Review of v0.1.3: Cute art but confusing and grindy. Non-native English but very readable. There's about 30 minutes of content as of this version.
You've been assigned to take over an inn. The waitress is cute and the bartender hates you. Get to it.
I'll repeat that it's very confusing at the start. At the end of the introduction the bartender says he'll light a fire and you should open the doors. Can you click on the doors? Nope. Do you ever actually run the inn? Not really. Should you try to start a fire in the fireplace? Only if you want to learn the hard way that clicking on the fireplace advances time.
What you're supposed to do, apparently, is talk to the bartender and ask him what to do and he'll tell you to go to the forest for supplies. And the forest is really the majority of the game right now.
When you go to the forest, you get four blank choices. You can get "nothing", a treasure chest, a monster fight, or a relaxation point that heals you a bit.
Combat wasn't fun. You're barely winning at the start and even once you buy the armor and weapon upgrades it doesn't get much better. Mostly you hit the monster until you're low on health and then chug a potion. Repeat until you win or run out of potions. The gold rewards from monsters felt mediocre compared to what you get in treasure chests (goblins give around 11 compared to 25 or 35 from a chest) so I mostly just run from every fight and hoped to run into treasure chests.
In addition to gear upgrades you can purchase two rooms at the inn and furnish them with straw beds in this version. Despite being told it will increase your income, it doesn't seem too, though. Actually, the whole inn running is very confusing as well. You're told to get supplies which are random chest and monster drops. But no matter how many supplies I got or rooms I added, at the end of the week a chart would pop up with numbers and I'd somehow end up making 50 gold.
Occasionally girls will stop into the tavern or you'll unlock them by progressing far enough into the woods. They'll give you quests that either involve going into the woods or spending money. The quests unlock scenes which are fine. Again, no complaints about the art.
So that's what there is right now. Definitely potential but the mechanics need a lot of work to make it feel like a management sim.