To start, I wanted to say that this game has a lot of potential, especially from its premise. But as the player goes more into the game, it starts to go flat and stale. I could go on to list some of the glaring problems, but I'll just stick to two.
- Most of the game feels very empty in a lot of senses but mainly in the environment. You have the university and the city outside, but both have little to do with them. For the university, you just go to class, the cafeteria, and the gym. And outside, there's barely anything but working at a singular job. Making it clearly evident that there were not a lot of places to go to.
- The game feels very annoying as the player tries to balance out resources through the day. Having to constantly take classes that drain resources from the player and being forced to lose them by characters they interact with is tiresome. It makes it really hard to just play the game and makes certain characters' deaths sentences by how resource draining they are.
I could end this here now and just move on with my day, but I will not do that. I want to give suggestions for the game.
Variety: Add more things that the player can do inside and outside a campus. On campus, you could have things like buildings for clubs, a swimming pool, and a stadium. Then, for outside campus, you can add a food place, a retail shop, or even a mall. This also adds the possibility of adding more places to work instead of just one employer.
Rebalancing: Maybe try to make things less energy draining for the main character. So they can continue surviving for longer without being forced to restart the game. Especially characters that who player interacts with daily.
- Most of the game feels very empty in a lot of senses but mainly in the environment. You have the university and the city outside, but both have little to do with them. For the university, you just go to class, the cafeteria, and the gym. And outside, there's barely anything but working at a singular job. Making it clearly evident that there were not a lot of places to go to.
- The game feels very annoying as the player tries to balance out resources through the day. Having to constantly take classes that drain resources from the player and being forced to lose them by characters they interact with is tiresome. It makes it really hard to just play the game and makes certain characters' deaths sentences by how resource draining they are.
I could end this here now and just move on with my day, but I will not do that. I want to give suggestions for the game.
Variety: Add more things that the player can do inside and outside a campus. On campus, you could have things like buildings for clubs, a swimming pool, and a stadium. Then, for outside campus, you can add a food place, a retail shop, or even a mall. This also adds the possibility of adding more places to work instead of just one employer.
Rebalancing: Maybe try to make things less energy draining for the main character. So they can continue surviving for longer without being forced to restart the game. Especially characters that who player interacts with daily.