RPGM - Completed - Felarya Voracious Defense [v1.0] [E.S.P. SOFT Games]

  1. 2.00 star(s)

    FlorpFlorble

    Solid sprites, character portraits and moment-to-moment gameplay are let down by being very frustrating to play with a lot of poor implementation. The dev gets props for making a tower defense this functional in RPGM at all, but it seems like a really bad choice of engine for this.

    As an example, there's random pickups on kill that can give you an important resource, but it lasts for about a second and because of the engine it seems limited to a tile wide, and your towers can obscure it. The dev has decided to make these only last for a second, and usually your cursor is on the opposite side of the screen to where they'll spawn - your build menu is on the left of the screen, the battle is on the right. This was endlessly unfun and frustrating. It was like having someone play 'keepaway' with bubblewrap. Lots of little things like that.

    This is also weighed down by bad UI, unclear stats, awkward mechanics, and a serious lack of h-content. The pixel animations are very high quality and cute, but they're ironically far too small to convey the action in a compelling way.

    I'd really like to see what the dev does after this, this felt like a practice attempt.
  2. 5.00 star(s)

    daveyo

    This is a great start to a tower defense game. Excellent replayabilititty. looking forward to seeing where this one goes. Artwork is obviously pretty good, and good use of animations similar to breeding season. A lot of avenues for this one to take and although buggy, did a good job with what they have done so far
  3. 1.00 star(s)

    Kenzuki

    This all my opinion on the game. I love tower defense or any management game and I understand the fetish this game has. But I was hoping the tower defense part is atleast decent. The game has this gacha system of buy your towers . A 3 stars on a stage is literally about how lucky you are to get the Blonde Snake twice. There is this popularity system indeen, but either the values is so low. That the rng of getting a Blonde Snake is 1/10 or 1/8 rerolls in stage 5 is still the same as stage 1. Also the starts you get for upgrading, you can only used it on a single stat upgrade. Which in a tower defense game doesn't make sense. Also those random power up before you can hear the sound que of it it already disappear. My experience is just terrible.