- Nov 26, 2017
- 186
- 486
Within my game I want the player to be able to customize the way their player talks. Rather then having this be input in game, I have it so a file can be edited and loaded for example:
{
"reply_1": "Tell me more",
"reply_2": "That's so fascinating",
"reply_3": "I'm here for ya babe",
"reply_4": "Wubba Lubba Dub dub"
}
Now for example when the player character would respond in game, I can pull a random phrase from this. Clearly the phrases can fail to make sense in many scenarios but I think that just adds a giggle.
My question is, what other ways do you think something like this could be utilized in a game?
Any and all feedback, always appreciated!
{
"reply_1": "Tell me more",
"reply_2": "That's so fascinating",
"reply_3": "I'm here for ya babe",
"reply_4": "Wubba Lubba Dub dub"
}
Now for example when the player character would respond in game, I can pull a random phrase from this. Clearly the phrases can fail to make sense in many scenarios but I think that just adds a giggle.
My question is, what other ways do you think something like this could be utilized in a game?
Any and all feedback, always appreciated!