Actually this could be shaping up to become a pretty solid game. I'm really digging the combat system. In my opinion, the developer shouldn't worry so much about nerfing the overall difficulty, just throw in an easy mode with weaker enemies for players who don't want to get to invested in it. I personally cleared the final demo stage on my second attempt with only one upgrade point, so honestly I wouldn't mind if the dev cranked up the difficulty even more. Dumbing down the core experience would probably kill my interest, and with that approach he would serve a wider audience (but making those skill points accessible faster is also a good approach I guess).
As for the visuals - while I much preferred the previous art style, I still get why he switched to AI art. That said, I am not a huge fan since this aesthetic is pretty oversaturated at this point. Still I couldn't spot a single artifact in those images, so there seems to have been some work and intention put into them and the scenes are animated nicely and have sound, so i don't wanna complain or cut points.
I've played other titles from the creator and absolutely loved the concept and Koikatsu-style aesthetics of that unnamed top-down shooter. Not sure what happened to that project, but i loved the idea of scenes and scenarios developing everytime you got caught. This one comes close, but I don't want to be choosing scenes in-game (outside the gallery). The girls should decide what they want to do. Sounds like a minor detail, but it makes a huge difference in H-games for me. These scenes seem designed to train the protagonist as a personal slave, so there should be a proper ending that reflects his state of 'corrupted' mind, when he's been defeated too many times. Otherwise, none of the girls feel like actual threats. Even after the 1000th defeat, he just dusts himself off, thinks about dinner and tries again. Also the scenes could use a bit love in writing or lets say context - a bit more sense and reflecting that the girl knows what she did to the character, how training is progressing, about her role in this fantasy world, about what his role will be, once she is done with training him and actual scenes reflecting those threats. I don't want to point fingers, but the scenes read a bit like the general stuff a textmodel would generate. For example she states, that she 'broke' him already in the first scenes, making all further progression meaningless. For everything else, I don't mind if the characters lack personality, since it is hard to accomplish actual characters only with h-scenes and nothing else for basis. This isn't a visual novel after all, but a bit more love in writing would be nice ^^ )
In terms of restriction this demo (and others i tested) plays as if holding a carrot in front of my face saying: "hey dude, want the full DEMO experience? Pay up". I am much more a fan of version control.
Still i will keep an eye out for this one. Good job so far
As for the visuals - while I much preferred the previous art style, I still get why he switched to AI art. That said, I am not a huge fan since this aesthetic is pretty oversaturated at this point. Still I couldn't spot a single artifact in those images, so there seems to have been some work and intention put into them and the scenes are animated nicely and have sound, so i don't wanna complain or cut points.
I've played other titles from the creator and absolutely loved the concept and Koikatsu-style aesthetics of that unnamed top-down shooter. Not sure what happened to that project, but i loved the idea of scenes and scenarios developing everytime you got caught. This one comes close, but I don't want to be choosing scenes in-game (outside the gallery). The girls should decide what they want to do. Sounds like a minor detail, but it makes a huge difference in H-games for me. These scenes seem designed to train the protagonist as a personal slave, so there should be a proper ending that reflects his state of 'corrupted' mind, when he's been defeated too many times. Otherwise, none of the girls feel like actual threats. Even after the 1000th defeat, he just dusts himself off, thinks about dinner and tries again. Also the scenes could use a bit love in writing or lets say context - a bit more sense and reflecting that the girl knows what she did to the character, how training is progressing, about her role in this fantasy world, about what his role will be, once she is done with training him and actual scenes reflecting those threats. I don't want to point fingers, but the scenes read a bit like the general stuff a textmodel would generate. For example she states, that she 'broke' him already in the first scenes, making all further progression meaningless. For everything else, I don't mind if the characters lack personality, since it is hard to accomplish actual characters only with h-scenes and nothing else for basis. This isn't a visual novel after all, but a bit more love in writing would be nice ^^ )
In terms of restriction this demo (and others i tested) plays as if holding a carrot in front of my face saying: "hey dude, want the full DEMO experience? Pay up". I am much more a fan of version control.
Still i will keep an eye out for this one. Good job so far