Unless changes were made, that picture isn't in yet - there is a small guide I posted above on how to find whether content is implemented with either Dreamsavior's tools or a simple text editor. Neither require you to actually have a RPG Maker MV/MZ version around, the tools will work fine on clean data files.
If you found the initial encounter (where you can surrender, fight or run) arousing or fun, either save right before tripping the trigger (should be near the middle of Goodies, with a whole line of events acting as a tripwire) or flip the corresponding switches to reexperience it. The latter is better if you want to make your own recollection or want to change a few things without actually touching anything in the project itself.
Repeatable barefoot trampling without fiddling with switches:
- Running Girl (easiest to get), just go lazy and refuse to stand up when you're done running
- Mara before the portfolio (you need to have low energy for it to work; if you have a severe foot fetish, your willpower will go crazy no matter how low it is); almost sure this is a glitch but you can turn it into a feature since she'll just loop back to the apology
If fiddling with switches is included, then you can also reexperience Ashley, Kelly and others.