Solid sprites, character portraits and moment-to-moment gameplay are let down by being very frustrating to play with a lot of poor implementation. The dev gets props for making a tower defense this functional in RPGM at all, but it seems like a really bad choice of engine for this.
As an example, there's random pickups on kill that can give you an important resource, but it lasts for about a second and because of the engine it seems limited to a tile wide, and your towers can obscure it. The dev has decided to make these only last for a second, and usually your cursor is on the opposite side of the screen to where they'll spawn - your build menu is on the left of the screen, the battle is on the right. This was endlessly unfun and frustrating. It was like having someone play 'keepaway' with bubblewrap. Lots of little things like that.
This is also weighed down by bad UI, unclear stats, awkward mechanics, and a serious lack of h-content. The pixel animations are very high quality and cute, but they're ironically far too small to convey the action in a compelling way.
I'd really like to see what the dev does after this, this felt like a practice attempt.
As an example, there's random pickups on kill that can give you an important resource, but it lasts for about a second and because of the engine it seems limited to a tile wide, and your towers can obscure it. The dev has decided to make these only last for a second, and usually your cursor is on the opposite side of the screen to where they'll spawn - your build menu is on the left of the screen, the battle is on the right. This was endlessly unfun and frustrating. It was like having someone play 'keepaway' with bubblewrap. Lots of little things like that.
This is also weighed down by bad UI, unclear stats, awkward mechanics, and a serious lack of h-content. The pixel animations are very high quality and cute, but they're ironically far too small to convey the action in a compelling way.
I'd really like to see what the dev does after this, this felt like a practice attempt.