Playtime: 20 minutes
This game is very bad.
- Some enemies (particularly the pigs) have hitboxes which are way too big.
- When you fall into a bottomless pit you have to restart the level (or from the checkpoint, if the pit happened to be after it)
- Enemies will leap out of non-bottomless pits to grapple you, but their timers don't start until you get near. No matter how long it's taken you to get to their pits, you always have to pause to wait out the first cycle. Since you're getting chased the whole time, this can then put you into an annoying grapple-struggle-grapple loop.
- Grabbing ledges is incredibly iffy, which is made extra frustrating since level 4 involves a fair bit of ledge grabbing. I found releasing the direction buttons and pressing space (not holding space throughout the jump, but releasing it and repressing when near the ledge) made ledge-grabbing more reliable.
- In most games like this you can take a hit or two before you lose your clothes and start getting grappled, but enemies here get straight into grapples which is extra annoying when combined with the pigs' extra-large hitbox and iffy ledge grabbing, which often results in you falling into a bottomless pit and having to restart the stage.
- There's a section in the final stage where you have to run up a slope while enemies rain from the sky. If one touches you then you end up sliding all the way back down while trying to break out of the grapple. I suspect it's supposed to be an extra challenge for the final level, but instead it's just par the frustrating course.
- It seems odd to spend money on a VA when the gameplay is this bad, but the VA isn't a good Megumin so I guess that tracks.
- I'm pretty sure zero playtesting was done.