Not much to this one just yet, but it's a good little gameplay demo to see the devs vision. What is here seems pretty good for a demo, so I'll be looking forward to future updates. It's a team of 4, so hopefully we'll see an update soon.
Excellent start (if this has 50% of gameplay done already)
Models are fine, style is great, animations are interesting.
Creator needs only to add variability between both clients and workers.
First type of client (dryad) looks quite more acceptable for a worker, than client.
An awesome start, the best at-release game I've ever seen on f95zone and we will watch your career with great interest.
It needs some tweaking, like customers arrive by the dozen at the beginning and creating rooms is a little difficult if you don't plan everything out from the start, but it's honestly great.
A barebones demo, for the most part, that can be completed in its entirety in about 15 minutes, but it's an awesome start regardless. The art style and animations alone makes this one a standout in the genre of brothel managements. The inclusion of monster girls as costumers is also a breath of fresh air for the genre. Looking forward to more from this dev.
I couldn't believe this game had 5/5, I played it and now I know why!
All previous reviews are correct and I have nothing to add except for this:
I'll have the same issues as with all these build room x large and find out I didn't build them large enough or in the correct place, just as it should be!
Two point hospital, but it's Brothel edition.
But seriously that would be an undestatement, while in early demo it's still have quite a few things to do around, animations all around are great reminding me of "Hard Stuck", and if it keep being developed it may end up being a really entertaining game, not strictly from porn perspective.
Theme hospital, or better, two point hospital but leave the hospital and bring the hookers. for now is more a tech demo, but it does have very good animation. The only issue is the invasion of clients and the impossibility to set a room as priority for particular clients (like a service room only for dryads or only for elves) or the impossibility to change a room space without selling it. Overall is a good foundation
Interesting short demo, I can see this game has some serious potential.
Art and animation is solid and well made, the UI is good and so are the controls. Decently polished proof of concept.
Need some work on customer balancing, but I'm sure that will come in due time.
I have a deep seated fear that this game will be abandoned, simply because it's too good to be true, but time will tell.
Great UI and controls as well as playfully animated. I hope they make something out of this. The artstyle is really lovely. I can't wait for more rooms and animations involving slime or more customisation options.