V 6.2
Game is a good start, some bugs which per conversations are being, or have been addressed and will be fixed for the next version.
Combat can be a bit of a slog, until you fill out your party, even then I'd recommend saving before each combat due to the rng factor of getting unlucky and having *ALL* the mobs target 1 person in your party.
Despite the temptation for the gold, don't sell the stuff you mine (you can either buy a pickaxe for 200g or follow the quest to the miners' area and "liberate" one for free).
Health and mana regenerate after each fight, so there is really no need except 1 spot where you need health regen out of combat, (pit trap, I'm looking at you). If you don't have items to regen health after the pit trap you'll enter a tough fight busted up.
Also poison does not persist, so if you can make it through the fight you'll be fine after combat.
There is a limited number of mobs to fight, so I'd recommend holding off completing each guild quest, until you don't have any issues killing all the mobs
Most of the puzzles are fairly easy to figure out, the exception to this being the Maze in the 2nd part of the temple. Check the thread, the dev listed a video walkthrough that worked like a charm, but currently, for me at least, it was a bit frustrating.
All in all a good solid start to what looks like a promising game, with room for improvement.