RPGM - Completed - Fallen Priestess: My Sister's Demonic Bloodline [v1.1.0] [BBQ Lover]

  1. 5.00 star(s)

    Simbi

    Another good game. Game leans heavily into adult fantasy with high-quality character art, smooth animations, and surprisingly decent writing for the genre. The choices feel meaningful, the pacing is good, and the scenes are varied without being repetitive. A few UI quirks and some grindy progression hold it back, but overall it’s an engaging, well-produced adult experience for mature players.
  2. 2.00 star(s)

    wowdank2

    Incredible art trapped in a mediocore grindy RPG.

    First of all this game feels inrediblyJapaneese per-se.You have a """""non blood""" related sister that calls you oni-chan, the combat is a boring RPG trope fest. The game is grindy af, unoptimized, the pathing is terrible. Feels like a chore to get to the next H-CG. Absolutely dissapointed, almost fell asleep at the house section. Incredible potential but the artist of this game has to go find better writers.

    Plot is nonsensical, there's no urgency, no consequences, no real meaning to characters actions, everything is a trope that you've already seen.
  3. 5.00 star(s)

    skylarc

    Even though it's very buggy before all the patches came, the game is very enjoyable. Overall an improvement in term of gameplay from Nebel, I just wish that it had many more side quests. Also for the NTR aspects, i think Nebel is still better.
  4. 3.00 star(s)

    YamiAi

    I have played all other BBQ Lover games, so I'm well aware of the general style of these games. The combat tends to be a bit quirky but nothing too interesting. In this game specifically the types of attack changes with the weapon, though some weapons are basically the same. I suggest using the ancient sword once you get it, it's got lots of damage. To finish the good ending you have to spend some hours beating boring mobs and some bosses. It's not awful but considering this is a porn game the combat doesn't add to that and is not hot. So I would consider the combat a failure in that regard.
    The overall story is okay I guess. Your sister (not blood-related) is cursed to basically become more like a succubus the more lewd she gets, unless you do lewd things with her like kissing so she can drain your stamina. That said, it's too easy to avoid her becoming corrupted and you have to go out of your way to make her become more lewd. That kind of sucks.
    The art for the CGI-scenes is good, most of the scenes are so called 'hidden NTR' type-scenes, meaning you don't see them when they play out and instead have to watch them in the recollection room which you have access to all the time. I don't think that's the best way to do these kinds of scenes, but it's passable.
    I did the good ending, which didn't feel worth the time, then tried the prince route a bit. Can't say I'm too impressed overall. A few hot scenes but not very memorable.
  5. 3.00 star(s)

    DreamingOfPinkLips

    The tl;dr version: I’d recommend checking out the game’s scenes in the reminiscence room and only go for an actual playthrough if you’re interested in the story. Passable non-h content (story, combat) but a lesson in questionable game design for h-content.

    Full version:

    I have no doubt that it took the developer a lot of effort and passion to create the game. It has a good amount of polish, pretty art and above-average production value for an h-game. However, Fallen Priestess suffers from its game design for h-content. This review contains mild spoilers.

    For context: The FMC, Trina, requires life energy (mana) from men as nourishment. Her non-blood-related brother Lloyd, the MC, helps her out while pursuing leads on the Demon King together with Trina.

    The game is mostly aimed at lovers of NTR, yet problems arise on all fronts, both for NTR and pure love content. Here’s a list of the most frustrating design flaws as of version 1.0.9:

    • Pure Love vs Mana Thirst:

    Trina’s thirst is too easy to quench, resulting in problems. It’s entirely possible to get stuck at the initial pure love action (kissing), as it suffices to cover Trina’s daily needs. To actually progress the pure love route, Trina has to be mana-starved but not too starved - and if she's in just the right thirsty mood then there’s a chance it will advance.

    The issue here is that getting Trina mana-starved has the risk of her pursuing other men in town (-> NTR events), so that's not what any pure love player would ever do. As a result, players can get stuck at kissing Trina for the entire game without knowing why their relationship doesn’t advance.

    While it makes sense that Trina needs to be “thirsty” to want to do pervy things with the MC and it might happen during normal gameplay, it's a flawed design decision because of the lack of any explanation ingame, as well as the fact that starving Trina is an NTR strategy that’s unlikely to be tried by pure love players, who’d play the most careful and kiss her goodnight every day.

    Even reaching critical moments in the story does not progress the pure love scenes if the player failed to meet these requirements earlier, i.e. it’s possible to get to the Demon King’s castle and still be limited to kissing-only despite the reminiscence room listing that reaching the castle leads to a new pure love event back at home.

    A better approach here would have been to advance the pure love events based on how many times the MC was intimate with Trina and then have a different variation for high thirst versus low thirst.

    The issue is made worse as it also impacts the NTR segments of the game. The player has to purposefully neglect Trina, many many times, in order to get her thirsty enough to leave the house at night. As another reviewer put it perfectly: "If the cucking doesn't come naturally, what's the point of manually facilitating it?"

    • RNG Events:

    A common complaint about the dev’s last NTR-focused game was their use of RNG mechanics to gate events. Sadly, Fallen Priestess repeats the mistake by gating some of the major events behind RNG. Aside from random nightly events the player has no control over, the game’s longest / main NTR route with Mathias is wholly dependent on RNG to even get it started. Even after encountering Mathias, to then progress into his route can be majorly frustrating as it requires Trina to go out at night and trigger a specific event. It’s entirely possible for her to trigger another event or even a different route (Edgar’s route).

    A simple solution here would have been to forego the use of RNG and for Mathias to return to town after a set number of days. The mayor even comments on Mathias potentially returning to town, it would’ve worked fine as a setup.

    Mathias’ route itself suffers a bit from RNG events as well. Even though the devs have learned from their previous game and introduced stages to the corruption in his route, some events can still just be missed entirely, which leads to the next point:

    • Flashback Room vs “Event Items” & Memory Crafting:

    Most events don’t unlock in the flashback room until the player picked up the corresponding event item on the map and crafted it into a memory to use / watch.

    Example: Trina works at the bar and gets molested behind the player’s back. The full event can only be seen in the flashback room but requires the player to pick up something that Trina left behind on the map, which is what I’m calling an event item (basically a “clue” as to what happened). The player then needs to return home to their cauldron using the event item to craft the actual memory. And then the player needs to use the crafted memory item to watch the scene and unlock it in the flashback room.

    It’s convoluted for no good reason. The fast travel system doesn’t make it enjoyable either. It’s a six-steps process: Triggering the event on the map, picking up the event item, returning home, crafting the memory, opening the inventory and then using/watching the memory. Seven steps even for events that require the player to wait / do something else until the event is over (for example during the time Trina’s working at the bar).

    It’s okay at first, finding evidence of Trina’s actions can be fun and exciting, but having to do this over and over and over again just turns into a chore.

    A more enjoyable design approach would have been to ask the player whether or not they want to watch the event from Trina’s POV upon picking up the clue/evidence, and else just immediately unlock the memory in the flashback room after it happened ingame, without all these additional steps.

    • Hidden Items for H-Menu Unlocks:

    Another repeated mistake from their last NTR game: Trina’s various h-menus only unlock upon acquiring specific items, this time it’s a set of bracelets. It’s actually worse in Fallen Priestess, as there’s no option to at least unlock some of these menus without the need of the hidden items.

    The problem with that: Players who prioritize h-content over story progression don’t get to see the h-menus despite advancing Trina’s sexual experience, while players who focus on story progression get h-menus for stuff they don’t pursue.

    Since the game doesn’t mention the relation between the bracelets and the h-menus (not even a popup upon picking up a bracelet), it’s entirely possible to miss out on most of the sex stats for the full game.

    Apparently one of these items can even be missed entirely, only showing up during a one-chance-only quest that can’t be repeated except by reloading a save.

    Design-wise, pairing the h-menus with Trina’s sexual experience or having a special vendor selling these bracelets (with an explanation) could’ve been a more elegant solution.

    --------

    The list goes on (I haven’t even touched the problematic map design, or the currently missing content, or the numerous bugs still plaguing the game), but I’m stopping here. Point is, Fallen Priestess suffers so much from its design decisions that I’d only recommend a full playthrough to people who’re in it for the story / the “game” experience. Those wanting to immerse themselves in the world of Lloyd and Trina will potentially have a good time, ignoring the hassle of chasing h-content.

    For NTR fans it’s maybe worth playing if one truly loves the art and the character design and can tolerate the grind.
  6. 4.00 star(s)

    Agelios

    It’s a pretty good game of story and character development, for his gender and style is quite fun, the mechanics even being polished in combat are rescued well by the art, as the constant failures continue to release updates, so that we hope it is a stable game in a short time.
  7. 3.00 star(s)

    Sc0pdawg

    OK, so it's not deserving of as harsh a critique as I initially gave it because it looks like there is actual wholesome intimacy and not just NTR, but THE OVERWHELMING MAJORITY OF THE SCENES IS NTR.
    You also need to be careful because unlocking deeper intimate events requires Trina to get a high mana thirst, but if it gets too high there's an RNG chance that she will lose control and sneak out at night to feed. This even happened a couple of times after she was properly fed, which is stupid.

    You can avoid the cucking by sticking to nightly feedings, and you can use Mana Overdraw to drive up Trina's thrist and advance the intimacy, but this is not indicated clearly anywhere at all.

    It loses points because of some frustrating puzzles (platforming sections are clunky, which I suspect to be an engine limitation) and the dev knows it because there are mana-powered switches to skip the puzzles or make them easier.

    Avoiding cucking leads to some very wholesome and spicy bonding scenes, but I wish there were more. Lloyd also gets annoying with his obliviousness and denial. His obsession with propriety is borderline dangerous since neglecting to feed Trina will make her start wandering out at night and slipping into corruption. She is in love with him from the start but he starts talking about moving out because "it's not proper for him to keep living with her since she's a woman now" but thankfully she's quick to shut that down. It still takes her literally mounting him naked for him to finally get it through his head how much she loves him (even after weeks of kisses, boobjobs and blowjobs).

    The crafting system is OK but a bit too grindy, especially if you're trying to make some of the more advanced gear. There's also an annoying bit where one of the best weapons in the game (the flaming sword) turns into a generic rapier if you upgrade it too much and then you can't socket one of the fire gems back in it. This makes the weapon substantially weaker.
  8. 2.00 star(s)

    Bxhero

    I feel lied to. The only thing good about this game is the art. The story is just stupid and disjointed. Like there is a shitton of worthless lore that the characters don't even acknowledge so it serves no purpose Fake Super Attentive Oni-chan and Bland Step Sister-chan(also that is such a cop-out thing. Just make it incest none of that step sibling bullshit) start the game knowing nothing and end the game solving nothing.

    And the porn is weird. I went in knowing this is NTR and expected most if not all of the porn being NTR with maybe like 2 bro pics. Either true end virgin pic end or very vanilla bjs/boobjobs. But I went the whole game without seeing anything but the kiss scene. And it wasn't until I read the comments that I realized that I have not do that and go a days without the sister having mana thus making my life harder.

    Whoever the dev is for this game they need to stop making games and let the artist just make CG digital booklets. Dev is a moron but I should have known that with how combat works, general exploration, the horrible puzzles and just the lack of cohesion the game has.
  9. 2.00 star(s)

    Rastafoo

    The visuals are incredible. The attention to detail is phenomenal. Weather Cycles, Farming, Times of Day, Jobs around town, well paced corruption, well paced RPG level up mechanics, new movesets for each weapon, an engaging crafting system - ALL OF THAT IS PERFECT.

    But the game has three simple problems.
    1) After four hours the story has not progressed in a meaningful way. The main characters still know nothing and have made minimal progress toward curing Trina's sickness.
    2) There is very minimal sexual content unless you actively choose to neglect your sister. All she needs is 1 kiss every night. And if you deny that, then she'll lose control, but why would you? And the Protagonist is written as HYPER-ATTENTIVE, so for you to neglect her feels wrong. At that point just download a full save to view the scenes. If the cucking doesn't come naturally, what's the point of manually facilitating it?

    3) BUGS. This game has bugs everywhere. Sound effects start looping, menu items disappear, enemies stop respawning, key items are not highlighted so its near impossible to progress without a guide, as soon as you wakeup the game tries to put you to sleep again; farming crops disappear randomly, and so on. None of these bugs are game breaking but they are deeply immersion breaking.

    Why play this when there are millions of other games that - although they don't have high graphics - are much better made?
  10. 5.00 star(s)

    Tyyyr

    Not as good as Nebel Geisterjäger (yet, there will be free DLC later), but still a better GAME than 90% of the usual rpg-maker porn "games" out there.

    But beware that this may not be for you if you're not interested in playing a game and are just looking for a quick wank.
  11. 2.00 star(s)

    Netan3

    In its current state, I can't give it a good rating. I like the game, but it still has the same problems as its predecessor, Nebel: excessive grinding and mediocre rewards compared to the time and effort required. To top it off, the game is riddled with bugs that can ruin your playthrough. I need these problems fixed so I can give it a better rating—less grinding, more high-quality adult content, and quality-of-life improvements in addition to fixing all the bugs
  12. 5.00 star(s)

    SQQQ123

    this is one of the best games out there. the amount of content, the attention to details, the production value overall is very high.

    1. the combat is interesting and not grinding. there is actually valid strategy to this.
    2. the story is quite long, deep and branches widely. story progression feels quite natural.
    3. H content is plentiful and connects well into the story and progress. the drawings are good too.

    overall this is a solid package and well worth paying for the game.
    note: as of patch 1.05, the game is still bugged once you get deeper. you can still get to an ending but you might need to wait a bit for a better player experience.
  13. 3.00 star(s)

    p23rklo

    Played the game with v1.0.4
    The game has its ups and downs. It's not perfect, not bad, not even mediocre. It was just okay... Story was serviceable, classic slay the demon lord to save the world/ your loved ones with minor twists here and there. The best part of this game is the combat with several weapon types with unique skills but it overstays it's welcome by the mid game and every battle just becomes the same and enemies/bosses turn into pushovers. There are some performance issues here and there were certain maps would cause spiking in FPS but some of it has already been fixed by the dev in the latest updates. There are many bugs, some gamebreaking, some minor annoyance. I sincerely doubt the claim of the dev that only 5% of the bugs were remaining that they failed to fix when they released the game and they were confident in the release of the game. It makes me worry about the bugginess/performance of their upcoming FPS game. The H scenes are extremely repetitive with majority of them just harassment small cut out CGs (not full fledged CG) and the CG that is in here has high degree of reuse. There is Voice Acting for the fem protag in the game and it's alright.. There is some though put into the map design with most areas having unique mechanics/puzzles (some of the puzzles would be extremely tedious to solve and time consuming). There is also crafting/planting in the game but it's meh...

    It's a lot better than their Red light district game in which the dev barely gave any effort into, but it's still a damn disappointment when compared to their magnum opus that is Nebel (in how polished it is when the game released and decent mechanics).
  14. 3.00 star(s)

    Zabon

    Unfortunately the game ended up being undercooked like I thought it would be from the demos. There's a decent enough amount of content here that's also of high enough quality for it to at least make it to 3 overall in my opinion.

    That being said, the gameplay is not enjoyable at all. Hunting for items to find out what scene happened during the night is boring, and tiresome due to how big the map is and how unorthodox the path is to get to anywhere in the city. Even with teleportation signs being at key locations it's tedious to teleport all over the map hunting for the sparkle that lets you unlock a single scene. If I wasn't using Mtool to be able to click-teleport around quickly I probably wouldn't even bother looking for any sparkles. Then on that note, scenes are very linear, there's only one set scene in sequence, which is disappointing in the extreme compared to Nebel. So not only is the hunting for a scene worse here than previous games, but the method in which a scene occurs is also worse. It's really unfortunate because I think the CGs are of excellent quality, but there's so little variety there and once you've seen a CG or all the CGs one time for an event path that's all there is to see. There's no repeatable events, there's no events with slight variation or in a different location, there's barely anything to happen across while exploring so there's almost no fun surprise scenes, and it's also super easy to avoid all of the content so there isn't even a challenge here like there was in Nebel. There's almost no strategy here for the NTR either, in that regard it's even a worse NTR game compared to Nebel. You either sleep with the heroine yourself and her every need is easily satisfied, or you purposefully don't sleep with her and she goes and does things with someone else. It's that cut and dry. It's such a shame because I am certain that BBQ is capable of better than this, but his team seems to have felt like they had to release the game despite not fully realizing any single element of it, which honestly is starting to look like a trend for BBQ games. Great potential, some interesting mechanics, amazing CGs, but not any of those elements get fully realized and stand out, they all aim high but then fall short.
  15. 2.00 star(s)

    nekoflux

    Verdict: 2.5/5

    Very strong CGs, maps, story and the premise. VERY weak mechanics and undercooked characters.

    Not only is the game (personally) even more annoying to grind than Nebel, the reward is laughable by comparison. There's barely any "live" content where you can watch Trina in real time like you could with Kana. No cameras-esq events are understandable but toilet, alleyway, onsen, bar like events from Nebel could easily fit here. You only ever find out what happened (at earliest) the next day after crafting the CG and trying to remember which of them is new, which is just boring.

    With a lot of the content being inaccessible "in the moment" due to being either not shown or blocked by maids, doors and other macgyvers, you're only left with a few pixel animations that are shown in very few select scenes (brothel, prince ending etc.). Also, don't get me started on the overly complicated (for no good reason) status page that doesn't update the cum textures aside from her womb and requires your look for bracelets that unlock it portion by portion. Trina got sprayed once? Good, now it's going to show up on her till the end of the game. Also, she's gonna have a perpetual facial as a bonus.

    I think the game would benefit from fewer characters. There's a lot of content but it's spread-out across too many characters and Trina's states that it feels underwhelming. The prince, who is supposed to be the main NTR draw of the game with "Nebel" like gameplay, was the most disappointing. The only part of Nebel I saw in his section was the choice of "Don't call out to Kana / Stay out of it (Trina)" which isn't something most Nebel fans would consider the sauce that made Nebel so popular.

    In conclusion, grind, grind, grind and then watch what happened 2 days ago is how I would describe this game. BBQ is peak game-maker and I will support their every release, but my man, this just wasn't it. Looking forward to the (possible) DLC.

    Sorry if I come off too hard.
  16. 1.00 star(s)

    Anotherdude669

    Game is soley focused on the girl getting with other people for the sexual content of the game. Not explained via tags or story. Disappointing to have another good looking game be a bait and switch title.
    Art is ok, and story leaves a lot on the table. The progression is railroaded pretty hard, andinteractions do not change where you think they would for certain thresholds.
    Mission clarity is bad. Hard to follow how you complete things.
    Combat system is pretty well developed, and probably the best thing about the game. But doesn't save it
  17. 5.00 star(s)

    Tetsuno

    0.603. Another banger from BBQ Lover. Is this game easy to finish with a virgin playthrough? Not at all. Is this game great at slow burn, giving clues and letting the player see the consequences of their actions? Absolutely. The gameplay loop is way easer than in Nebel Geisterjaeger so it should be more accessible. Then again, the story and characters are great as always. I can't wait for the full release!
  18. 2.00 star(s)

    Pagoramix

    So it's a demo. If it ever get finish i'll try to take time to edit the review if need be...

    What's good: Art for sure, writting seems quite well done even if the translation is still rough over the edge, but i am quite confident in this dev as he proved himself in his former work.

    What's bad: The whole gameplay. Let's be real here, as i said i am familiar with this dev work and the gameplay is always a big thing in his game, he trully care about giving a proper playing experience. And for that very reason am even more critical.

    So this time what have he been cooking...? Your usual RPG. So yeah it's well refined, much better than your usual RPGM saucy game. But it's still really common and boring. In his former game the gameplay was deeply entangled with the story but this time around, it is not. The gameplay and the story seems completely unrelated.
    And last but not least, yeah the fight feature are well done... But the map are so fucking WIDE, it's HUGE, for absolutely no reason. Not only for the dungeon part by the way, even the city is fackin big.

    So yeah the game have pretty huge qualities, it definitely deserve more than 2 star as a stand alone, but considering who's doing it, i can't give any more.
  19. 4.00 star(s)

    Illidan No Women 10000

    Hello! It's me, Illidan! Today i will review this... "Completed" game, as it was tagged before. It's... Very raw product, with some dialogues untranslated and... You cant even progress past 2nd floor of cave! There is really low amount of content for 1.15 gb of space! Eh... I will rate this hgame by these categories : Translation, story, gameplay, hscenes.

    Let's start
    -----------

    Translation 2/5 - I will say it's readable for most of parts. But some dialogues untranslated. Same for status effects. For now, i will leave 2 out of 5, until such problems will be fixed

    Story ?/? - I can't say anything about story yet... But for now, i can say that i don't really like how pushy NPCs with harrasment, out of nowhere... Well, i guess it's your average hgame logic. When there will be more story, then i think it can be judged

    Gameplay 3/5 - I would say that gameplay here, above average. But because status effects isn't properly translated, which makes you unable to read, what they does. It leaves you practically blind. Because for example, rapier strikes and "Weapon" skill rapier, gives you stacks. They repeatedly attacks enemy on certain conditions. But what kind of conditions, you don't know. Though... It's more translation issues. I will change rating later, if new mechanics will be introduced and status effects will be translated.

    Btw... I forgot to mention MP/AP/Stamina thing... You expend them on fights, gathering materials(depending on material, you can lose more or less) and kissing your little sister. Which required you 30 stamina. That's basically all things on what you expend stamina.

    Hscenes ?/? - I honestly wanted to put here 1/5, because in second save after downloading. There seems gallery... Here we can see only 4 scenes and they are all harrasments. Maybe i am very lazy or there is not all scenes in gallery. After some time, i will do re-evaluation. But considering that it's from same dev of Squeezing Demon, i have high hopes for hscenes

    ----------
    Conclusion 4?/5 - I can't say anything for sure. This hgame have potential imo, but it's very raw. I don't even think that it deserves v0.25... It's more like 0.10v, due to lack of content. Maybe in the future, it'll be actually a gem, or even a masterpiece! But let's wait for now