Facial Fluid Sim in games - Any demands for this? (with Screenshot)

henrytaiwan69

Member
Game Developer
Aug 4, 2019
143
256
Hey guys I've been working on fluid sim for facials and stuff.

I'm getting pretty anxious about the actual demand for stuff like this.
Screenshot is of Unity Editor on my shitty laptop.

Capture.PNG
 
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Oshitari Azumi

Who's the strongest Nobbu?!
Donor
May 23, 2017
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Personally, I find a feature like this to be severely underrated. I love almost all hentai (things like Euphoria though kinda put me off), but just seeing jizz plaster a girl's face without it wholly acting like a liquid just always kinda bothered me. Granted, not all hentai are made equal, but I think this is an excellent feature for future hentai and 3DCG porn videos. But then again, I'm not someone who makes videos, so who knows. That's just my opinion about this.
 

somebodynobody

Engaged Member
May 11, 2017
3,253
4,201
I think everyone wants good fluid dynamics/animations.

Be it water, ketchup, cum, etc. Having fluids act like the fluids they are is useful.

If you look at most animations, the fluids no matter what they are made of are ridiculous, some lack viscosity, others look like cement mixture.

Onto specifically facial cum, maybe not the largest need, but some will, on actual real world accurate fluid dynamics of both Newtonian and non Newtonian fluids, with correct coloration/flow/viscosity/dripping/adherence/etc that is definitely needed.
 

Niteowl

Member
Game Developer
Apr 6, 2018
298
378
I'm not sure I completely understand the question......

I mean, I would say most artists that dabble with porn could use better ways to create images of cumshots etc, hence my interest in your topic.
But you didn't give many details.....
I mean, ok, fluid sim but for what? Can it be used in Daz3d? Is it only for Unity? Is it something you can add to a photo post-render (probably not from what you said....just saying)?

Personally I would be extremely interested in ways to improve fluid sim in Daz3d (especially without using Iray) or post-render, on 2D images, but I am not interested in Unity so if it's only for that program I wouldn't be.
That's just me of course, but I think it would help if you could give us more details (or maybe a clearer explanation for somebody still learning the ropes in this field)
 

henrytaiwan69

Member
Game Developer
Aug 4, 2019
143
256
Thanks guys for your reply,

This is actually running in real time, it does have viscosity so stuff stick to the face and slowly slide off it.
I'm working on some facial animation to show how it works in practice.

I'll post a video after that.
 

DreamBig Games

Active Member
Donor
Game Developer
May 27, 2017
960
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So, first off.
You are trying to create a "game", a "cum on X simulator"?
Or, you are making a plug-in sort of thing that can be used by other devs to implement in they projects? If is this one, then, I assume it's only usable in Unity, not Daz?
 

rk-47

Active Member
Jun 27, 2020
929
831
100% agreed, i remember when jiggle physics were first made and developed into games and now many games have them, hopefully this will be the next thing that arrives, some unity games or unreal engine games may include such physics but rpgm or renpy games have yet to include this