Others - Femtazio [v1.06 Demo] [Aerisetta]

  1. 4.00 star(s)

    Circle0Trick

    Download for the femdom fetish; stay for the parry fetish.


    Parry sound is satisfying, and the way it massively increases your dps is fun. made my hand hurt from mashing attack, though. The way the execute works adds a layer of optimization you can do by grouping enemies and chaining executes, as landing the kill with it restores the resource spent, allowing you to spam it as long as you can keep killing at least one enemy each use. Slower, but helps your hand hurt less from mashing attack.

    Could potentially benefit from a way to give enemies super armor so you don't have to stop attacking and wait for them to get back up so you can parry them again, though. I found myself dropping combos intentionally if there was only a single enemy left, because it was faster and easier to just stop attacking and wait for a parry.


    Oh also it has femdom, if you're into that. Illustration and animation quality is good. Scenes are varied sufficient that the same activity with a different character feels different. might benefit from a way to combat suicide, in case you don't crank up the difficulty when you first play through. I started at max, and for the first zone and used one below that henceforth, but that means going back to get scenes I skipped because I was too entranced by the parry could become a little... sub-optimal. user error, though. Plus, with the difficulty level, I think most players will be able to lose unintentionally as long as they raise the difficulty, so "lose for content" is less egregious than most implementations, even if it is a step down from Aeris's previous works that use "style on your enemies for content" and "dominate enemies harder to get scenes where you fem-dom them harder." Knowing they prefer the latter approach themselves encourages me for the future, as this marks their first fully completed game project; I hope to see that sort of "horny rewards for superfluous style" in later works, but also see said works completed.

    I'll have to come back later to evaluate the scenes themselves, since I wasn't horny while playing so I sorta skipped most of them.


    Game is stable, but has crashed/frozen twice for me. Autosave made this a nonissue, however. Otherwise I'd probably subtract half a star or so, given amount of time that can sometimes go between manual saves.


    Parry is best girl.
  2. 1.00 star(s)

    castledragon90

    Gameplay is mediocre to bad, animations during actual gameplay are quite awful, and the combat is so outdated you'd be better off playing Golden Axe for this kind of fun.

    The art is entirely AI-generated and it's pretty bad AI at that.

    AI-Art = -1
    Bad gameplay= -1
    Audio is generic and screechy = -1
    Terrible audio = -1

    1/5 stars.
  3. 3.00 star(s)

    whatmi

    this game seems very mediocre to me
    its cool that game works on mobile and feature actual gameplay

    Pros:
    1. works on android
    2. good performance
    3. actual gameplay
    4. gameplay is a bit tedious but nice

    Cons:
    1. bad lewds, despite good animations its all static lewd gif
    2. no sense of progression or rewards for playing longer
    3. Demo have too little for me to feel interested in this later

    Play if you need android game with basic lewd to get you hard
  4. 5.00 star(s)

    a4444

    visuals are amazing, gameplay is good! It is still in the early stages but I hope aerisetta continues development of that game. For now theres not many scenes but the current available scene are very good.
  5. 5.00 star(s)

    BestGirl-Maddie

    So I only tried the demo and it seems the actual game itself is pretty short, so i'll try to keep this review short as well, it saddens me to see it rated 3* when it definitely deserve a 4* at least, the characters are hot thanks to the AI art, it is also the reason i can't rate it 5 because its quite impersonal but on the other hand, these early AI art games are lacking especially in the femdom department , it is very pleasant to find a femdom game with great scenes that is straight to the point. So i'll give it a 5 just for the sake of raising the note a little bit.

    Combat system not much to say about it, its beatemup classic but also nice to throw a few combos and the parry mecanic makes it even better.

    To sum it all up i'd say : simple and efficient
    please excuse the weird english also and I hope somedays the full VER is available here or somewhere else , hope to see more upcoming games too :)
    Likes: a4444
  6. 3.00 star(s)

    LEWDpyon

    You don't have permission to view the spoiler content. Log in or register now.

    So Initially I reviewed the game 2 Stars due to how painfully underwhelming the demo was with some hopes that the full release will have me eating crow.

    So will I be eating crow?

    No not really though it did bump the review to a 3.5 star.

    Gameplaywise the game is heavily parry-centric which kind of gets old fast. Especially once you reach the water and fire nymph chapters who both have tanky pseudo bosses that have very weird telegraphing for attacks making it frustrating to parry so the strategy becomes. Hear the unkillable nymph laugh, run to her, parry her and wail on the dragon/kraken and bing bang boom you won. It kind of looses its luster very quickly.

    The upgrade system kind of suffers because of this because all you really need is to max out attack, invest in some hp, and maaaaaaybe crit rate and crit damage if you're struggling.

    Storywise it's whatever. It kind of feels like a set up for a future game and while the twist was kind of refreshing, the presentation kind of left it weak.

    I'm not going to go crazy about it again but the game uses Ai art and there are times where it's to the story's detriment. The asset clash is still there in the gameplay and it's worse considering that the enemies in later chapters lose all of their expressions upon getting hit and the nymphs while bosting unique designs in the "art" are all reskins of one another in the battle even having the same foot stomp stun. Now that I've gotten the chance to look at the game's art it's of questionable quality at times. the puppet animations are pretty fine although the one face sit scene with the Elf didn't cut off her feet properly.

    but the static art has weird proportions to them mostly in the face. They honestly remind me of Sid the Sloth at times which kind of sullys the mood. And it doesn't really help that the art overall lacks any real consistency. People give a ton of monster girl games shit for employing multiple artists for no valid reason but this game has one style and the Ai can barely stick to that consistently without looking uncanny at points.

    The art also struggles with conveyance. The poses for characters come off as gooner bait first, Distinct characters last with the fire nymph being the sole exception (not a great one but the exception nonetheless). The Water Nymph is supposed to be this seductive yet sex crazy yandere character and yet the lack of poses and expressions mostly keeps her in nervous geek mode when she's supposed to have dropped the facade. The Fire Nymph also suffers from this but to a much lesser extent.

    also the scenes tend to drag and the puppet animations going into hyper speed near the end is a major turnoff.

    Then there's a random colosseum that's repetitive as hell.

    Do I recommend Femtazio?

    The answer is sill No unfortunately. I bumped it up from a 2 to a 3.5 star but that's mostly because some of the scenes get better as the game goes on and not because I was wrong about the game.
  7. 4.00 star(s)

    Mces

    Actually this could be shaping up to become a pretty solid game. I'm really digging the combat system. In my opinion, the developer shouldn't worry so much about nerfing the overall difficulty, just throw in an easy mode with weaker enemies for players who don't want to get to invested in it. I personally cleared the final demo stage on my second attempt with only one upgrade point, so honestly I wouldn't mind if the dev cranked up the difficulty even more. Dumbing down the core experience would probably kill my interest, and with that approach he would serve a wider audience (but making those skill points accessible faster is also a good approach I guess).

    As for the visuals - while I much preferred the previous art style, I still get why he switched to AI art. That said, I am not a huge fan since this aesthetic is pretty oversaturated at this point. Still I couldn't spot a single artifact in those images, so there seems to have been some work and intention put into them and the scenes are animated nicely and have sound, so i don't wanna complain or cut points.

    I've played other titles from the creator and absolutely loved the concept and Koikatsu-style aesthetics of that unnamed top-down shooter. Not sure what happened to that project, but i loved the idea of scenes and scenarios developing everytime you got caught. This one comes close, but I don't want to be choosing scenes in-game (outside the gallery). The girls should decide what they want to do. Sounds like a minor detail, but it makes a huge difference in H-games for me. These scenes seem designed to train the protagonist as a personal slave, so there should be a proper ending that reflects his state of 'corrupted' mind, when he's been defeated too many times. Otherwise, none of the girls feel like actual threats. Even after the 1000th defeat, he just dusts himself off, thinks about dinner and tries again. Also the scenes could use a bit love in writing or lets say context - a bit more sense and reflecting that the girl knows what she did to the character, how training is progressing, about her role in this fantasy world, about what his role will be, once she is done with training him and actual scenes reflecting those threats. I don't want to point fingers, but the scenes read a bit like the general stuff a textmodel would generate. For example she states, that she 'broke' him already in the first scenes, making all further progression meaningless. For everything else, I don't mind if the characters lack personality, since it is hard to accomplish actual characters only with h-scenes and nothing else for basis. This isn't a visual novel after all, but a bit more love in writing would be nice ^^ )

    In terms of restriction this demo (and others i tested) plays as if holding a carrot in front of my face saying: "hey dude, want the full DEMO experience? Pay up". I am much more a fan of version control.

    Still i will keep an eye out for this one. Good job so far :)
  8. 4.00 star(s)

    Ffff88888

    The combat is fun and pretty smooth, the art and animations are actually solid considering its AI. The controls in the menu are alright but I would prefer being able to use the mouse to navigate the menu rather than the slow wasd+j inputs. Scene choice after losing is cool, hopefully unlocking the other scenes wont be convoluted! I had a couple bugs where the game just stopped, not a freeze but character stuck in place with 0 hp and wouldn't die or move. Returning to camp and restarting the level was a quick way to fix it. There seemed to be some audio issues when using brave strike. So far I'm loving it, the amount of content is low but it is a demo so no real complaint there.
  9. 4.00 star(s)

    Xbob1

    Demo Review by Xbob1
    Reviewed on version DemoV1

    Notice: This is a first impression review rather than a full one due to it's EA/Demo status. I will revisit later when substantial content/full release drops.(Also its been a while since I have done a review, sorry if it seems sloppy)

    Introductions: The game is made by Aerisetta, the same individual known for Femtality, FemtalityX(Hero's End) and Lust Rush. All these games are based around the classic fighting, beat up everything type games. Recently Aerisetta has made a shift from 3D models to AI art first seen with Hero's End and here we have Femtazio, their second game using AI.

    Impressions:

    The Demo allows you to play up until Act 14 which might seem like a fair bit but each Act section is extremely short and I assume is more meant to serve as a gallery to easily rewatch parts of the story. I like this as it feels very accessible in terms of revisiting previous content. I would like it if I was told what the colours represent in terms of what the Act contains. Something like pink for H scenes, blue for dialogue etc. Personally I hoped you could at least play up until the end of Chapter 1, keep in mind that a lot of the preview images currently on the site cannot be found in the demo which is upsetting but I assume is ready to be released soon in a later demo.

    However the demo does give you a taste of various H Scenes, mechanics and of course combat. Starting with the H-Scenes, the obvious thing to talk about is that its AI. While I am sure many might dislike its use I personally have no issue with it so long as its visually consistent and combined with various other elements to form a complete experience. In this game, the H-Scenes are visually appealing and animated smoothly to result overall in satisfying scenes that are a giant leap in quality from the previous game, Hero's End.

    Believe it or not, there is actually gameplay in this porn game. A crazy concept I know. Jokes aside, the gameplay will be recognizable by those who have played Aerisetta's other games before, only here it has been refined to be both satisfying and challenging. The fight in Act 14 can be rough at first but once you realise how to use the finisher move properly to farm essence you will be getting plenty of upgrades in no time. It's worth noting here that you don't beat the Nymph lady, instead you defeat her minions which get progressively tougher the more you kill them until a point they no longer spawn and you are greeted by the, "Thanks for playing the Demo." Message. Honestly I really enjoy the gameplay but I can see some one handed gamers saying its too hard and so it might be worth including a easy mode just for those wanting the sexual content.

    Conclusion:
    Overall I am pleased with what I have seen and looking forward to more in the future. Hopefully we can see a complete chapter soon. As mentioned before, I am sure many people may be upset by the use of AI but I see this as AI done right and it should be obvious that this isn't typical AI slop and that actual effort has been clearly put into this game which I greatly appreciate. So yeah, good visuals, good gameplay, good concept and that means it earns a good rating from me.

    Demo Score: 4/5 - Good