So, this is a puzzle game in the vein of the classic moon logic adventure games. The art id fine, and it's short and has a built in hint feature (that doesn't always help).
Pretty standard story, exorcist shows up and uses sex to exorcise some ghosts.
The problem is the gameplay. If you've never played old adventure games, the logic of how to proceed can be quite shit. This has issues with some of the things not being hinted at, and a bit of weird logic on how to advance. You need to reach something too far away? The hammer you already found doesn't work; you need to get a different item since the hammer is only for a different puzzle. Basically, it's interact with everything to find items, then use those items in specific places to get a new item / open a door. It's not that bad (no sending your rat under the easily moved couch to get your wallet and then using a granola bar to lure the rat back out, an actual puzzle in an old game), but still annoying.
The biggest annoyances were the 2 secret passages. I don't recall the exact order to get to this, but you interact with a crack in the wall of a house, which results in a tentacle scene. Then there's a note which tells you to talk to a specific NPC., who tells you to talk to another NPC, who tells you to read the back of the note. So the MC was too stupid to look at both sides of the note from the start. The back of the note hints that there's a secret passage "that way". However, (from what I can tell) you can't access the secret passage without going back to talk to the NPC.
The second secret passage isn't hinted at at all, unless I missed it. I wouldn't have even thought to look for it since it's on a blank wall from the player's perspective, and only the hint NPC indicated it was there to even look for it.
Pretty standard story, exorcist shows up and uses sex to exorcise some ghosts.
The problem is the gameplay. If you've never played old adventure games, the logic of how to proceed can be quite shit. This has issues with some of the things not being hinted at, and a bit of weird logic on how to advance. You need to reach something too far away? The hammer you already found doesn't work; you need to get a different item since the hammer is only for a different puzzle. Basically, it's interact with everything to find items, then use those items in specific places to get a new item / open a door. It's not that bad (no sending your rat under the easily moved couch to get your wallet and then using a granola bar to lure the rat back out, an actual puzzle in an old game), but still annoying.
The biggest annoyances were the 2 secret passages. I don't recall the exact order to get to this, but you interact with a crack in the wall of a house, which results in a tentacle scene. Then there's a note which tells you to talk to a specific NPC., who tells you to talk to another NPC, who tells you to read the back of the note. So the MC was too stupid to look at both sides of the note from the start. The back of the note hints that there's a secret passage "that way". However, (from what I can tell) you can't access the secret passage without going back to talk to the NPC.
The second secret passage isn't hinted at at all, unless I missed it. I wouldn't have even thought to look for it since it's on a blank wall from the player's perspective, and only the hint NPC indicated it was there to even look for it.