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Deleted member 718841
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Hey guys,
sorry if the title is a little all-encompassing.
I want to start a transparent discussion to learn and find out about all the resources involved in the development of an H game, how much time and money things cost, and to figure out how to get started in general. Especially if you are already a developer or have experience, it would be nice to hear your thoughts.
Of course, I understand that not everyone will want to flat out talk about money and put down exact numbers as reference, but it would definitely help beginners and even others who would like to work on such projects: artists, writers or programmers who probably dont even know if this is something you can do for money.
So to start:
1. Art.
I guess art is by far the most important thing, maybe not all projects rely on it, some are text-based and whatnot, but the majority of the big projects stand out visually, which is not surprising since erotic stuff is quite a visual topic, and so artists aren´t cheap but obviously necessary for success.
How do you get about hiring an artist for a project? Do you look around hentai sites and then contact them individually? Do you know how much it usually costs to hire artists, or what % of the games budget goes into it? Do you find many who are willing to work on a project and get paid after some success (meaning that it might take a while)?
2. Writing.
Writing is often the original spark for the creation, the idea, and a lot of the time the person who starts the project is also the one writing it (among other things). I would say a VAST majority of games are (and should be) in English, since that would reach the biggest audience, but sometimes even if the writer is not that confident in English they still do it, sometimes proof-reading is lacking, typos and bad grammar. Writing is also the main tool for character and story development (unless the game has literally none of that), hence why good writers are essential in those cases.
Do you have somebody additionally checking the writing for mistakes? How much do writers get paid and where to find erotic writers specifically?
3. Programming.
Can´t skip doing some kind of code, even for simple projects. Basically what makes the game work. Sometimes you can get away with less coding, sometimes the game is quite complicated so a programmer becomes the most important team members.
Do you find it troublesome to find programmers for erotic games? I assume you dont just go to a general programmer forum and ask there? In which engines can you get away with a newbie programmer and which ones would require a skilled one?
I apologize for the long read, but i hope this can get some traction, wish there was a compact singular blog post that mentions and explains all of this at once.
I also know this can´t be ALL there is, so obviously if i missed something important or misjudged, by all means correct me.
Any thoughts are appreciated.
sorry if the title is a little all-encompassing.
I want to start a transparent discussion to learn and find out about all the resources involved in the development of an H game, how much time and money things cost, and to figure out how to get started in general. Especially if you are already a developer or have experience, it would be nice to hear your thoughts.
Of course, I understand that not everyone will want to flat out talk about money and put down exact numbers as reference, but it would definitely help beginners and even others who would like to work on such projects: artists, writers or programmers who probably dont even know if this is something you can do for money.
So to start:
1. Art.
I guess art is by far the most important thing, maybe not all projects rely on it, some are text-based and whatnot, but the majority of the big projects stand out visually, which is not surprising since erotic stuff is quite a visual topic, and so artists aren´t cheap but obviously necessary for success.
How do you get about hiring an artist for a project? Do you look around hentai sites and then contact them individually? Do you know how much it usually costs to hire artists, or what % of the games budget goes into it? Do you find many who are willing to work on a project and get paid after some success (meaning that it might take a while)?
2. Writing.
Writing is often the original spark for the creation, the idea, and a lot of the time the person who starts the project is also the one writing it (among other things). I would say a VAST majority of games are (and should be) in English, since that would reach the biggest audience, but sometimes even if the writer is not that confident in English they still do it, sometimes proof-reading is lacking, typos and bad grammar. Writing is also the main tool for character and story development (unless the game has literally none of that), hence why good writers are essential in those cases.
Do you have somebody additionally checking the writing for mistakes? How much do writers get paid and where to find erotic writers specifically?
3. Programming.
Can´t skip doing some kind of code, even for simple projects. Basically what makes the game work. Sometimes you can get away with less coding, sometimes the game is quite complicated so a programmer becomes the most important team members.
Do you find it troublesome to find programmers for erotic games? I assume you dont just go to a general programmer forum and ask there? In which engines can you get away with a newbie programmer and which ones would require a skilled one?
I apologize for the long read, but i hope this can get some traction, wish there was a compact singular blog post that mentions and explains all of this at once.
I also know this can´t be ALL there is, so obviously if i missed something important or misjudged, by all means correct me.
Any thoughts are appreciated.