- Oct 6, 2020
- 203
- 523
After two years of thinking about it, I'm finally making a game. I've written down more than 100 ideas for Visual Novels, but I decided my most interesting idea isn't really a Visual Novel at all, it's a strip poker game, made in Ren'Py. A bit like classic strip poker games, your opponents bet money and eventually lose clothes. When they lose all their clothes and you keep winning, they'll pose, dance, and eventually have sex with you, all VN-style with pre-rendered CG images and some animations (sadly no stripping animations, though, that's virtually impossible).
The picture above shows off what the game will generally look like, but I've censored the characters as they and their poses are just placeholders, and I don't want you to get the wrong idea from them. I still have to add clutter and figure out what the lighting should be, but the picture shows the general tone and style of the game. Some of the time it'll cut to close-ups of just one character so you can get a bigger, more detailed view.
I call the process of going through my Daz content and picking out what to use "casting". I haven't cast the characters in the game yet, but I've "cast" the environment (above)—all the opponents will be in the same place—and started casting the outfits, because in a strip game, the outfits are gonna be really important. For example, we can go with your basic high school senior:
You'll play against 2 characters at a time, from 12 available. Each character can only appear on the left or the right side of the room, so there's 6 characters on the left, 6 characters on the right.
Each character will have three outfits that you can progress through. I'm thinking that the stuff you get after stripping them naked also progresses; maybe the first outfit is only posing, the second outfit is a blowjob or handjob, and the third outfit is sex. But I might change my mind about that once I get further along.
Here's an example of three outfits for a vigilante who claims she's a superhero, but appears to have no powers.
She may look suspiciously like the high school girl, but actually, I just haven't cast the characters, so all the outfits in here are being shown with generic Genesis 8 Female, no actual character. Same reason why they're unposed; my recent focus was just "designing" the outfits. This particular character uses some of the same pieces of clothing for the first and second outfit, which is not going to be normal, but I don't have any sets of three outfits to show for most characters, since for now I'm just designing their first outfit.
The 12 characters are divided into 6 pairs. Each pair of characters are connected storywise, in terms of backstory and in terms of the fiction behind them progressing to new outfits. You can mix-and-match the left and right characters that you play against, but if you play against one of the "official" pairs, you'll get more unique dialogue between them during the game. (Some random combinations may have their own unique dialogue, I'm not sure yet.)
One pair is actually a trio: an evil sorceress who accidentally transported herself, the Queen, and the Queen's maidservant from a fantasy universe to our mundane one.
Most of the characters have some special behavior that changes the game in some way just for/with that character, that's unique to that character. For example, the queen and her maidservant will play together, as a team.
One bit of actual gameplay will be a sort of puzzle: figuring out how to beat the cheaters. Because, yeah, several of the opponents can actually cheat (in the fiction, and they'll obey the fiction and not just have the game give them good cards).
Apropos of nothing, here's a time traveler from the far future, who stopped first in the old West and brought along a female cowboy to the modern day.
I'm planning on doing traditional 5-card draw, as 2-handed hold'em is kinda boring, and I don't want to deal with no-limit betting. That gives our cowgirl a fighting chance, as she's experienced with 5-card draw, playing in saloons. She might even have shot people who accused her of cheating at cards. But don't worry, she can't shoot you. Her holster is empty. Her gun is gone...
Because after she arrived from the past, today, she got arrested for possessing an unlicensed firearm. And put in jail. The judge set an unreasonably large bail, and she doesn't have any modern money (neither does the time traveler). That's where you come in. You're an experienced bail bondsman working out of a dingy office in a strip mall. Normally, you cover people's bail in return for some money. But these ladies don't even have enough money to pay your fee, so you make them a special deal: if they play strip poker with you, you'll cover their bail with no fee. (There's already a "Fantasy Strip Poker" on Steam, so I'm going with "Fantastic Strip Poker", and I figured the bail bondsman story is actually pretty unique and memorable, hence the terrible title.)
Finally, there's one bonus character: you have a secretary. If any of your regular customers jumps bail, she does double-duty as your bounty hunter. And if you only want to play strip poker against one opponent, she's also a professional casino dealer, so she'll sit in and deal for you—but she won't strip (I'm sure it's just a coincidence that she has three different outfits).
I haven't talked about the programming part of it, because that's not the part I'm worried about. I've made card games before, and I'm a good enough Python programmer to negotiate ren'py. If for some reason I can't make it work in ren'py, I'll just do it in Unity or something. The part I'm worried about is having the patience to sit down and pose and render characters in Daz Studio. I recently bought a new PC, an RTX 3090, and a bigger monitor, and I've decided to put them all to use making this game, and it's going pretty well so far!
It'll be a while before I'm ready for a first release; it'll probably only have a few characters with one outfit each, but I suspect I'll have designed all of the characters and their first outfit anyway. Obviously I have to build out the game itself in Python, solve all the ren'py issues, and then render out a lot of poses with progressively fewer clothes, all of them in sitting poses which means terrible clothing poke-through issues which I hope isn't a nightmare. I'll probably do multiple releases without animations as I prove out the ideas.
Thanks for reading! Hopefully I'll post again when I've made meaningful progress.
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