Game version: Final
Decimal rating: 3.5
tl;dr: staggering one-dimensional cast but largely mechanically competent
This review is based on an incomplete savefile and contains story spoilers.
Playing False Myth is like reading a "mystery" novel in which every plot development is telegraphed 100 pages ago. Not because the reader is a psychic, mind, but because the game is shamelessly recycling the exact same cliches like a merry-go-round. In each of the first three chapters, the game introduces a new LI and a new threat. The MC saves the LI and then bonds with her as they both reveal their tragic, family-related backstories. This done, the LI is now head-over-heels with the MC and they romp like rabbits. Hell, guess how the game redeemed a villain's former chief henchman--someone the game has been building from hour zero as a major threat--into a side LI? Yup, the MC saved her from her public execution, they talk about their tragic family circumstances, she swears eternal love for the rest of her immortal eldritch existence, and they do a whole load of bed-shaking. Three chapters, 10-15 hours of gameplay, each a giant circle going nowhere.
And that is a shame because the rest of the game is largely enjoyable. Combat comes with decently tactical rock-paper-scissors considerations. Fishing is actually challenging, and there are enough activities to inject variety into an otherwise dreadfully one-dimensional offering. In an ideal world, this would easily be a four-star offering at minimum. As is, False Myth as a whole struggles to retain player appetite.
Decimal rating: 3.5
tl;dr: staggering one-dimensional cast but largely mechanically competent
This review is based on an incomplete savefile and contains story spoilers.
Playing False Myth is like reading a "mystery" novel in which every plot development is telegraphed 100 pages ago. Not because the reader is a psychic, mind, but because the game is shamelessly recycling the exact same cliches like a merry-go-round. In each of the first three chapters, the game introduces a new LI and a new threat. The MC saves the LI and then bonds with her as they both reveal their tragic, family-related backstories. This done, the LI is now head-over-heels with the MC and they romp like rabbits. Hell, guess how the game redeemed a villain's former chief henchman--someone the game has been building from hour zero as a major threat--into a side LI? Yup, the MC saved her from her public execution, they talk about their tragic family circumstances, she swears eternal love for the rest of her immortal eldritch existence, and they do a whole load of bed-shaking. Three chapters, 10-15 hours of gameplay, each a giant circle going nowhere.
And that is a shame because the rest of the game is largely enjoyable. Combat comes with decently tactical rock-paper-scissors considerations. Fishing is actually challenging, and there are enough activities to inject variety into an otherwise dreadfully one-dimensional offering. In an ideal world, this would easily be a four-star offering at minimum. As is, False Myth as a whole struggles to retain player appetite.