F95zone stats: 7000 games

Adabelitoo

Well-Known Member
Jun 24, 2018
1,947
3,022
The site just hit the 7000 games mark so I made a google doc showing some numbers and stats of the games here using the filters to know and organize how many times a certain tag, engine and status has been used and then I ranked them from 1st to 114th, splitting them in their own categories, and other stuffs. Tags according to the Tags rules and list.



7000.png

It also compares with the stats at the moment of the 6500 and 6000 games like how many times a specific time was used during that time, its increase in % and how many places it went up or down. Both stats are in the same google doc but I'll leave the post for 6500 games and 6000 games here just in case.

Some days ago aze123451 did an analysis on game abandonment. If you found this tread interesting then it's definitely worthy checking that too.

Some fun facts:
- From 6000 games until now, the site added 500 games every two months. From 5500 to 6000 it took 2 months and 13 days.
- If the site keeps adding 500 games every two months, we should hit the 10000 games mark in early April of 2021.
- The 5 most used tags (in %) were: Big Ass (+1.27%), Teasing (+0.89%), Big Tits (+0.88), Sandbox (+0.85%) and Adventure (+0.79%).
- The 5 least used tags (in %) were: Japanese Games (-0,57%), Rape (-0.40%), Group Sex (-0,37%), Incest (-0,30%) and Combat (-0.25%).
- The 5 tags that won most positions were: Sandbox (+8), Point & Click (+3) and then it's a draw between Platformer, No Sexual Content, Gay, Cheating, Dating Sim, Mobile Game and Big Ass (+2).
- The 5 tags that lost most positions were: Real Porn and Side-scroller (-4), and Scat and Incest (-3) and then it's a draw between Lesbian, Combat, Turn Based Combat, Prostitution
Transformation, Graphic Violence, Trainer and Virtual Reality (-2).
- Once again, there was a big increase for tags like Teasing, Groping, Stripping, Sexual Harrasment and Sandbox which I think it was more a case of reporting previous games with those tags than the new 500 games increasing those tags , specially Sandbox.
- I haven't found a real "Point & Click" game here so far so I guess Point & Click is used as a fancier way to say Sandbox, which will explain it's increment.
- The top 5 in % remains the exact same than the previous one except for Adventure replacing Romance.
- From the previous botton 5 in %, Japanese Games, Incest and Group Sex are the tags who still have a place there but only Group Sex keeps its position.
- I didn't find any shiny pokemon while doing this thread this time =(
- All 114 tags have been used at least once since I started doing these stats (5500 , 6000 and 6500 games).
 

RanliLabz

Creating SpaceCorps XXX
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Game Developer
Mar 5, 2018
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This is extremely interesting (for a fellow stats geek, anyway :geek:) Thanks for putting this together!

The addition of 500 games every 2 months since March stands out - that is a lot of content! It would be good to know the previous rate of increase, since this period closely matches the Covid outbreak, and could therefore be an anomaly.

If the rate has increased post-Covid, it raises the question of whether 1.) more games are being made by newly unemployed/underemployed people; or 2.) a spike in players means more existing games are being found, requested and uploaded.

In the case of scenario 2, that would suggest the increase is exploiting a finite resource, and may not be sustainable in the way you forecast.

In the case of scenario 1, we may see the rate accelerate as job losses mount and larger projects begun in this period reach fruition - leaving us on track to meet your forecast. That, however, could result in a spike of Abandoned games when the global economy begins to recover and people return to full-employment (perhaps in late 2021).
 
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Adabelitoo

Well-Known Member
Jun 24, 2018
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This is extremely interesting (for a fellow stats geek, anyway :geek:) Thanks for putting this together!

The addition of 500 games every 2 months since March stands out - that is a lot of content! It would be good to know the previous rate of increase, since this period closely matches the Covid outbreak, and could therefore be an anomaly.

If the rate has increased post-Covid, it raises the question of whether 1.) more games are being made by newly unemployed/underemployed people; or 2.) a spike in players means more existing games are being found, requested and uploaded.

In the case of scenario 2, that would suggest the increase is exploiting a finite resource, and may not be sustainable in the way you forecast.

In the case of scenario 1, we may see the rate accelerate as job losses mount and larger projects begun in this period reach fruition - leaving us on track to meet your forecast. That, however, could result in a spike of Abandoned games when the global economy begins to recover and people return to full-employment (perhaps in late 2021).
I'm pretty sure it's the first case, because I had the idea of doing these stats when I saw the forum past the 4000 games mark and then I missed the 4500 and 5000 mark (before COVID) but I remember that it took way more than 2 months to go from 4500 to 5000 and 5000 to 5500.
 
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RanliLabz

Creating SpaceCorps XXX
Donor
Game Developer
Mar 5, 2018
2,402
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I'm pretty sure it's the first case, because I had the idea of doing these stats when I saw the forum past the 4000 games mark and then I missed the 4500 and 5000 mark (before COVID) but I remember that it took way more than 2 months to go from 4500 to 5000 and 5000 to 5500.
:LOL: Then I foresee a great number of angry Patrons in late 2021. We always get a bit of this after the Summer anyway, when college kids have released a v0.1 but no longer have the time to work on it.

Broadly speaking, it may be good for adult games overall - perhaps seeing people with new or rare skills starting to release, and even the possibility of some studios of the recently laid off. That could mean more in the realm of openworld games (I see Unreal has already seen a minor uptick over the period) and maybe more drawn art and original Blender models.
 

wyldstrykr

Active Member
Nov 30, 2017
667
305
thanks for the stats. hope that theres a seperate tag for game genre (it is a platformer???, RPG, point and click(?), visual novel) and fetish (vaginal seX, milf, foot)
 

konabwo

Engaged Member
Sep 19, 2020
2,480
715
im bit confused with engines ... i thought that html means text games until i ran into game "Dreaming with Elsa"
 

DaClown

Member
Sep 12, 2020
172
275
im bit confused with engines ... i thought that html means text games until i ran into game "Dreaming with Elsa"
Vast majority of HTML game engines historically have been text based, but the release of HTML5 and subsequent minor updates to the standard as well as improvements in WebGL means we are seeing an increase in the number of graphical HTML game engines; the text based focus came about due to programmatic restrictions and web standard policy restrictions placed on the HTML4 standards. It's actually only something of a historical accident and mostly due to the length of deliberation for proper standardization by the Web Consortium and associated professional international organizations for the development of open source web technologies.

Also, it is important to note that HTML can actually include other game engines normally tagged. It is possible for instance to run Unity games entirely in HTML as you can see in many examples on GameJolt.com.

I expect we'll see a lot more graphical HTML/WebGL games and game engines now that neither Firefox nor Chrome support Flash.