RPGM - Fate of Horingar [v0.9] [XforU]

  1. 5.00 star(s)

    scarlettyoung

    Great animations and the art style is very good. The form-fitting outfits are very attractive. The overall story feels like it has a lot of potential for spin-offs or side adventures (wink wink). Keeping my eye on this one for future updates.
  2. 2.00 star(s)

    CrimsonDevil

    Good art but bad game design. The map is too big to walk around in but nothing much to do. The scenes and animations are boring and there's not much interacting as well, most h scenes are 1 picture with characters moving and the story is the most basic cliched it can be with nothing interesting happening.
  3. 4.00 star(s)

    Lazygime

    at first glance the game is very appealing and eye catching with a unique art style uncommon to RPGM games, played the game as of recent and finished it up to the latest content.

    art is fairly decent with the scenes being a bit average and almost very little with a few hours of playing i'd say there isnt that much.

    going on the details of the writing/story its good well written there are certain aspects that you be surprise with the twist and mysteries it presents. going more on to detail will only spoil it.

    gameplay its an RPGM its a classic good turn base fight its a bit grindy but very enjoyable enough to play.

    over all its 8/10 there are a few certain bugs and occasional problems, wish they added more scenes but overall its a good game.
  4. 4.00 star(s)

    Darthjake

    V 6.2

    Game is a good start, some bugs which per conversations are being, or have been addressed and will be fixed for the next version.

    Combat can be a bit of a slog, until you fill out your party, even then I'd recommend saving before each combat due to the rng factor of getting unlucky and having *ALL* the mobs target 1 person in your party.

    Despite the temptation for the gold, don't sell the stuff you mine (you can either buy a pickaxe for 200g or follow the quest to the miners' area and "liberate" one for free).

    Health and mana regenerate after each fight, so there is really no need except 1 spot where you need health regen out of combat, (pit trap, I'm looking at you). If you don't have items to regen health after the pit trap you'll enter a tough fight busted up.

    Also poison does not persist, so if you can make it through the fight you'll be fine after combat.

    There is a limited number of mobs to fight, so I'd recommend holding off completing each guild quest, until you don't have any issues killing all the mobs

    Most of the puzzles are fairly easy to figure out, the exception to this being the Maze in the 2nd part of the temple. Check the thread, the dev listed a video walkthrough that worked like a charm, but currently, for me at least, it was a bit frustrating.

    All in all a good solid start to what looks like a promising game, with room for improvement.
  5. 5.00 star(s)

    TheSagMan

    0.5

    I base my reviews on 4 things.
    Art, gameplay, story and amount of content.

    Art 8/10
    The art is a mixed bag literally, some characters are "remastered" while others are still kinda mid. The new animations look great.

    Gameplay 8/10
    The combat is pretty good for a porn game. I had some trouble with the undead enemies that almost made me quit but I figured it out. The puzzles are too easy.

    Story 9/10
    The story is a bit complicated, cant say much without going into spoilers.
    It has comedy elements with some modern memes mixed in, some drama, some mystery.
    Main character is too hot, his magical eye thing is unnecesery.

    Content 8/10

    Some places need more scenes or less combat. There is plenty of porn but its unevenly distributed. Almost all the porn is animated.
  6. 3.00 star(s)

    Exsa

    My thoughts after 1 hour of gameplay (combat mode)
    Combats aret too bad, unless you go to wrong area on map then you get you ass handed to you.
    To this point map is bit of maze, you go to wrong area of map easily and lose some of your gold.
    Nice to see different solution for losing fights, instead game over you lose some of your gold.

    As scenes goes for... Well for my taste scenes are more of gifs then scenes, the animated parts dont include any text. I like my scenes to include some dirtytalk.
    Its unsual to see scenes that aren't specific leght, rather animation loops untill player decides to cum.

    TLDR Not bad rpg game but not great either.
  7. 2.00 star(s)

    mrttao

    v0.2.5
    RPGM with a ridiculously huge map for a particularly painful walking simulator experience.
    The map is shaped like a thin strip that loops and coils instead of being shaped like a square. This "empty space" between zones is not bypassable which means far more walking as there is no direct path between locations further ahead in the plot and those behind, except for going through the thin strip. In essence turning the game more linear and massively increasing the walk distances. (note: supposedly dev is introducing fast travel in v0.3. but it isn't out yet)

    Combat has an "action bar" that charges for each character, before pausing when full to let a character play their turn.
    Which is just awful pointless waste of your time. Default RPGM lets you design a turn order without wasting player time sitting there watching a bar fill before you are allowed to act.
    Each bar is admittedly fast to fill, but need multiple of them per combat.

    you can set auto combat (stupid AI controls your char) or no combat (you don't get any XP/gold from killing enemies). Neither of which feels like a satisfying result. Also the no combat mode has to be set at game start, which is utterly pointless. If it just instantly killed the enemies and gave you the full reward then you could turn it on/off at will from the settings. The way author implemented it is harder to program, requires him to write additional dialog (as it warns you of altered dialog in that mode), and results in a poorer user experience.

    Enemies only respawn when you advance the quest by a step.
    Not only are there a limited amount of enemies (an already awful decision that is bad in any RPGM game that tries this)
    But the fact there are limited respawns means that every single time you advance a quest without first genociding the whole map you are permanently reducing the cap of gold/xp that specific run could ever have. Feeling a lot more grindy as you are compelled to genocide the map between quest steps.
    This also heavily punishes any "wrong" expenditures you make. whether it is spending more potions than needed on combat, failing to walk all the way back to bed (free restore), or buying equipment upgrades that are bad.

    There is a quest log and a map, but that only lets you find the city you need. Each city is chock full of nameless voiceless NPCs that make it harder to find the needed NPC to talk to. Sometimes they have a ! but not always.

    The art looks good and suits my taste. I like it