Lexiconloom
Newbie
- Mar 14, 2025
- 21
- 4
- 13
Engine Used
I created this render using a modern Blender Cycles and Unreal Engine to achieve realistic lighting, shading, and material accuracy. The engine allowed me to make physically based rendering (PBR), global illumination, and subsurface scattering for lifelike skin and fabric detail.
Tools Used
Modeling & Sculpting: Blender, Maya, ZBrush
Texturing & Materials: Substance Painter, Photoshop
Rendering & Lighting: Blender Cycles, Unreal Engine
Post-Processing: Photoshop for After Effects for color grading and final polish
Work Briefing
This image showcases a realistic 3D female Maldivid character model posed in a natural indoor setting. The character is designed with attention to anatomy, fabric realism (lingerie set), and polished posing the High heels and confident body language enhance the presentation quality while the lighting and shading emphasize professional execution.
Environment Design
The scene is set in a living room environment with furniture, framed artwork, and natural light coming through curtains and windows. The setup was created to enhance realism while keeping the character as the central focus. Lighting was balanced to highlight both the character and the room, achieving a photographic look.
Area of Application:
Game Development as a character assets
Virtual Production & Pre-visualization
Advertising & Fashion Visualization
Availability
I am currently open for freelance and full-time opportunities.
Available for projects requiring 3D character design, animation-ready models, environment setup, and render optimization.
Method of Contact
Email: antonystolar391@gmail.com
Direct Message: Available for quick communication via Discord Lexiconloom
Method of Payment
✔ Direct Payment via PayPal, crypto, Bank Transfer and cashApp
✔ Flexible options depending on project scope and client preference