player access to the different scenes as I have to assume most would be unwilling to spend 4-5 hours just to achieve each scene (I hope they will be of course, but better to plan for the worse) and I want to avoid players just following a walkthrough to obtain each scene.
I'll use the Kidnapping event as an example:
My question is however, what is the best way to allow the players to replay the event? As far as I can see it:
I'm currently working on a game, where after a significant period of time (probably between 4-5 hours of play time) and event occurs and this plays our drastically different based on how you've played the game so far. My question is, considering the event is triggered by how you've played the game over a long period, what is the best way of giving the player access to the different scenes as I have to assume most would be unwilling to spend 4-5 hours just to achieve each scene (I hope they will be of course, but better to plan for the worse) and I want to avoid players just following a walkthrough to obtain each scene.
I'll use the Kidnapping event as an example:
- You stop the kidnapping:
- Your police force catches the kidnappers before it happens. Will result in scenes where the kidnappers are interrogated by the police
- Your private security catches the kidnapers before it happens. Will result in scenes where the kidnappers are interrogated by your security
- You know about the kidnapping, but are too late to stop it:
- You and the police chase down the kidnappers. Scenes between you and the police on a manhunt.
- You and your private security chase down the kidnappers. Scenes between you and your security forces chasing the kidnappers.
- You don't know about the kidnapping and can't stop it
- You and your private security chase down the kidnappers (different to previous version)
- You chase down the kidnappers by yourself
- You don't know about the kidnapping and then you yourself get kidnapped:
- You have to deal directly with the kidnappers
My question is however, what is the best way to allow the players to replay the event? As far as I can see it:
- Do nothing, if a player really wants to unlock everything, they'll likely just get a walkthrough anyway
- Provide a replay functionality, where the player can select which version of the event to play through once the event has been completed once
- Expand the quest log so that each option is clearly laid out to allow the player to know which event they will get
- Give the player the option of buying a 'Multi-verse' AI enhancement that provides guidance on how to obtain each scene (and which path the player is currently on) but is only enabled once the player has completed the scene once.
- Reduce the estimate time from 4-5 hours to around 1 hour and add a 'recommend you save' pop up before the choices begin. I'm personally against this, as I feel the long, subtle build up to the event helps with the player experience of knowing something is going on, and they have to investigate what.