Download for the femdom fetish; stay for the parry fetish.
Parry sound is satisfying, and the way it massively increases your dps is fun. made my hand hurt from mashing attack, though. The way the execute works adds a layer of optimization you can do by grouping enemies and chaining executes, as landing the kill with it restores the resource spent, allowing you to spam it as long as you can keep killing at least one enemy each use. Slower, but helps your hand hurt less from mashing attack.
Could potentially benefit from a way to give enemies super armor so you don't have to stop attacking and wait for them to get back up so you can parry them again, though. I found myself dropping combos intentionally if there was only a single enemy left, because it was faster and easier to just stop attacking and wait for a parry.
Oh also it has femdom, if you're into that. Illustration and animation quality is good. Scenes are varied sufficient that the same activity with a different character feels different. might benefit from a way to combat suicide, in case you don't crank up the difficulty when you first play through. I started at max, and for the first zone and used one below that henceforth, but that means going back to get scenes I skipped because I was too entranced by the parry could become a little... sub-optimal. user error, though. Plus, with the difficulty level, I think most players will be able to lose unintentionally as long as they raise the difficulty, so "lose for content" is less egregious than most implementations, even if it is a step down from Aeris's previous works that use "style on your enemies for content" and "dominate enemies harder to get scenes where you fem-dom them harder." Knowing they prefer the latter approach themselves encourages me for the future, as this marks their first fully completed game project; I hope to see that sort of "horny rewards for superfluous style" in later works, but also see said works completed.
I'll have to come back later to evaluate the scenes themselves, since I wasn't horny while playing so I sorta skipped most of them.
Game is stable, but has crashed/frozen twice for me. Autosave made this a nonissue, however. Otherwise I'd probably subtract half a star or so, given amount of time that can sometimes go between manual saves.
Parry is best girl.
Parry sound is satisfying, and the way it massively increases your dps is fun. made my hand hurt from mashing attack, though. The way the execute works adds a layer of optimization you can do by grouping enemies and chaining executes, as landing the kill with it restores the resource spent, allowing you to spam it as long as you can keep killing at least one enemy each use. Slower, but helps your hand hurt less from mashing attack.
Could potentially benefit from a way to give enemies super armor so you don't have to stop attacking and wait for them to get back up so you can parry them again, though. I found myself dropping combos intentionally if there was only a single enemy left, because it was faster and easier to just stop attacking and wait for a parry.
Oh also it has femdom, if you're into that. Illustration and animation quality is good. Scenes are varied sufficient that the same activity with a different character feels different. might benefit from a way to combat suicide, in case you don't crank up the difficulty when you first play through. I started at max, and for the first zone and used one below that henceforth, but that means going back to get scenes I skipped because I was too entranced by the parry could become a little... sub-optimal. user error, though. Plus, with the difficulty level, I think most players will be able to lose unintentionally as long as they raise the difficulty, so "lose for content" is less egregious than most implementations, even if it is a step down from Aeris's previous works that use "style on your enemies for content" and "dominate enemies harder to get scenes where you fem-dom them harder." Knowing they prefer the latter approach themselves encourages me for the future, as this marks their first fully completed game project; I hope to see that sort of "horny rewards for superfluous style" in later works, but also see said works completed.
I'll have to come back later to evaluate the scenes themselves, since I wasn't horny while playing so I sorta skipped most of them.
Game is stable, but has crashed/frozen twice for me. Autosave made this a nonissue, however. Otherwise I'd probably subtract half a star or so, given amount of time that can sometimes go between manual saves.
Parry is best girl.