RPGM - Completed - Feena and the Trial of Pilgrimage [v1.01] [Tiger Cage]

  1. 5.00 star(s)

    DaOstrich

    Very indeep systems; lots of mechanics make it not feel like just "another ero-rpg". Nice content. Great for humiliation or exhibitionism enjoyers, as plenty happens to the main character along those lines.
  2. 4.00 star(s)

    xxfirxx

    I really liked this one actually. I played it for longer than I intended to.

    It has a feature that - if enabled - makes you lose to an enemy and get the scene to view it the first time.

    The art is pretty good.

    It features a lot of Gaping Asshole, Anal Fisting, Pissing... so if that's your taste - you're in for a feast. Otherwise this won't be for you.

    I find it funny with the censoring rules... censoring the vagina with mosaic is fine, but showing the anus stretched far in detail is fine. Hm.

    The game is a simple roguelite exploration, where you just Auto through the dungeons and it quickly beats enemies and traps. You may take some damage, you may need to heal in between, but it's very simple. The game even gives you tutorials for everything! So that's cool.

    Agh, were this animated, it could be a 5* for me.
    Regarding the Bestiality: There is one wolf here, and there is a sex scene, but I am so mad that they don't properly show the knot! AGH!!!

    This game is more a 3,5 here, but I am rounding up, because I like the art and the creativity.
  3. 2.00 star(s)

    Fidzius

    [v1.01]

    It's good, but stupid- silly, absurd, lacking in control for both combat and CGs.

    You can't really do anything that auto-play won't do for you while saving your time.
    CG Events trigger if you enter an area after a random invisible trigger during adventuring and basically take over an entire area until you do. So you can't check and explore if an area has anything useful now or eventually if (when) a CG takes priority and you watch it fully. Then waste more time by getting an "end of day" event.
    No control during battle, no control in UI, no control for seeing or avoiding CG Events.
    CG Events pay out quite a sum of coins, making it feel cheap to get and, because it's not entirely willingly, just like getting pimped out.

    Too low control for user in all aspects, doesn't respect choices, progress, UI control.
  4. 2.00 star(s)

    sloptop

    The game has an auto setting. If you are looking for something with minimal interaction you can go for a straight porn or for this. Otherwise it was fine, but nothing special. barely a "game" here.
  5. 4.00 star(s)

    nekoinanut

    ive only played an itty bitty, like about 2 hours, but ive been enjoyin it so far. you dont needa play the previous one btw.

    this game is a spiritual successor to "Alissa and the Have-nots Cavern", i was waiting for the translation for so long, i was kinda upset the alchemist game got translated first... anyways i booted up the old game to compare it a bit.

    the combat is a lot more streamlined, it cuts out all that rpg maker stuff in favor of a super straightforward auto battle, fights go by in an instant now. there is a bigger focus on planning/preparation. idk if ive played the game long enough to see if thats better, but honestly i didnt really care for the combat in the first place, i enjoyed the simplistic roguelike nature of these games.

    regardless of the combat, i mainly like this/the previous game for its art and scenes, im a big fan of the strange variety/quirky writing that they have. i also really enjoy the clothing options, some of the underwear gets reused but i think all of the unlockable gear is all newly designed, and i really enjoyed those in the last game so i cant wait to see em all. in terms of quantity, there seems to be a lot more scenes and clothing options compared to last time, so thats nice :3 i also quite like the designs of the npcs too.

    one of the weird additions i really liked is that they added a "collector's curse" option in the settings, where it just makes you auto lose to things you need to lose to. its such a funny QoL, it makes us collectors feel seen lololol. its a lot more unique than the typical instant death item/skill, and you dont needa keep track of what to lose to either.

    i'll come back to this review if i end up hating it, but afaik its more of the same, which is good nuff for me.
  6. 4.00 star(s)

    mcflappyjaw

    Cute roguelite-dressup-autobattle concept, except I won by my third run and skipped 80% of the intended playtime
    has that old RPGM problem of text being skippable (the whole menu actually) but not animations. So you're stuck in attack animations for a good chunk of the game, but it's mercifully automatic and without mashing

    The porn is weirdly wholesome? Definitely a unique vibe but the scenes aren't really long enough to be fappable.
    This is specialty porn that goes all-in on urination, humiliation, and various butt stuff. If you aren't into that you'll be skipping 70% of the scenes

    Amazing art and definitely better than the usual slop. 4/5