- Jul 26, 2017
- 56
- 26
Hey guys!
My game is coming along pretty good so far. I know I say it alot but I always manage to find a snag and I am only one dude. Also hand drawing 2d art with just a mouse is a pain in the ass especially for backgrounds.
Got some cool stuff and story going so far hoping that I can get a demo out by Christmas. While I am pretty stoked about the in game story drafts I have so far it occurred to me that I am not really sure how to kick it off. I am looking for some feedback on a couple ideas I have.
I plan to make it a bit of a sandbox style corruption/seduction game. This takes place in an office of a tiny company where the mc is just hired as a system admin who slowly becomes aware of all the ladies who run the place. Eventually he gets the option to pursue all of them either by earning their trust and talking them into dirty deeds or by corrupting them to influence what they are willing to do with him.
The trouble is that while I have the timelines and progressions figured out I can't help but feel that it isn't quite believable. Why would a guy get hired at a place like this and go unhinged and diddle his co workers all of a sudden? Especially without being a pervert previously which an office run primarily by women wouldn't hire.
I don't really want him to be too young or this be his first job like this and it still seems weird making it purely opportunistic.
Hear me out and tell me what you think. One of my ideas was to give him a backstory where he suffered some sort of brain injury that affects his impulse control and makes him extra pleasure seeking. Give him some reservations and cold feet about it but the draw becomes too much and he gets triggered to really run with his new reality. Maybe it could add some dimensions and would explain why someone with his skills was out of work.
What do you guys think? Is there a better way to make it believable but still make it so that chasing all these women doesn't seem out of character? Or am I nuts and this doesn't need that much thought put into it? Hit me with your best thoughts.
My game is coming along pretty good so far. I know I say it alot but I always manage to find a snag and I am only one dude. Also hand drawing 2d art with just a mouse is a pain in the ass especially for backgrounds.
Got some cool stuff and story going so far hoping that I can get a demo out by Christmas. While I am pretty stoked about the in game story drafts I have so far it occurred to me that I am not really sure how to kick it off. I am looking for some feedback on a couple ideas I have.
I plan to make it a bit of a sandbox style corruption/seduction game. This takes place in an office of a tiny company where the mc is just hired as a system admin who slowly becomes aware of all the ladies who run the place. Eventually he gets the option to pursue all of them either by earning their trust and talking them into dirty deeds or by corrupting them to influence what they are willing to do with him.
The trouble is that while I have the timelines and progressions figured out I can't help but feel that it isn't quite believable. Why would a guy get hired at a place like this and go unhinged and diddle his co workers all of a sudden? Especially without being a pervert previously which an office run primarily by women wouldn't hire.
I don't really want him to be too young or this be his first job like this and it still seems weird making it purely opportunistic.
Hear me out and tell me what you think. One of my ideas was to give him a backstory where he suffered some sort of brain injury that affects his impulse control and makes him extra pleasure seeking. Give him some reservations and cold feet about it but the draw becomes too much and he gets triggered to really run with his new reality. Maybe it could add some dimensions and would explain why someone with his skills was out of work.
What do you guys think? Is there a better way to make it believable but still make it so that chasing all these women doesn't seem out of character? Or am I nuts and this doesn't need that much thought put into it? Hit me with your best thoughts.