- Oct 18, 2018
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- 117
TL;DR:
I made a mod for a Unity game and I'm able to import and play animations from asset bundles. Something is going wrong in my process of extracting the rig from the game's files and creating my own animations, so all I'm getting is T-posing. I have no experience with modeling/animation, so any pointers are appreciated.
Problem
I'm the author of Pleasure Party Plus, a mod for the game Pleasure Party. My ultimate goal for the mod is to make a framework for others to import their own animations/positions into the game. I have experience as a developer, but not as an artist/animator.
I've gotten to the point where I can import assets from asset bundles and override animations in the game. But I'm having problems extracting the rig from the game's files and making usable animations from it. From what I can tell, there are two rigs in the game: male and female.
I followed
I made a simple animation from this, but when imported into the game the character just T-poses. I assume because the rig is messed up.
As a sanity check, I also tried ripping an existing animation from the game and building an asset bundle from that. When imported and run in game, the character crumples into a ball and squirms in horrifying fashion:
My best guess is that the rig is getting messed up when I extract it, but I have no idea how to fix it or where to go from here.
Does anyone here with more animation experience have any tips or pointers? And is there anyone that's interested in making a simple animation or two, assuming I get the rig issues worked out?
Thanks.
I made a mod for a Unity game and I'm able to import and play animations from asset bundles. Something is going wrong in my process of extracting the rig from the game's files and creating my own animations, so all I'm getting is T-posing. I have no experience with modeling/animation, so any pointers are appreciated.
Problem
I'm the author of Pleasure Party Plus, a mod for the game Pleasure Party. My ultimate goal for the mod is to make a framework for others to import their own animations/positions into the game. I have experience as a developer, but not as an artist/animator.
I've gotten to the point where I can import assets from asset bundles and override animations in the game. But I'm having problems extracting the rig from the game's files and making usable animations from it. From what I can tell, there are two rigs in the game: male and female.
I followed
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on how to rip assets from Unity games using AssetStudio and Noesis. When I import the .dae file into Unity, the character's right arm is messed up:I made a simple animation from this, but when imported into the game the character just T-poses. I assume because the rig is messed up.
As a sanity check, I also tried ripping an existing animation from the game and building an asset bundle from that. When imported and run in game, the character crumples into a ball and squirms in horrifying fashion:
My best guess is that the rig is getting messed up when I extract it, but I have no idea how to fix it or where to go from here.
Does anyone here with more animation experience have any tips or pointers? And is there anyone that's interested in making a simple animation or two, assuming I get the rig issues worked out?
Thanks.