Eye deformed when create morph on Blender

dormouse

New Member
Feb 24, 2018
3
0
I'm trying to create morph on blender with sculpt mod but when I create the morph face also eyes are deformed by sculpting.I tried to import with split by group but this time I couldn't import to Daz3D as morph.What is the solution to this problem?
 

Synx

Member
Jul 30, 2018
495
475
I'm not entirely sure what problem your facing, but if I understood you correctly, while sculpting you can't seek to avoid to fuck up the eyes.

Simple solution for that is just to seperate the eyes before you start sculpting (In edit mode select a part of both eyes, use the + key to select more of the eyes till you get everything selected, ctrl+p to seperate them), and then combining them after your done sculpting (select the eyes, shift click the rest, ctrl + J to combine them)