RPGM - Completed - EVILIZE [v1.07] [AKUMARA]

  1. 1.00 star(s)

    aihikari

    Control: Does its job. 10/10.
    Translation: Is it just me or it's really hard to understand sometimes? 3/10.
    Story: I'm not even sure what it is about. Like... yeah, the premise is the resistance versus the government or something like that, but due to all the maze crawling, I don't feel it. 1/10.
    Gameplay: As I stated, maze crawling. Bored me to death. 1/10.
    Art: Not my cup of tea. 5/10 only because I have seen a lot worse.
    H: It's... there. No built-up, no nothing, it just happened. If you seek to play and develop until H happens, just play extra mode, which is gallery. 3/10.
    UI: Tried to be unique with the menu, ended up with something super inconvenient. 0/10 because I absolutely hate it.

    23/70. 1 star it is.
  2. 1.00 star(s)

    DukeNukem2585

    The preview screens have absolutely 0 to do with the actual game. I don't know where these images are from, but they're not in the game. The game features very old looking 480p images that are stretched badly over your entire screen with a lot of pixels on anything that has an edge or curve.
  3. 1.00 star(s)

    mdqp

    Even ignoring the currently broken (as of June 2025) gameplay and the not great machine translation, this game is pure, unadulterated trash.

    The interface is atrocious. They took what's a functional input scheme (RPG Maker) and tweaked the UI and UX specifically to make things worse. There is no way to quit to the starting menu (or quit at all) by opening the menu. If you want to load a save, you have to close the application, restart it, and pick the load option. This is true even if you pick the "extra" choice at the start of the game (which is the gallery), as you get stuck there even if you unlocked no scenes yet. The in-game menu itself only has your inventory and the option to save on the side. Selecting items to equip/use doesn't work with "Enter", obviously, because that would make sense. Menus and choices navigation is often weird, requiring you to input a direction, rather than highlight a choice and pressing the confirm key.

    The maps are insanely large, and often empty or almost empty. All layouts, whether it's a cave, an apartment building, the streets of a city or a military base are maze-like. The way the tilesets are used borders on the diabolical, and in some maps makes it hard to understand what they are meant to represent. Collision is often broken, allowing you to walk on items, through fences and walls or even the void. If a path ends on the edge of the map, there is a 40% chance that it will actually be an exit, most of the times it's a dead-end.

    Gameplay is broken, but even if it wasn't bugged, what's there is purely janitorial stuff and the directions are truly awful (I can't figure out if that's also a problem with the translation, or if it's originally that bad at signposting stuff). Expect to walk and walk, perhaps pull a lever every now and then, while trying to avoid line of sight (thankfully, the game is broken, so this is at least easy, if mind-numbing).
    At one point, you get a cutscene long a few minutes, with no spoken lines, the protagonist's sprite running over several empty maps with almost no rhyme or reason, alone, and that works as the "proper" game intro, followed by some more cutscenes/extremely linear events. You get a bike to run around the city (it's just like walking, but a bit faster). If you exit from a certain exit and come back, you don't have the bike anymore (great job, devs). The game is rife with baffling design choices, none of which develop interesting or fun gameplay/interactions, nor serve a narrative purpose.

    The scenes I have seen don't have any build up, and with the poor directions and gameplay, getting to them is a chore, so even that angle is killed right away.

    This is the kind of stuff that should never get developed into a game. Someone should have realized early on in development that this is actually bad, and reworked or scrapped the whole thing. The art isn't terrible, and I genuinely feel that's the only thing going for this.

    Edit: Forgot to mention that the current version also crashes during the main story, just in case you were feeling daring and wanted to give this a go anyway.