There are a lot of problems here, like the absurdly long text pop-ups for every single thing that happens and the pointless, honestly bizarre inclusion of narration, but the worst part of this game by far are the controls. The game borders on unplayable in its current state, with the character never quite doing what the player wants, movement being almost comically sluggish and poorly handled and annoying clusters of enemies that seem to take forever even with enormous 40-hit combos. It feels like controlling a probe on Mars while aliens take potshots at it. There are a huge number of instances where you will be standing right next to an enemy hitting the attack button, and it just... won't attack them. Then they'll do their attack, and it immediately hits you without any trouble. You move at one mile an hour while holding your sword, but you absolutely need it to deal any damage whatsoever. Problem is, enemies instantly disarm you the second they breathe on you and when they're swarming all around you, the chance of picking it back up again is slim to none, so you're stuck very slowly slapping them to death. The point I'm getting at here is that the sluggish controls and poorly configured hitboxes make this game an excruciating slog at best and a borderline-unplayable mess at worst.
At the end of the day though, it's the little "fuck you"s that the game gives to the player that make the game really painful. Enemies that can heal one another instantly, forcing you to waste an enormous amount of time herding them into a corner to kill them all at once, the inability to open the menu or check the controls during a fight, having to stop hitting enemies after you beat them to let them enter their "defeated" state so you can finally actually kill them, the fact that the pause button is fucking ENTER for some reason... these kinds of games have existed for decades now, so how is it possible to fuck up the formula this badly? I think the defining moment of it came early on for me, at a point when they spawned a bunch of enemies that can heal each other across the map. The game tells you to "use your ultimate", but doesn't tell you what it is or how to use it. You can't open the menu or check the controls, so you're stuck slapping them until you can finally push them close enough to get both of them at once, all the while an annoying enemy constantly hits you from behind and can't be killed until you kill the healing enemies.
Even with all these problems, though, the art is good... even with how creepy and uncanny it gets. Does the job. Overall, the game part of this game is just awful, but the art is good enough to where if you're into the subject matter, the game is worth playing.